Ok, i'm gonna address some quotes here before I do my comparison of brawl and melee (a pretty interesting conclusion.)
Yeah... that was a home run. My post was on such a higher level than you, that I don't even think you knew you were playing baseball.
The point in that post was to show that characters in melee looked like they were DOING something compared to current Brawl videos. It seems though, that you were so hell bent on going on a melee tantrum, which, by the way, was not pretty, that you missed the entire intention of everything. You know what was wrong with melee? You say it was unbalanced. Well ****, who was the best player in the world. You are a noob, so I bet you know only a handful of pros anyway, especially ken. Who did he play as? ****ING MARTH!!! OMG Fox is sooo broken! And what is this bull about him being the easiest to play with? He most certainly is not. The right is reserved to Shiek. Any new player can grab shiek, move in the direction of the enemy and hit the C-stick towards them to win. Wow, that fox with his timing, spacing, and such is just to easy to grasp.
But yeah, they totally got rid of THAT cheapness. Now we have chaingrabs off the stage with many characters, instant gimps with certain characters, and tons of wall infinites or near infinites. Yeah, this game is way better. Someone who plays Yoshi, DK, Sonic, amd other low characters completely stand a chance against all that bull.
So, Boo-hoo, attention *****.
First of all 2 address your 2nd paragraph, I played fox in melee, yah i found it pretty hard to do some stuff with him. Despite this, fox players still seemed to get a lot of bad rep for choosing him. And to people like me who just chose him because he was my favorite character (and still is), it didn't feel that great. I mean im just like gimpy who chose bowser because it is his favorite character, but he doesn't get bashed because bowser is one of the worst characters in the game. That's frustrating and thats why i like brawl fox more.
And your 2nd (last) paragraph seems to unintentionally debunk what gimpy said about no gimp kills... Maybe the gimping part may be avoidable, but the chain grabs no way...
The game, from experience, really doesn't seem to be that bad with the people i've played with (non-campers). I haven't played against someone who camps sufficiently yet so i don't know how effective is so i really can't say.
EDIT: Another thing I forgot to address, the ridiculous chain grabs and things like them that are found in the game are actually a sign of hope. I mean really what kind of beta testers or whoever was testing this game out would not attempt to try such things out especially with Sakurai's mindset in mind? If these ridiculous chain grabs are found in the game and some other glitches that have been revealed, then I think there is plenty of more stuff we can find in the game because I don't think was tested very well if even at all..
Now this may sound weird and ridiculous (i think it is myself actually), but why can't we make a rule that doesn't allow camping because it is so effective, easy, cheap, etc.? Stalling was banned in melee, and if you don't approach a camper aren't they in a way stalling? This actually sounds ridiculous to me especially because it is hard to put a definition on what is camping and what isn't.
Oh ok, I see now. Everyone was expecting the game to be much deeper than Melee and its not, or at least so far its been perceived as not. In the end though, it still seems like someone with a lot of practice could absolutely dominate the field.
In FPS games, nothing new ever gets added (or at least it hasn't since iron sights were introduced), but they're still incredibly competitive and nobody seems to get bored of them?
I'm honestly not trying to troll the boards, I'm really just trying to get an understanding of why everyone feels Brawl is such a letdown when in my eyes its a vast improvement. Its probably my tendency to like tactical based games. I think if we give it a few more months competitive play will probably take on a new meaning and strategies will be adapted to it IMO, but who knows.
Maybe this really just comes down to humanity's resistance to change.
This isn't a FPS game it is a fighting game. But if camping really is as efficient and as much of a problem as people are saying then I'd probably say there's no reason not to relate it to one.
Ok so now on to my comparison of brawl and melee.
There is one big reason why brawl is a disappointment and I don't know if anyone has addressed it yet. The reason brawl is a disappointment (to melee competitive level players) is because it is actually the complete opposite of melee.
Don't even look at some of the common points made like the fact that there is no comboing potential, no hit stun, everything is slower, it is a more defensive game, the removal of almost every advanced tech, etc. Think about the things such as gimp kills and stuff like that instead of people dying at below 70% due to gimps and whatever else, we have characters living until they grow old lol. Look at how in melee anything is punishable and it can punish them to death where as in brawl nothing is punishable and if it is, it typically won't be anything near death.
That right there is the reason why brawl is a disappointment. People say they didn't want/weren't expecting a melee 2.0, but no one wanted the complete opposite either. For all we know everything that was changed or removed or even added in brawl was intentionally done to make the game less competitive.
I found that this is the reason why i like both brawl and melee basically equally. It is because melee is everything brawl isn't and brawl is everything melee isn't it. That actually sounds like i was just trying to find another way to say they are 2 different games, but that is basically because i found that they are opposites.
There is one thing that I found that brings the two games a little closer together and it has been discussed before. Setting the gravity to heavy. The only character's recovery that it brutally ****s up is sonic's (but that may be just because I don't know how his neutral b works) and no one pitied yoshi and ness's crappy recovery in melee, so i don't think its necessary to pity sonic. It increases comboing potential by I'd say a lot, it still isn't melee not even close, but it isn't brawl either. It makes a lot of the aerials that were too high (even when u short hop) to hit an opponent on the ground a lot more usuable on ground opponents. Also I think it makes edge hogging easier The floatiness of brawl is the biggest thing that supports no hit stun to disallow combos.
If brawl does end up being proven horrible and unplayable (as in it is playable in a bad way) competitively then there is 2 things we can blame. One is sakurai who now i refuse to believe is a human being lol.. And 2 the Wii... Yah the Wii because some of the things that were simplified or removed from the game (even sakurai admitted) were due to the game's ability to have like 4 different controllers. If this was released on the gamecube (which only has the gc controller) it would have been way more likely for the game to be made more complicated.