It's understandable that people don't like MAD, but seriously. It has to happen.
What if running is used for primary movement? Does that decrease depth? What if you run into things you want to do? Do you think that being in the air is useless? Do you think if someone does it wrong or in the wrong situation it cannot be countered? WDing is still different from CC run into something or using other methods.
Why not attempt to edit the code, or just increase the start up of run? Who says the code can't be shorter? No one is attempting to help the situation at all and it's because you guys just don't like the concept even if it makes the game have a lot more depth.
I had no problem against MAD, I was a huge supporter of it at first, but then I saw the problems with it in this game. It simply does not work.
The thing is, running is the primary movement. It has been in all the Smash games, from 64-->Melee-->Vanilla Brawl.
There's absolutely nothing wrong with keeping a mechanic that was meant to be the primary movement option the actual primary movement tool. We have DD, Dash Cancel, and pivots: that's all we need. It takes over MAD's entire purpose with a lot less coding, not to mention keeping BAD which actually works amazingly in Brawl+.
You keep saying that WD adds depth to the game, but I ask
how?! I've already said that you can do the same things with existing movement techniques, and the only thing I see is wavelanding; with this we don't even get edgehogging any more, and we don't need it with hugging.
So I ask you, why continue trying to push for a code which truly is a
ridiculous amount of lines, when it doesn't even come close to having the appropriate proportional benefits?
It adds wavelanding and stacking. K. One of those is not even a good thing.
We also say the code can't be shorter because it's unfinished. We would need to add some landing lag, which only adds more lines, even if we can cut it by 10.