TheManaLord
Smash Hero
Well, I figured I'd start posting on smashboards again. I've been on gamefaqs lately just because I couldn't stand the influx of new users on this board, it got way too fast for me. I guess it's time to man up eh? I'll post some of the arguments I've been in on Gfaqs, they pertain to everything about Melee v Brawl in a competitive sense, I would LOVE people to pick at my words because honestly I want to be proved wrong. I want to be beaten in this debate because I want Brawl to be a good game, I just can't see it happening.
Remember, this is in reference to competition... not casual play. So when I say "better" it always means competitively.
This post chronicles my debates versus a brawl noob on the gfaqs melee boards... he's pro brawl clearly and I'm pro melee (in terms of competition, I DO NOT think brawl is a BAD game overall for what is, so please don't bash me for that.)
Okay, that was with that guy... in my next post I'll show what chillindude had to say to me and what I had to say back O:
And then what g-reg said to me O:
Remember, this is in reference to competition... not casual play. So when I say "better" it always means competitively.
This post chronicles my debates versus a brawl noob on the gfaqs melee boards... he's pro brawl clearly and I'm pro melee (in terms of competition, I DO NOT think brawl is a BAD game overall for what is, so please don't bash me for that.)
The engine itself is what hinders precision, this is factual. The velocity of movement, fall speed, horizontal and vertical plane movement relationship, larger area to hitbox ratio, and many other countless failed features of the physics model in brawl make the game imprecise. This is not something can be debated.sonicthemegaman said:-The physics require more skill and precise aiming
Do you even understand what defense is in reference too? The ability to defend yourself from attacks. In melee the shield was balanced, there were many pressure moves that players could use to attack it, and with L-cancelling or just the proper use of moves and spacing many offensives could trump the defense, yet with the wrong choice or movement shield grabbing worked. In brawl, there are practically no safe moves, shield grabbing will grab everything. There is no l-cancel to reduce lag and there are few if any cancellable moves (grapple moves). Not to mention the shield drops much much faster in brawl, so fast that nearly all moves are possible out of your shield as opposed to melee in which grabbing was the only practical option, now the entire movelist of a character is practical out of of a shield instantly.sonicthemegaman said:-Defense isn't overpowered when you consider that defense in Melee terribly weak
It's in the dictionary. Sakurai doesn't determine competitiveness, he himself discredits competitive aspects of the game so he is not the deciding factor on this subject. L-canelling is an equalizer in the sense that it gives every character an approach in melee, and it quickens everything they do. It makes all characters more viable, isn't it funny how those it helps the MOST are low tier? Imagine no l cancelling in brawl. Sheik would still be a god, Fox would still be a god, Marth would still be a god.... what about Bowser? A complete and total outlier. L-cancelling balances the game, it equalizes movements in characters.sonicthemegaman said:-equalizer? seriously? does sakurai even know where you came up with that BS?
Combo's are the hardest thing to pull of consistently in melee, they still require you to use all advanced techniques well, you need tons of prediction and reaction to DI. Combo's are an inherent feature in the game and are certainly not cheap, have you ever watched a video and read a comment that said "wow that falcon combo was cheap!!11!11" no. It's always the opposite. Combo's are a depiction and measure of skill. In brawl there is no such thing.sonicthemegaman said:-there is little to no hitstun to make combos easier to evoid because the old physics made combos sorta cheap depending on the various situtations
Several characters have grab kill moves. In all fighting games grabs are NEVER the kill moves, very rarely will they kill. Set up is an obvious term which means it sets your opponent up for another grab or an attack. You must not have made it out of elementary school with your comprehension skills.sonicthemegaman said:-grabs are useless in Melee because they can barely kill and set up is yet another term you made up
It's generally noted in nearly all fighting games, the larger the cast the more unbalanced it is. Especially since the creator himself doesn't balance the game for it's competitive fighting 1v1 nature. Brawl has no equalizer like l-cancelling and with a larger cast with more varied lag landing times... among other things like completely imbalanced recoveries.sonicthemegaman said:-you know this how? are we forgetting how unbalanced Melee is?
Tripping is stupid.sonicthemegaman said:-tripping is only lethal to those who can't adjust. It does very little to break the game
Yeah, so? There are people beyond the targeted consumer market that like to play the games they create.sonicthemegaman said:-well of course because he said that competitive play can be painful for some and his game is about having fun with friends and family not winning. You do know that nintendo is a family friendly company right?
Okay, that was with that guy... in my next post I'll show what chillindude had to say to me and what I had to say back O:
And then what g-reg said to me O: