Yuna, I’m not necessarily in disagreement with you but I would also assume that people who want or do play any smash bros game professionally would be having fun doing it. There must be some degree of fun for those who work really hard to be good, the journey to the top is fun as well as the actual competitions themselves, right?
Of course competitive play can and
is fun. What I'm saying is that to a casual player, the minute gaming becomes work, it's not fun anymore. The competitive players can have fun despite having to work hard to become better.
It's just that we find Brawl on a competitive plane boring because of the game engine.
I could be wrong, but I don’t think you meant that Brawl will only attract a casual audience, just not many competitive people. It may have turned off a lot of pros and competitive players from melee, but not every one of them gave up on it, from what it seems.
Yes, that's what I meant.
I wish I wasn’t always bogged down with classes, I would play Smash as much as I could then and I would love to have a shot at the pro community, but I know it would be tough but it would be fun too and I’d follow the competitive scene wherever it went. **** academic probation.
I'm not saying Brawl's scene will be tiny and insignificant. I'm saying that just because many more gamers are flocking to Brawl than they did to Melee, because most of them are casual players, the competitive scene won't randomly overshadow Melee's (just because of this).
Actually no. I see a increase in the waiting game but I don't see camping winning the matches yet. This type of camping also isn't new I saw streetfighter video's from evo where zagat i believe was constantly using 1 move to control the stage. The entire fireball principle builds around it. But the difference in brawl is that breaking the defence doesn't win the match as fast as you would in streetfighter. But you can still break the camping game. If you think this is not the case then please convince.
"The Waiting Game" is part of camping, in case you didn't know.
Yes, Zagat was a horrible (as in good) camper in the early Street Fighter games. That's why they were broken. Street Fighter II was all about tick throw. Hit them, then while they're in hitstun, walk forward and throw them. Rinse and repeat (horrible).
I never said I can't defeat him or he destroys me. I said that he's one of the chars that can punish you more then a melee char did when you miss a attack. Weither he's camped to death is besides the point.
I'm Marth, someone's Ike. I'm ahead. I start camping, playing the "waiting game", spamming aerials to space myself and hit you if you come too close. What are you going to do? Unsafe stuff! Try to find openings. Meanwhile, I'll just wait for you to leave an opening and then whack you to death.
How's this anyway different from melee? The top tier has always been rediculously closed in comparison to the low tiers.
Because the Top Tiers are much more removed from the rest now. And in Melee, even Low Tiers could be played in as to not leave many openings (if any). Not anymore!
Marth can do this in melee as well as long as you don't space well enough. I was just saying this cause there are complaints you can't do shffl type of attacks in brawl and with diddy you can actually do some cool bair air stuff. Also what makes you think I'm gonna bair you when you shield I must be stupid to do that unless it spaced well...
Because the shieldgame in Melee is great. Why would I allow you to randomly bair me? I wouldn't leave a window that huge. I'd camp with aerials and pokes and do safe approaches (Marth is king at approaching). Then I'd maybe bait you into trying to approach me.
You talked about Diddy's Bairs as if they were spammable into infinity and unpunishable.
You'd be suprised of the similarities it has with chess and tic tac toe for example. Also I never said melee isn't about anticipating your opponents. I said this is still intact in brawl as well.
You'd be surprised about how many
differences there are as well. Brawl has certain things in common with Castlevania: Dawn of Sorrow as well. Doesn't mean that we should compare the two.
Sounds like your not spacing well enough then or aren't comboing efficiently. You don't have to have 4 guaranteed hits but if you do it right mistakes can lead into at least 3 attacks when performed right. 1 Difference though your opponent has more options and possibilities to escape during the combo but you can use this to force them in other situations.
Depending on which character you play, there's no way to "space yourself" so that the opponent can't hit you in the face if you try to combo them past a certain point.
Most characters are lucky if they can get a 3-hit combo (guaranteed) in. The game engine promotes escaping combos too much for that (Nairs, Fairs, airdodges, counters, strong Up Bs, DI).
Isn't this just something you have to get used to. Shouldn't we just learn to bait your opponent into a finishing move or be more offensive of stage ( which is still very much possible)
Smart people won't let themselves be baited into finishing moves which are, for the most part, slow. How often do you see smart people walk into Marth's tippered Fsmash (in Brawl)?
So camping doesn't break the game then. I'm saying camping doesn't seem like a rock solid strategy yet but just something players resort to know since they still have trouble approaching. As long as I am not incapable of beating a camping strategy then I don't see whats the issue.
Camping
does break the game. It's so good in Brawl, it's the most viable option there is. Even if you don't like it, at some point in a game, you're forced to camp if you want to stand a chance at winning.
Some characters are just
destroyed by camping. But camping in general destroys the game.
You mean I can punish them retreating or my opponent punishes me on my throw?
If you throw someone and jump out to hit them, a lot of the time, they can Nair you before you can hit them. Or they could just DI/airdodge out of your follow-up. Throws are in general not comboable in Brawl.
What can't you do on hit? I can set them up for juggles. I can jab into f-smash so on. Hitting with banana's with diddy gives me tons of possibilities so on. On block seems simple. You got blocked and will be punished for it unless you spaced well or your opponent playes his cards wrong. So don't attack on block then and just grab. I don't see the issue with this yet. Also you can't block immidiatly after letting go of block so while you can go into other moves you can not spam blocking or let go and still block after it unless your opponent is slow.
Maybe you haven't heard but this game has almost no hitstun. If they DI attacks and throw out quick aerials, even on hit, certain moves which lag even in the slighest are
unsafe because their aerial will come out before you can even shield!
Who said anything about blocking, letting go of blocking and blocking again? Shieldcamping is running around with your shield out a lot. If the opponent is anywhere near you, you shield in preparation for them trying to attack you. If they don't, then you just jump out of shield with an attack (depending on who you are, this is either risky or not at all).
Camping is a big combination of a lot of things, shieldcamping, projectilecamping, movespamming.
But you still gotta get offensive after camping to abuse your opponents approach. Am I camping when I place two banana's in nice position to take certain route or stay at a distance and throw a banana to set up for something?
You camp to bait your opponent into screwing up, then you punish. And then you keep camping (or try to approach and depending on who you are, get owned or manage to approach safely).
By what standing or jumping with fairs? Sheik could camp really well in melee as well yet i don't hear anyone complain about that. So marths camping when he is playing the waiting game? I don't recall marth spamming projectiles so how would that in anway be broken? I don't think he's as unaproachable as you think maybe your playing the wrong char vs him.
In Melee, we had many more options to owned camping. We don't have them anymore. Hence, it's much harder to combat camping. Simple logic.
Like sheik in melee... or falco if you don't approach. Of course a camper quits camping and prepares for your attack thats the whole point isn't it. The fact he/she is showcases that a camper can't keep camping all the time but has to change his style and actually fight... . Once again this has been a common strategy in streetfighter and I know a lot of players dislike turtlers but it's not broken.
Again, we had a lot of options for combating camping in Melee. Many of those are now gone.
Why do you think marth's fair out of shield is so broken then?
Because it is? And what does this have to do with what you just quoted?
This game has almost no shieldstun (or hitstun). Marth's shorthop is quite fast (like, 4 frames). His Nair/Fair are 3 frames and 4-5 frames respectively IIRC. Which means that he can counter moves that have even the slighest of unsafety, even if they're outside of his shieldgrabrange.
Disagree. Maybe it's not a technique we need to adjust to stop camping but more a mindset. maybe we haven't figured out how to use all the moves efficiently or when to use them and when not. Just maybe...
Maybe we already have. Because we know how to play fighting games now. We know how to play Smash. Even if it's different, we still know how to play it properly. We
have adjusted. It's just that now that we have, we realize that camping is
really, really, really effective.
Try to refute my arguments with something better than "In the future, we
might...".
Not just someone a large number of people. A large number of specialists actually. The arguements you state now have the same kind of feel too it. You can get over your head about things cause you think your so sure and in the end be proven wrong. Have you read azen's post. He seems to like it and says likes it more then melee cause he things its more focussed on mindgames. Then maybe just maybe he has a point huh. Maybe the game is just a different game and requires a different approach. Maybe it's not how you like to fight but maybe it is still a decent fight and maybe it can grow out to be as much as a fight as we see in melee only in a different way.
For Azen and the people who like Brawl over Melee, there are at least as many if not more people who think the other way around (especially in Europe). Azen likes the game because he feels the game focuses more on mindgames than Melee, that's his opinion. And how does that invalidate the "Brawl is all about camping"-argument, anyway?
Thats why this game is still in testing phase. Let's just see were it goes. I don't see it as broken yet and judging from the opening post chillin and G-reg seem to think the same.
Let's not forget they (and ManaLord) totally forgot to address the lack of shieldstun, hitstun and even aerials out of shield. Not once did they discuss the fact that even if you space your aerials, people can just aerial you out of shield. Meaning that approach is
severely limited to just a few moves each.
I ain't got time to host anything but I'm atleast gonna go to a few to see how it progresses. The last one we had was fun but it was too early to realy be competitive with I hardly knew my character. I still like melee more cause it feels better but at the same time I don't think brawl is bad as a competitive game yet. I don't give you maybes and oneday. I just say don't jump to conclusions. You've been saying it sucks since it was released and every debate I read has always been you trying to force it's weak points on to people. Try debating for something thats not negative for a change..
I think it sucks, I think it's a weak game, I think it's inferior to Melee. So I can't argue that? I should just go away and not say anything at all because it's "negative"? Then the boards will be filled with only threads about how Brawl rules and yes-sayers agreeing with each other.
How is that in any way good?
What are we arguing for then? I only raise questions and try too look from it from a different point of view and try to find good sides to the changes or stay objective. I do objective research and after playing it doesn't seem broken....
It's exactly what I want. Lets just hold tournaments in this and see how far it can go. I'm not saying brawl is better then melee or that it is THE competitive game. All I'm saying is atleast watch it develop for a year before completely excluding it.
We're arguing whether or not it should replace Melee. You might not think so. But others do. It's them I'm addressing most of the time, not you specifically.
I wasn't intending on going in full blow discussion with you about this I know you point of view. But I don't share it and I don't see why you try to force your opinion on me. A different way would be to say.. good question however I do not think that is the case because.. Instead reading each post feels like your forcing your point of view like it's solid truth. If i say this char can punish you well you start stating it's my lack of skill and immidiatly ramble on about how that char isn't broken. It's not the point I try to make and I juts use a char as a example. I'm not saying all my findings are 100% correct nor am I saying I'm always right. But I don't jump to conclusions stating it is this and it won't change.
You say things I disagree with. I point out why I disagree with you and come with scientifically testable examples ("This char can counter that tactic this way"). You can test it yourself. If you determine that I'm wrong, feel free to say so.
Ow and you make some good points in your last post. Not everyone wants to be competitive and that is a fact and it's a fact most games these days are created for the casual gamer or the hardcore yet not competitive gamer. I don't like the development since I'm just not a casual gamer but there is some logic to the developers vision. I don't like it however and feel games are suffering because of it decreasing in skill, complexity and depth.
Good. There's nothing wrong with casual gaming. I'm a casual gamer myself when it comes to several kinds of games and certain games in general. People just don't seem to realize this.
I totally agree with your distinction between casual and competitive players, Yuna and how to be competitive you have to put in a greater amount of time and effort. I also see how brawl is less competitive in a traditional sense than other fighting games. However, I still don't see how the nature of high level brawl is going to prevent a tournament scene from developing. If you or most competitive fighting players don't like how it plays, that's fine, but that doesn't mean everyone agrees with you.
Umm... what?
What I'm saying is that Brawl won't really evolve that much because of how the game is programmed (you can't magically evolve something that's limited) and that the scene won't magically grow huge because the majority of the people who play Brawl (at least at the moment) are Casual gamers who would never even attempt to play it competitively.
Eternal Neo;4324004 Like I said before the fact that brawl is an all star fighting game is going to attract tons of people to play it. Granted said:
It'll attract people to play it
casually. It might even attract people to
try to play it competitively. But competitive gaming isn't for everyone. Everyone doesn't have the mindset for it. Some don't even have the "talent" for it (certain games require certain "talents", for example, not everyone can become DDR/ITG-champs due to hard work alone, not if they have no sense of rhythm).
So even if there's an influx of new casual gamers, not many of them are going to end up "going Competitive" and even if they do, many of them will droup out.
Eternal Neo;4324004 I know most competitive players like combo oriented games more. A minority like this style in brawl more said:
How many really skilled DDR players are there in the world, really? Not many. Why? Because it's hard! It takes dedication, talent and practice. This is why there aren't thousands of DDR-players even remotely close to the level of the world champions.
They just don't feel like working that hard. Or they drop out once it becomes too hard. It'll be the same for Brawl. Casual gamers who are casual to the core will not magically become competitive because Brawl is more accesible and cutesy. DDR is accessible. How many "pros" are there?
Casual gaming is a philosophy. Competitive gaming another. We can co-exist happily. People can cross over. But while everyone can be a casual gamer, not everyone can be a competitive gamer. Because it has a lot of requirements. It's like how tons of people sing. But not many want or can become professional singers, even if their voices aren't half-bad.
It's not about who's better than who. It's just about how it's just not something suitable for everyone.