Budget Player Cadet_
Smash Hero
I should ask TSON about this. Lucas needs more lulzy tricks.I know you want to let me give Lucas rocket shoes and super momentum tricks. That was the first thing I seriously researched and wrote about on Smashboards btw... Lucas and his snazzy gimmicks.
This is a good idea. How does the game check how charged it is?What about making the charge level on Wario's f-smash be relative to how far he goes with it. No charge = regular F-smash. Full charge = his current one.
Right now I'm redoing sheik entirely; giving her two versions of dsmash. One is similar to what it is now; fast, a multihit, etc. but does way less damage and pops up. The second is a single strong hit. Guess what decides which is used.I don't think you're understanding. Remove the speed buff, THEN make it connect better, AND give it terrible priority.
This would THEN make the move balanced but still stupidly good. I know that right now it is actually probably even better than the moves you listed. I'm telling you to redesign it, and telling you that if you redesign the way I proposed, you would still get an unbelievably good move that has a weakness.
I'm completely redoing the whole invisibility gag to work differently. What's the subaction for blocking? :VSounds fine. Also I meant you should tack on an animation before she disappears, similar to Meta Knight's Down-B or Sheik's Vanish (UpB) animation. Something like that. I think the way you programmed it will make that kinda hard though. You might have to do custom animations.
I see... Are you sure this is the most recent wario? TSON nerfed the **** out of wario's fsmash recently. It was broken as **** before though.o_O I'm not even talking about Ganondorf. You compared Ganondorf's Side-B horizontal distance to Wario's horizontal F-smash horizontal distance. I am saying that those two moves aren't even on the same level.
Wario's fsmash as it is is ********. Ganon's Side-B doesn't have Super Armor, doesn't outright kill, can't be used to camp, etc. so you comparing it to Wario's fsmash is a moot point.
Wario's fsmash either gets no horizontal distance or no armor at all. Having both is overkill. Brawl- might be about making things broken, but making One-Move Wonders isn't what I think Brawl- is about.
As far as one-hit-wonders go, I agree that we don't want that. Sometimes though, it's hard to decide between keeping an incredibly epic move in (like this for example) and dropping it to make the char more overall decent in return.
Hm. Ganon's upB could be something else, I don't know. But with falco's lazers, I'm 99-100% sure that it's really-If you read a little more carefully you would notice I said the glitch might only affect non-normal hitboxes (which means the no hitstun glitch might only happen on projectiles and throws; Ganon's UpB is a throw collision and I am only speculating on projectiles).
****. I just looked at the offset and I'm 99% sure that it's a special offensive hitbox. ;_; You are probably right. I'll go have taro take a look at that.
It isn't; mine has 3 jumps and disjointed tippers. As in, disjointed from the SWORD. I don't even know which marth went in there, lol.I feel like you didn't read my post very well. A lot of misunderstanding on topics I thought we established enough context on for me to not have to outright say what we're talking about. =/
Also in your Phase 5 .zip, the Marth .pac and the changelist don't match up at all. I think it's your Marth .pac bundled with my Marth.pac's changelist? lol
But yeah, the new sheik will be sweet if she doesn't crash on the CSS. :V