Rohins
Smash Lord
No matter how good the player there is always a pattern or rhyme & reason as to why they perform certain moves. I'd like everyone to explain one Brawl pattern, why it exists, and how Samus can punish or properly act during this pattern. I'll start with a very basic one:
A Generic MK Pattern:
Using dsmash after a move.
Reason:
It's comes out very fast with decent knockback keeping the MK safe from whatever "punishment" was intended for their first move.
A method of punishment:
Assuming you know when they are going to dsmash, short hop dair. You can hit them while they are doing the move since the hitbox leaves them vulnerable from the top. Note that if you do this too much they can always alternate dsmash for utilt. You can then adjust accordingly and get free grabs/hits off their utilts.
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Addendum: The point of sharing these is not to debunk each other's techniques but to see what we are all doing. No insulting other people's gambits or saying "x won't work because they can just do y". Just share and hopefully we can all learn something new. If this does well enough we can compile a text file and include it in the USD.
A Generic MK Pattern:
Using dsmash after a move.
Reason:
It's comes out very fast with decent knockback keeping the MK safe from whatever "punishment" was intended for their first move.
A method of punishment:
Assuming you know when they are going to dsmash, short hop dair. You can hit them while they are doing the move since the hitbox leaves them vulnerable from the top. Note that if you do this too much they can always alternate dsmash for utilt. You can then adjust accordingly and get free grabs/hits off their utilts.
---
Addendum: The point of sharing these is not to debunk each other's techniques but to see what we are all doing. No insulting other people's gambits or saying "x won't work because they can just do y". Just share and hopefully we can all learn something new. If this does well enough we can compile a text file and include it in the USD.