satan666
Smash Apprentice
Please and thank you.
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while its not specifically for 1v1, you can get plenty of them. Most members are busy but satan and i are usually on at 8:00 PM est. You can do a 1v1 against her or do a 3 player match with us all.whatever you wanna do.What are the specific times for this? Is this for 1v1 matches? If so, I'm interested in trying to improve.
Not really, if you like the character and have fun playing the character,then it's a bad idea. I think it's bad to switch between many characters because it doesn't allow you to gain experience as effectively. Sticking with one character allows to to gain experience with that character and improve as a player. But I do think there may be things that you can learn from playing other characters, which can help improve your playing with you main character.MehG. I really need a new main...
If you want to do 1v1 hit me upI would prefer 1v1s, but I am okay with free for all matches. I just want to improve, I don't have anyone to play against, so I want to play online.
The banana's help alot.ggs!! Your diddy kong is ridiculous, I think I have the hardest time against diddy.
lol like most top playersI feel sorry for poor satan. That sad little scrublet can't win without glitch abusing as his precious top tier characters.
What's wrong with this? I guess I sorta understand the glitch part but... Top tier? I can (I think I remembered) beat satan without using top tier characters.... You have to have knowledge with your characters and know how to read your opponent... If you can read your opponent then you can win with almost any character....I feel sorry for poor satan. That sad little scrublet can't win without glitch abusing as his precious top tier characters.
I feel sorry for poor satan. That sad little scrublet can't win without glitch abusing as his precious top tier characters.
I get where you're coming at, but glitch/projectile abuse is apart of pressure games (which is why fox/falco mains tend to bunny-hop laser). But have you thought about shielding when you have the oppertunity to?^akuma from SF2 turbo ****s on that theory of yours.
the majority of the cast, literally, and i do mean quite literally, has zero options or answers to his aerial firballs in taht game, it was something the original SF engine just wasn't designed to handle, and as a result, no one could touch him, if they had kept akuma legal, EVERY SF turbo tournament ever would boil down to akuma's spamming fireballs and seeing who can outspam the other, the game would of been ONLY akuma
sometimes a game dveloper derps up, and creates a character *SO* broken/op'd that they do infact need to be banned in order to keep the game alive and not become a shallow experience of "pick this character and only this character"
banning a characters is an extreme scenario, and its one that the community itself does look into extensively before finally coming to a decision. they do look into all caes and factors before they decide the character needs to be taken out of play competitively, they aren't just banning em willy nilly, why do you think it took over FOUR YEARS for the community to finally and truly come to the decision that mk needed to be banned in the first place? THere is a crap load of data and statistics from frame data on mk and the entire cast, to tournament results over the years, to community matchups that have been picked apart piece by piece to show the best options for each character in each matchup in each situation.
Some like to think the *only* factor of any game is just player's abilities to read/punish, but the truth is the character itself does matter. you can be the best player in the world in terms of reading/baiting/mindgaming your opponent, but if you are using a character who quite literally has zero effective ways to punish his opponents mistakes, than all the mindgaming/prediction/reading etc is all useless and won't really help you at all.
Okay you won the arguement.i don't think you do get what i mean tbh...
akuma's aerial fb in SF2 turbo was literaly proven to be uncounterable, and it was impossible to get near an akuma with it unless you were akuma yourself and used it. The games engine wasn't designed for his aerial fireballs in SF2, and it made it impossible to pretty much get near him. its not about it being a pressure game, its about it completely and totally stopping any and all approaches entirely that any other character could have.
my main point is still though that sometimes game designers mess up and create a character who does need to be banned to avoid the game turning into a shalllow mess of "this is the only viable character in the game"