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If you don't mind me asking, how can they ban it when they can't ban the Ice Climbers' chaingrab on everyone?Brawl is dead to me unless they ban the chaingrab on Lucas and Ness. Gamebreaking stupidity.
My thoughts exactly...If you don't mind me asking, how can they ban it when they can't ban the Ice Climbers' chaingrab on everyone?
Ololololol, how clever!!Don't get grabbed. There you go, not broken anymore!
so was I.I'm pretty sure coreygames is being sarcastic...
I used to feel Brawl had a great balance and everyone was usable. But the more and more I play and read the more apparent it becomes that Brawl is indeed unbalanced. Sure, I guess it can be seen as nice that the technical gap of Melee is nearly completely gone, but I think everyone would agree they'd rather have the technical play style of Melee over to "character breaking" style of Brawl.Brawl is already shaping up to be the least balanced of the three games. We are already finding ways to make characters unplayable. Not 'unplayable' in the sense that Mewtwo was terrible, he could still compete with the best, however had the most serious flaws. However unplayable in the since that Ness/Lucas cannot do anything against a huge portion of the cast of characters. If we are already discovering ways to make characters near-useless then the game is not balanced. Ness/Lucas will never be able to go anywhere in competitive play when their opponent has a wide selection of characters that has an easy infinite on them from a grab that is due to faulty programming of their escape animations. Brawl was not tested properly at all. It was tested to ensure that Player A could beat Player B just easily as Player B could beat Player A rather than testing that Character A could beat Character B just as easily that Character B could beat Character A. This allows for many things to go overlooked and in the end many characters will not have a chance in competitive play. Mewtwo had a chance, TaJ proved that Mewtwo could beat any other character when played to full potential. However, no matter what potential you want to play Ness at, he can never win against a large portion of the cast. Brawl is incredibly more unbalanced than Melee due to this.
amen to thatI can't go back to Melee. I can't bear the thought of seeing multi-hit attacks and AAA combos being DIed out of and countered with a Nair...
The top cream of the crop is 2 years outdated for the melee tier list, and you're forgetting that even characters in mid tier placed well in tournaments. Iceclimbers, Captain Falcon, Samus, and even Jigglypuff (at the most recent *Pound 3*) have placed fairly high in melee tournaments. When including them you have 9/26 vs 9/37.Like I said in the second line of my post, the comparison doesn't account for the gaps, just the top cream of the crop
Pikachu vs Fox -___-Can we get some examples of really terrible match-ups in Brawl? I've watched a whole bunch of competitive vids, and I haven't seen anything nearly as bad as, say Marth v Kirby in Melee
yet
After years of melee being out the variety of characters keeps growing? Maybe if we give Brawl that same amount of time the same will happen? Could be, right?The top cream of the crop is 2 years outdated for the melee tier list, and you're forgetting that even characters in mid tier placed well in tournaments. Iceclimbers, Captain Falcon, Samus, and even Jigglypuff (at the most recent *Pound 3*) have placed fairly high in melee tournaments. When including them you have 9/26 vs 9/37.
In case you didn't notice, melee has been getting more character variety in tournaments. Heck I even see some Gannondorfs in tournaments every now and then.
Marth vs. Ness. That's the worst matchup I can think of, and it seems about as bad as Ice climbers vs. Pichu in Melee.Can we get some examples of really terrible match-ups in Brawl? I've watched a whole bunch of competitive vids, and I haven't seen anything nearly as bad as, say Marth v Kirby in Melee
yet
I'm not talking about placing well, I'm talking about winning tournaments.The top cream of the crop is 2 years outdated for the melee tier list, and you're forgetting that even characters in mid tier placed well in tournaments. Iceclimbers, Captain Falcon, Samus, and even Jigglypuff (at the most recent *Pound 3*) have placed fairly high in melee tournaments. When including them you have 9/26 vs 9/37.
In case you didn't notice, melee has been getting more character variety in tournaments. Heck I even see some Gannondorfs in tournaments every now and then.
Compared with Melee (and I don't like very much doing it), I think characters are a little more balanced in the sense that the gap between tiers has reduced. Still, there is still a top cream tier as you said, but there is a larger number of competitive characters that can take up on them.Anyway, the game is more balanced in the sense that there is a much larger mid tier, and we can say that anyone mid tier and up is tournament viable. It's about equal (unbalanced) in the sense that there's still a top tier which is winning most tournaments.
That would suck.I've yet to see a truly balanced fighting game because it's impossible without making every character exactly the same.
Mango won the last big melee tournament. As Jigglypuff.I'm not talking about placing well, I'm talking about winning tournaments.
Mango won *pound* 3 with Jigglypuff. Just sayin'.I'm not talking about placing well, I'm talking about winning tournaments.
I'm aware.Mango won *pound* 3 with Jigglypuff. Just sayin'.
How many of those can do all the below:
* KO well
* Combo into KO moves well
* Combo well at all
* Rack up damage well (either with single moves or broken combos)
* Approach well
How many of those can do 4 or 3 of the above? How many can do 2? Just 1? You see, the balance is significantly less when you consider these facts. Edgeguarding has been gimped and recovering has received a major buff, so all of the above are vital now.
No longer can you easily knock someone off the stage and gimp them to death with edgeguarding.