Twin Dreams
Smash Ace
DK is a good example of a counter pick.
Can't he infinite some people?
Can't he infinite some people?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I dunno. Snake, Meta and a few others have just as great advantages over characters like DK as Fox/Falco/Marth had in Melee.Brawl:
Higher tier characters are more easily beaten by lower tier characters.
The gap between the tiers in Brawl (I know tiers don't exist yet, but Snake for instance, who's been ranking top consistently in tournaments) vs the old Melee Fox/Falco vs. Bowser or Mewtwo matchup is a lot smaller.
Therefore, it's more balanced in that sense.
I fully agree with the rest of this, but I think that Snake's boost smash is not the only reason he's a good slow character.However, Brawl is more unbalanced vs. Melee in one of its own areas as well: character weaknesses, such as"slowness", can not be overcome.
In Melee, slow characters can still play well due to fast pivoting, wave dashing, and L-canceling. In Brawl, it's not possible anymore. If your character is slow, and has many unsafe moves, you will never be able to overcome the weakness.
Only Snake in Brawl is able to overcome his slowness due to his amazing boost smash. (which is probably why he is consistently ranked top in tournaments, he became a heavy/strong/fast character) .
How does this unbalance the game? Basically, no matter how good you play, your Ganondorf will always be as limited in its fighting options as before. Melee allowed characters to break free from their character weaknesses and limitations. Brawl, so far, makes it so that limitations stick.
That is why slow characters without anti-projectile options have more problems with campers. Their inability to break from their limitations allows camping to work better on them.
Ooooh, it's just not true. I see. Sheesh, what a relief. I mean, here we had all this evidence, all these actual tournament results, you know, facts and the like. And they all said that MK and Snake place highest in tournaments almost infallibly.I'm tired of hearing that the only worthwhile characters are Snake, MK, and maybe one other because its simply not true.
But th gameplay isn't the same. Brawl is much more defensive, and that makes top tier characters in Melee not as effective, at least not as they game style used to be. I agree with you, but I don't think not having WD and LC alone makes Brawl less balanced. I am still dangling between both opinions.But I think you're right about characters being unable to overcome their inherent weaknesses now. Many people thought and still think, unfortunately, that so called advanced techs such as wavedashing and l-canceling made Melee more unbalanced when in fact they allowed many characters such as Ganondorf, Mewtwo, Ice Climbers, Luigi and others to compete competently with the higher tier characters despite their weaknesses.
Look back at Melee tournaments, I guarantee Fox, Falco, Marth, Sheik, CF, or IC's won tourneys. With Brawl, the playing gap is much more leveled. (well it would be perfect if Snake didn't have those tilts of doom)Ooooh, it's just not true. I see. Sheesh, what a relief. I mean, here we had all this evidence, all these actual tournament results, you know, facts and the like. And they all said that MK and Snake place highest in tournaments almost infallibly.
But yeah, I guess if it's just not true because you say so, that, that reassures me.
oh dear... yes indeed I have to think very quickly and learn to play... oh yes what game other game has made me do the same... oh yeah just about every other **** video game out there.^^Oh noes, a game that makes you have to think quickly and actually learn how to play.
Mango won pound 3 with jigglypuff. You lose.Look back at Melee tournaments, I guarantee Fox, Falco, Marth, Sheik, CF, or IC's won tourneys. With Brawl, the playing gap is much more leveled. (well it would be perfect if Snake didn't have those tilts of doom)
Yeah, uh.. here's the thing. You can't just say things that are incorrect and expect the fact that they've been said to prove them somehow. You say "the playing gap is much more leveled." Well, that's terrific, but.. it isn't.Look back at Melee tournaments, I guarantee Fox, Falco, Marth, Sheik, CF, or IC's won tourneys. With Brawl, the playing gap is much more leveled. (well it would be perfect if Snake didn't have those tilts of doom)
You suck.I believe Brawl is much more balanced than melee. If you played shiek, fox, marth, or falco you pretty much dominated everyone else. Wavedashing and l-cancelling made some characters slightly more viable but the majority of people who played the game didn't wavedash or l-cancel. In fact melee was so unbalanced I would see experienced players using lower tier characters get shredded by shiek's that were much less skillful. I brawl even the most low tier characters stand a chance against the top in the hands of experienced players. This was not true of melee. I can see many more viable characters in Brawl than in melee. Snake, Marth, Falco, Wolf, Olimar, Toon Link, Game and Watch, MK, Kirby, DDD, ROB, shiek, Pit, Picachu, and Link can all compete with the top tier. I'm tired of hearing that the only worthwhile characters are Snake, MK, and maybe one other because its simply not true. In melee you pretty much had to play a top tier character to stand a chance. In Brawl this is not true.
so i guess we all know now who you main...Some characters in Brawl are unplayable. Actually, comparing most of the characters to MK and Snake almost all of the characters in Brawl are unplayable.
One has had 7 years. One has had less than 7 months.Yeah, uh.. here's the thing. You can't just say things that are incorrect and expect the fact that they've been said to prove them somehow. You say "the playing gap is much more leveled." Well, that's terrific, but.. it isn't.
http://smashboards.com/showthread.php?t=165954
MK and Snake have more than double the points of any other regularly-placing characters in this weighted placings list Ankoku put together. They have more than DOUBLE the score that the others have. Even excluding top8 placing, they still have more than double most characters below them, and even in wins alone, Snake has double what any other character has, and beyond a clear "top 5" in wins only, the rest of the cast has far less win representation. There's some evidence, some facts, something that isn't just my opinion to back up the things I'm saying. Where's yours? If you're trying to convince others of a fact you need more than your own blind adherence to a postulate.
Yeah, you're right. Melee had a clear top tier and a clear high tier, and those tiers held the majority of tournament placings. I'm not seeing, at all, how that is any different than what is going on right now. You tell me where the difference is.
Agreed...as long as there is a myriad of characters each with unique techniques and types of gameplay..any game should be pretty balanced..that takes into account that each player has relatively equal intelligence and skill.more characters = more counter-characters = more balance
woo simple logic
That only matters if you CHOOSE the flawed charMore characters also increases the chance of the developers making a huge flaw that changes one character from balanced to broken. Its pretty easy to balance a fighter when you only need to make 2 characters. Now try making 100 original and different characters, the chances of the game being balanced are slim to none.
Wow...you really don't have a clue about this subject do you? For one, I really doubt game balance was one of there biggest concerns when making Brawl, hell they might not have even put much thought into it. That alone makes it very easy for one character to basically be a broken character, (Snake) Secondly, even if your most desired intention of the game your making is balance, (StarCraft) its still impossible to factor in every possible thing if the game your making has lots of characters and options. A broken tactic WILL emerge. (Starcraft has had countless patches since release, Brawl will not have any)Agreed...as long as there is a myriad of characters each with unique techniques and types of gameplay..any game should be pretty balanced..that takes into account that each player has relatively equal intelligence and skill.
*edit* and to the above..your assuming that the developers are..ignorant? or just not keen enough to know that as more chars enter..more options must be essentially diluted into the gene pool of techniques and all. I have decent faith in nintendo that they know how to create a good game..but then again..I could be wrong..oh well =[
What a fantastically irrelevant fact. Only one character in the top 5 of SSBM's first ever tier list did not remain in the top 5 the entire lifespan of the game. The first top 5 had Marth, Mario, Falco, Fox, and Sheik (not in correct order), and every subsequent tierlist had Marth, Peach, Falco, Fox, and Sheik in the top 5.One has had 7 years. One has had less than 7 months.
A large number of characters is more likely to be self-balancing, because it allows for more intricate rock-paper-scissors chains. If a character has good matchups against two or more high-tier characters but is otherwise trash, it might see play because those characters are widely used. Moreover, in a tournament where you are allowed to change your character choice, then it becomes easier to counter said characters by simply switching between matches. This won't turn matches into "counter your counter"-fests in a deep enough game because of the amount of nontransferrable skill required to pick up a character in the first place - it has to be something planned in advance. In the end, this theoretically leads to a more diverse metagame.Edit: @ Zenonfury: You think that the more variables that are introduced into a game environment, the easier it is to balance them out? Havin' a tough time wrappin' my head around that one, lemme tell ya.
Lawl, tell me how is yoshi, link or ganondorf gonna be any good when compared to Rob for example? Last time I checked, Link was superior in popularity compared to everyone else in the whole effing game universe, as proven many times in gamefaq character battles and in overall, his popularity in both melee and brawl. And Rob? He was hated by everyone cause he got in before Krystal and Ridley. And yet he places way higher than Link ever will be, simply because he's a better character gameplay wise.While MK and Snake are definately high-top tier characters, the current tourney tier lists are simply a popularity contest.
how many characters there are changes nothing, as the number of characters are already factored into the current list which have MK and snake on top. being able to counter pick characters does not add to balance, its like saying this character is so good i need a specific character to counter him. also characters like MK and snake are so versatile they can play around counter picks causing little to no advantage from counter picking. the true meaning of balance is that every character should have a close to even chance of beating every other character.A large number of characters is more likely to be self-balancing, because it allows for more intricate rock-paper-scissors chains. If a character has good matchups against two or more high-tier characters but is otherwise trash, it might see play because those characters are widely used. Moreover, in a tournament where you are allowed to change your character choice, then it becomes easier to counter said characters by simply switching between matches. This won't turn matches into "counter your counter"-fests in a deep enough game because of the amount of nontransferrable skill required to pick up a character in the first place - it has to be something planned in advance. In the end, this theoretically leads to a more diverse metagame.
Whether Smash has this feature or not is debatable. However, the chance of this quality increases the more characters there are.
qft.Its to early to know which is more balanced. Right now, people think Meta is god. People once thought the same of Sheik in Melee, but the game evolved, people learned to counter Sheik. The game will only be unbalanced if we cannot find a counter to certain character, yet, I know Diddy and Donky are not great characters but do fine in the Meta match up.
You would not be making or reaching the conclusions your making Yuna if you were around for Melee in 2003.
i forget which game it was, but there was some 2d fighter in the past that just had so much stuff in it that the community wasn't able to really grasp how the game was balanced for at least a couple of years.Edit: @ Zenonfury: You think that the more variables that are introduced into a game environment, the easier it is to balance them out? Havin' a tough time wrappin' my head around that one, lemme tell ya.
Correct me if Im wrong, but doesn't MvC have a **** ton of characters but only like, 7 usable ones? And I don't mean like, 7 high tiers, I mean 7 characters that are the ONLY ones ever used.i forget which game it was, but there was some 2d fighter in the past that just had so much stuff in it that the community wasn't able to really grasp how the game was balanced for at least a couple of years.
now, i'm not saying brawl will definitely be like that game, but throwing a TON of random things into a fighter has been shown to actually keep the metagame fairly fresh, at least for a while.
Amen to that brother.seems to me the gap between good and bad is alot more defined this time around.