Banee
Smash Cadet
Okay, here is the original point made by ColinJF (the point i'm arguing for, it wasnt my original idea but one I agree with which I feel he put well):
Balance is a measure of the decentralisation in the game.
Balance isn't a ratio. Games aren't 50% balanced or 70% balanced. You'll notice I didn't say anything about 100% balance. I merely made a comparison between Brawl and Brawl+.
If those four characters are really only the only viable characters in melee (which is not the case) then the game might as well have had just four characters, and when comparing it to another game, if the other game has more than four viable characters than the latter game is more balanced.
Whether a game is balanced is a very different question from whether development time was well spent ((i.e. whether it was well developed). If only 20% of the characters in the game are viable, we would say it was not well developed, because a lot of development time was wasted. But if that game had 100 characters, then there would still be 20 viable characters, which is a solid number, and we would say the game is quite balanced (and certainly more balanced than a game with four characters, to use a comparison).
A lot of development time can be wasted on poor characters and yet the game can still be balanced. They are completely different concepts. For example, in Pokemon DP there are hundreds of pokemon that don't see much use, but there are still ~50 staple pokemon who for the sake of approximation we would call the viable ones. Fifty is a pretty solid number, so the game is balanced, regardless of how many non-viable pokemon there are.
Now that I have clarified that, you may want to read my original post again.
This was my reply to another poster giving a hypothetical to help prove this point:
Suppose their are 2 hypothetical games: Smash 4 and Smash 5. Both games have the exact same physics, dynamics, and stages as Melee. In smash 4 their are 4 characters: Marth, Sheik, Falco, and Fox. They have the exact same movesets as they do in melee. In Smash 5, their are 5 characters: Marth, Sheik, Falco, Fox, and Yoshi. Again, with the exact same movesets as in Melee.
Now, obviously, these 2 games are identical in every conceivable way except one includes Yoshi. Yoshi is worse than the other 4 characters in every way and is thus not viable. Therefore, as Yoshi is not viable, no one who cares about competition will play him. This means that any tournament involving Smash 5 will be exactly the same as any tournament involving Smash 4. Thus, they are equally balanced.
I think this proves what the above poster is saying in that the number of un-viable characters in a game has no impact on balance. Now, as he said, if you want to discuss wasted development time in that they wasted time creating movesets for a character that will not be played (Yoshi), thats an entirely different issue. However, the fact still remains from a competitive perspective the games are mirrors of one another.
This was you're reply to me, a fair argument:
Because he said that Smash 5 would be just as balanced as Smash 4. In his mind, balance is only important when it comes to the characters who are considered the Tops, the ones with about an equal chance of winning at the top.
Balance is apparently only important to the small number of the highest echelons. The fact that the rest would be unplayable is besides the points in his mind. In fact, he claimed they would have nothing to do with the balance of the game.
And this is still all relying on the flawed argument that in Melee, only 4-5 characters were usable, which is just not true. Only 4-5 characters were spammed at tournaments, doesn't mean everyone down to didn't Link stand a pretty good chance at winning.
Of course there'll always be such a thing as a balance/imbalance between the most tourney-viable characters, doesn't mean that's all balance is about.
This was my reply, which you never addressed (in a reasonable manner):
I suppose it was my fault for not clarifying. But I was strictly speaking of only the top echelons of balance. That is, the very best players against the other very best players.
To use your terminology from a reply to another person, Joe Smoe simply doesnt matter in the balance i'm speaking about. Sure he can use Yoshi and put himself at a severe disadvantage due to the glaring flaws in the character of Yoshi, but he'll have no impact on the top echelons of the tournament unless he is some smash savant who is simply much much better than everyone else. In which case, he would be even better using a stronger character.
As a result of this, the fact that Yoshi is not viable is completely irrelevent. It doesnt matter at all at the top levels of play. No one will use Yoshi, atleast successfully, at the top levels of play (again, unless they are somehow so much better than everyone else they can overcome the Yoshi handicap). Therefore, in my hypothetical 2 games, the top end of tournaments will be exactly the same in either game. Perhaps the lower rounds will be affected somewhat, but they have no impact on the top levels of play. And, as the top end results are exactly the same, we can say the games are equally balanced. Atleast, in regards to the best against the best.
I'll clarify and note again one thing, i'm not talking about the specifics as they are in melee and in brawl. In my hypothetical the 4 characters in Smash 4 are relatively balanced. The 5th character in 5, Yoshi, is strictly inferior to the others in every capacity (thus unviable).
The overall point is that the existence of an additional element that is entirely unusable in a competitive manner (except as an extreme handicap, I suppose), is irrelevent when speaking of competitive balance.
Oh, and
Balance is a measure of the decentralisation in the game.
Balance isn't a ratio. Games aren't 50% balanced or 70% balanced. You'll notice I didn't say anything about 100% balance. I merely made a comparison between Brawl and Brawl+.
If those four characters are really only the only viable characters in melee (which is not the case) then the game might as well have had just four characters, and when comparing it to another game, if the other game has more than four viable characters than the latter game is more balanced.
Whether a game is balanced is a very different question from whether development time was well spent ((i.e. whether it was well developed). If only 20% of the characters in the game are viable, we would say it was not well developed, because a lot of development time was wasted. But if that game had 100 characters, then there would still be 20 viable characters, which is a solid number, and we would say the game is quite balanced (and certainly more balanced than a game with four characters, to use a comparison).
A lot of development time can be wasted on poor characters and yet the game can still be balanced. They are completely different concepts. For example, in Pokemon DP there are hundreds of pokemon that don't see much use, but there are still ~50 staple pokemon who for the sake of approximation we would call the viable ones. Fifty is a pretty solid number, so the game is balanced, regardless of how many non-viable pokemon there are.
Now that I have clarified that, you may want to read my original post again.
This was my reply to another poster giving a hypothetical to help prove this point:
Suppose their are 2 hypothetical games: Smash 4 and Smash 5. Both games have the exact same physics, dynamics, and stages as Melee. In smash 4 their are 4 characters: Marth, Sheik, Falco, and Fox. They have the exact same movesets as they do in melee. In Smash 5, their are 5 characters: Marth, Sheik, Falco, Fox, and Yoshi. Again, with the exact same movesets as in Melee.
Now, obviously, these 2 games are identical in every conceivable way except one includes Yoshi. Yoshi is worse than the other 4 characters in every way and is thus not viable. Therefore, as Yoshi is not viable, no one who cares about competition will play him. This means that any tournament involving Smash 5 will be exactly the same as any tournament involving Smash 4. Thus, they are equally balanced.
I think this proves what the above poster is saying in that the number of un-viable characters in a game has no impact on balance. Now, as he said, if you want to discuss wasted development time in that they wasted time creating movesets for a character that will not be played (Yoshi), thats an entirely different issue. However, the fact still remains from a competitive perspective the games are mirrors of one another.
This was you're reply to me, a fair argument:
Because he said that Smash 5 would be just as balanced as Smash 4. In his mind, balance is only important when it comes to the characters who are considered the Tops, the ones with about an equal chance of winning at the top.
Balance is apparently only important to the small number of the highest echelons. The fact that the rest would be unplayable is besides the points in his mind. In fact, he claimed they would have nothing to do with the balance of the game.
And this is still all relying on the flawed argument that in Melee, only 4-5 characters were usable, which is just not true. Only 4-5 characters were spammed at tournaments, doesn't mean everyone down to didn't Link stand a pretty good chance at winning.
Of course there'll always be such a thing as a balance/imbalance between the most tourney-viable characters, doesn't mean that's all balance is about.
This was my reply, which you never addressed (in a reasonable manner):
I suppose it was my fault for not clarifying. But I was strictly speaking of only the top echelons of balance. That is, the very best players against the other very best players.
To use your terminology from a reply to another person, Joe Smoe simply doesnt matter in the balance i'm speaking about. Sure he can use Yoshi and put himself at a severe disadvantage due to the glaring flaws in the character of Yoshi, but he'll have no impact on the top echelons of the tournament unless he is some smash savant who is simply much much better than everyone else. In which case, he would be even better using a stronger character.
As a result of this, the fact that Yoshi is not viable is completely irrelevent. It doesnt matter at all at the top levels of play. No one will use Yoshi, atleast successfully, at the top levels of play (again, unless they are somehow so much better than everyone else they can overcome the Yoshi handicap). Therefore, in my hypothetical 2 games, the top end of tournaments will be exactly the same in either game. Perhaps the lower rounds will be affected somewhat, but they have no impact on the top levels of play. And, as the top end results are exactly the same, we can say the games are equally balanced. Atleast, in regards to the best against the best.
I'll clarify and note again one thing, i'm not talking about the specifics as they are in melee and in brawl. In my hypothetical the 4 characters in Smash 4 are relatively balanced. The 5th character in 5, Yoshi, is strictly inferior to the others in every capacity (thus unviable).
The overall point is that the existence of an additional element that is entirely unusable in a competitive manner (except as an extreme handicap, I suppose), is irrelevent when speaking of competitive balance.
Oh, and
What people have defined this? I would like a source for this claim.What part of "People who know about these things have defined game balance, you're just a random person" is too Spanish for you to understand?