Please no debate on that issue, SP. Any further posts about will be reported. That is not what this thread's purpose is. And Orca, I know, but this has changed to a very rough idea of the tiers. The goal has changed from a tier list to a generally agreed apon outlook on the characters. Simply three very rough tiers that will be updated quickly as B+ updates are this thread's new goal now. We no longer want an obsolete tier list, just an agreed upon outlook on who's good, average, and relatively bad. I think that the game has been around long enough for this, no?
Your thread was useless. People made it useful. Deal with it.
/not a rant,just an observation
If its so clear cut and easy to tell even at this stage who the best are( MK, Marth, Fox,Kirby,Luigi,Squirtle,Diddy,ZZS,Snake,Falco,Pika,Rob,shiek... ) and that everyone eles is in a big blurry mash... Don't these chars that are obviously better than the blurry mash need to be nerfed into the blur? Isnet that what balance is? I have personally heard no plans of nerfing diddy,zzs,falco or pika at all. I know for a fact that all the chars i mentioned will have more good matchups then the big blur. Looks like before this goes gold the plussery is gonna need to **** those chars or there will still only be 15 or so chars that are played at all. (don't kill me Shannus,cape,falco ect...)
how does that make no sense? There pros outweigh there cons... thats why everyone agrees there some of the best. Yes, this is a game of matchups. Which means if a char has lots of favorable matchups then he is BETTER than the other chars. This is why nerfs and buffs are made. These chars suposedly have more favorable matchups then the rest of the cast.. sooo they are better. If we know they are better and we want a more balanced game they should be nerfed. I know that teirs will always exist, Ive been through this so many times since + started, but if we know for a fact wich chars are the best there should be something done to put them in with the chars we cant place (mid tier)
I am being logical... I dont ever think this game will be perfectly balanced, or that falcon will every be able to fight on par with falco or meta no matter how many buffs we give him. You guys are doing a great job and balance is MUCH better than its ever been. I'm just saying that the nerfs need to be more prominent. I have seen even just in this thread people saying that marth was overnerfed ... yet hes still considered one of the best. How can you be over nerfed if your still one of the best chars in the game? Sounds like he needs to be nerfed more to me. Thats logical.. and I also mean no offence to you guys your still doing a great job and I trust your logic. If I really thought I was wrong or illogical I would tell you. Capes made me take back my words a few times.But, I have thought this since the balanceing started.
Uh, what? We're looking for a balanced game. If, for example, it was common knowledge that Metaknight is far better than Donkey Kong, I'd expect something to be done about it, rather than say "Whatever! Get better!"
Yes, I'm talking about tournament-level play.
This is what im talking about. Don't tell me it would hurt balance to nerf the better chars into the unplaceable catagory that most chars are in. It is very possible. Theres just so many people that dont want this to happen.
He's saying that we won't end up with a completely balanced game. What I would like, however, is for players to constantly have feedback, and the WBR to release 'patches' every so often based on that feedback which have been playtested by the WBR themselves. That way a 'tier list' is constantly, slightly shifting, and we achieve a greater balance, kind of like what Blizzard does with Star/Warcraft.
yeh pretty sure this has been the general concensus ^_^
Yea were aiming for balance. Not every matchup 50-50
We can tell. Just playing the game its already much more balanced. The chars are to different to get a 50-50 in just about every case. More than 1 30-70 match up on a char like falcon on lucas, marth, or pika and someone needs to be fixed. It just so happens that falcon is somewhere in the un placeable, but marth and pika are 2 of the better chars. Nerfing marth and pika while still haveing a terrible match up with lucas makes better balance... but geh... you guys already know this. I must just be really bored right now to start this ****. I'm done and gone.
Not because hes better than another one but becuase hes better than LOTS of them wich we all know who these chars are. You can have metaknight in low tier and he will still be better than falcon but bowser will **** him. Why would someone take the time to learn 2 chars in the unplaceable teir when they are gonna have atleast 3 in the "good chars" catagory that covers all the chars counters? Thats how you get games like melee and brawl where everyone plays 10 or so chars and the rest are forgotten.. I just think that people are to afraid to nerf the good chars to hard... when really they could be nerfed alot and still be playable like the rest of the cast.
Lol we always seem to see eye to eye SP... what you are saying is exactly what im trying to convey
Although SMK has mostly answered you, I feel I need to give my own explanation for this.
As you've mentioned, we currently have two primary groups of characters... those who are generally recognized as being in the upper half of the cast and those who are not. However, what
makes these characters defined this way is only really based on a "feeling." Based on how easy they are to use for the general public, and how effective they are at higher levels, and just the general traits about the character that people recognize as being "good" or "bad." However, none of this takes into account specific matchups. While we may be able to say "this character is good because
x,
y, and
z," we cannot say
how much better they are than any other given character. This is the truly difficult part. Without extensive matchup data you can only do so much. You can only tweak a char until they "feel" right.
To an onlooker, it seems we have accepted two different standards of balance, one for "good" characters and one for "ok" characters. To a certain extent, this is true. We know what chars are good. We know what makes them good. But we don't know how good those attributes make them against random character #27. So what we're doing is trying to keep everyone "reasonably close" and buff chars to the point where they can be considered "viable," until we can obtain accurate data.
We certainly have the ability to nerf what makes a char "good." The problem is, in doing this, we could very easily end up making the char "bad" and thus in need of help. It's impossible to know exactly how much of an effect any given change will have on a char without extensive matchup data, and what is useful in what matchups, and how it is useful. It's very easy to give a random character that "feels" they are lacking a buff to one of their moves that gives them a new tool to compete with. However, what if this new tool does
absolutely nothing to help the character in their problem matchups, and instead only shifts their advantageous matchups more in their favour? That isn't helping balance. It's hurting it. That's why we can't "just" nerf the good chars or "just" buff the weak chars. It's a lot more complicated than that.
Right now, the game "feels" relatively balanced. But that doesn't really mean anything. Everything we've been doing so far
has been trying to get chars relatively close to each other in terms of power, and so far, it seems to be working. What makes it especially difficult is that people have different views of how certain chars should behave and how they should be buffed and/or nerfed. When it comes down to it, it's probably more accurate to say that the WBR is only currently trying to "streamline" characters right now, rather than "balance" them. Yeah, they all seem to play "well," but until we start having more tournaments with a consistent build and people get more matchup experience, we won't know how balanced the game really is.
I'm not sure what the other WBR members think about this, as we haven't discussed it in a while, but my idea for a release schedule of brawl+ goes something like this:
For the next couple months, the WBR will continue trying to "streamline" characters, until we feel we have an extremely solid cast worthy of a Release Candidate set. For the next 3+ months following, a number of
very minimal changes will be made to this RC set each month, as specific balance issues get brought up. When these one month trial periods stop yielding new tweaks to be made, a Gold set will be released, which at first will probably be updated every three months or so, with updates gradually being made further and further apart to allow the metagame to stabilize and grow on its own, without constant changes. Eventually, small updates will be made no more often than once a year, if even. The balance tweaks made after Gold will be done to change the characters in as small of a way as possible, while specifically helping in matchups they need help in, and hurting in matchups they do too well in, without helping or hurting too much in places where they don't need to be helped or hurt in. In the event that something gamebreaking is found, depending on how extreme it is, an emergency patch may be released early to fix it, but don't count on "emergency" updates getting made just because a specific character is doing better than everyone else by a small margin. In cases like this, the metagame may just need more time to adapt to learning how to fight the character. Time is the only way you can truly find if something is balanced or not.
I'm not going to say too much here, because I think this thread is rather silly at this point and time, even if we're no longer discussing straight tier lists, but I will say this. Why do we have to dumb down the top? Why can't we, say, continue to buff the middling characters until they are on par with the top, rather than nerfing the bottom to be with the cluster of unplacables. Sure it would be more work, but the result would be relatively the same, except the top characters don't lose options and tactics and the middling characters gain options and tactics.
While the top will undoubtedly receive very small nerfs to alleviate problems in some specific matchups, it is much more likely that lower tier characters will end up receiving several small buffs that allow them to be viable. People are generally a lot more receptive to buffs than to nerfs, and if balance could be achieved solely through buffs, it's all we would do. However, some characters (MK is an excellent example here) are at a level so far above everyone else before nerfs that trying to buff everyone up to MK's standards would be ridiculous, and result in a game that while is not broken in the sense of matchups, is broken in the sense of every character being obscenely powerful. Granted, in general, more powerful characters are more fun to play, as they have more options and therefore more depth, but after a certain point, it crosses the line into "too powerful" and actually results in
less depth. It's a fine line, and trying to find it is certainly not an easy task, but I'd like to think that the characters currently considered "good" in brawl+ have not yet crossed it.