TKD
Smash Lord
Why nerf MK instead of making the rest of the cast as good as him? That's lazy!
The only nerfs I can come up with that would be legit are probably removing upb's invincible frames and reducing mach tornado's priority so those moves can trade and be countered.
The reason I mention those 2 moves is that they're so big and multi-directional they're probably one of the biggest reasons he's OP in doubles. Also MK's playstyle wouldn't change much since Mach Tornado already loses to almost any move in dittos and using upb's invincibility is more of an abuse than part of his style (without the invincibility, the opponent could read the upb and place a hitbox for a good trade; so the mk would have to be careful about using it).
If uair is a problem, you need to learn to DI.
If dair is a problem, you need to learn to bait and punish.
At least I think his speed and playstyle would change for worse by adding cooldown and knockback nerfs.
Sources: played Smash in tournaments since '06
The only nerfs I can come up with that would be legit are probably removing upb's invincible frames and reducing mach tornado's priority so those moves can trade and be countered.
The reason I mention those 2 moves is that they're so big and multi-directional they're probably one of the biggest reasons he's OP in doubles. Also MK's playstyle wouldn't change much since Mach Tornado already loses to almost any move in dittos and using upb's invincibility is more of an abuse than part of his style (without the invincibility, the opponent could read the upb and place a hitbox for a good trade; so the mk would have to be careful about using it).
If uair is a problem, you need to learn to DI.
If dair is a problem, you need to learn to bait and punish.
At least I think his speed and playstyle would change for worse by adding cooldown and knockback nerfs.
Sources: played Smash in tournaments since '06
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