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Nice logo!For the NSMB2 videos, I found a good logo.
http://www.gamersheroes.com/wp-content/uploads/2012/06/chrome-2012-06-22-02-39-29-93.jpg
It was released months ago. We check out international releases, not just USA. I think someone made some BRSTMs of it.Hey guys, since Kingdom Hearts 3D was realeased a few days ago, could anyone make new BRSTMs for the game?
Do you have a link?Hell, even the soundtrack has been out. I want to do the TWEWY songs from it, but I can't find good loop points :\
Just Googled.Do you have a link?
Yup that's exactly how it would be.Do you have a link?
Also, soneek, when you have time to do that thing you said, would it basically involve this? (Translated into more "human" language)
If t is the length in samples (for either loop start or loop end), and s is the sample rate then:
minutes = quotient(t/60s)
seconds = modulo(t/60s)
If you're wondering where t/60s comes from:
If t is the length in samples, than t/s is the length in seconds.
And then (t/s)/60 is the length in minutes, right?
(t/s)/60 is t/s/60 which then simplifies to t/60s.
Note that (t/s)/60 =/= t/(s/60)
The quotient in this sense is only the integer part, where as the modulo is the remainder.
For example, let's say we have a 44100 Hz BRSTM, with a loop start at 1028953
1028953 / 44100 = 23.3323 seconds
Let's now say the loop end was 6280534.
6280534 / 44100 = 142.416 seconds
This is clearly greater than 60 seconds (1 minute)
The quotient of 142.416 / 60 = 2
The modulo of 142.416 / 60 = 22.416
I.e. the loop end is at 2 minutes and 22.416
So in this example, it would say:
Loop start = 0:23.3
Loop end = 2:22.4
Of course how many decimal places the seconds are, is optional.
Wow, talk about completely unnecessary.
No, I meant them, not you Sorry. I meant that their links don't directly link to Mediafire, but link to an advert leading to an advert leading to an advert and eventually Mediafire.I was only trying to help. Jeez...
Great help you are ****head.Uhm... Mind elaborating?