Zatchiel
a little slice of heaven 🍰
That's not what i'm getting at. Nonetheless, that's most likely a bad thing.I find melee cpus to be more challenging that brawl cpus.
1. It would be broken. Simply, broken. Think about someone like Snake. You REALLY want the CPU to read your actions and pseudo you to 999% and finish with Utilt? It's possible by humans, but CPUs can make it absolute.It shouldn't be THAT hard to make CPUs that are capable of chaingrabbing. Just make a file that says "if your character is X and you grab the opponent at Y percent range, dthrow then go for another grab". It seems too easy, which indicates that I'm missing something.
2. Telling the percent range doesn't verify who the CG is possible on or what they could do to escape.
3. CGs can also work with various throws, like fthrow. Pseudo CGs like Ganon's Flame Choke and Snake's Dthrow are also legit.
4. If CPUs had the knowledge to use CG, Ice Climber CPUs would be able to JV 4 stock, given the proper variables.
Adding CG knowledge would make them more up to date, but it could put humans at a further disadvantage.