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Fox's Laser is ok as it is.I'll probably reduce it by a bit.
Right now, I'm pretty much just waiting on a bunch of codes to be put in place, then I'll test to get the hitstun exactly right by using Fox's Up Smash as the test in both games (It should kill a bit earlier in Brawl 64 though, I always remember the upper blastzones as being absolutely ridiculous in 64. The move also seems the best judge when it comes to moves between the two, it doesn't seem to have all that much difference in KBG vs BKB between the two, and damage is fixed easily enough.).
Then, I'll work on matching the characters who were in 64 to their 64 movesets except, possibly, Luigi. Knockback will be mostly trial and error, I wouldn't even know how to start looking through the 64 ROM for values to do KB on a relative scale. I guess I'm spoiled by being able to poke through individual files with DS and Wii games.
Finally, once the original 12 (or 11) are completed, I'll move on to newer characters.
In Smash 64 there were only 12 playable characters. That is how the game was.BPC, and everyone else, I"m not keeping side-specials because in Smash 64 there were only 3 specials per character. That is how the game was.
Alrighty, then, I'll just remove all the new characters as well. I'll also remove all stages that weren't in the original. In fact, I'll remove the ability to set a timer, that wasn't in 64. I'll also remove the ability to use Wii or GC controllers.In Smash 64 there were only 12 playable characters. That is how the game was.
Do you see how your reasoning is flawed? Keep the side specials. That is all.
Exactly. Think of this as Super Smash Bros. 2.0 instead of Super Smash Bros. With Improved Graphics.Also keep in mind, people, that this is meant to be an SSB64-like game, not an exact clone of it.
There's a lot of crap that will work on casuals that they can't get past.I wonder how your approach for jigs dair is gonna be. Againt casuals, Many can just drill into a rest.
And Kirby is gonna be lame again. But I still love ssb64.
I don't understand the point you're trying to make. This is Brawl 64. It's to be played with the same mechanics as Smash 64. More characters shouldn't change the mechanics of the game.In Smash 64 there were only 12 playable characters. That is how the game was.
Do you see how your reasoning is flawed? Keep the side specials. That is all.
Obvious statement is obvious.simple yet good argument is simple, yet good.
That's the ideaObvious statement is obvious.
You didn't understand the point I was trying to make. I'll try to spell it out clearly.Alrighty, then, I'll just remove all the new characters as well. I'll also remove all stages that weren't in the original. In fact, I'll remove the ability to set a timer, that wasn't in 64. I'll also remove the ability to use Wii or GC controllers.
Do you see how your reasoning is flawed?
I don't understand how you can say this when you wanted to give Ness a Yo-Yo Zair... Isn't that also changing a base mechanic?Inclusion of side-specials is significantly different from inclusion of characters. One of these changes a base mechanic - the number of moves a character has. The other changes the content of the game - how many movesets following said base mechanics there are.
If you consider side specials so important, then you need to play melee, project M, or brawl.If you consider side specials complicated, you need to find a hobby other than gaming.
I never said they were important. Nice try though.If you consider side specials so important, then you need to play melee, project M, or brawl.
Hey, idiotic statements are fun!
And no one said they were complicatedI never said they were important. Nice try though.
Nice try though.
Kaizo implied "side specials" among other things shouldn't be kept right before saying to "keep 64 simple".if your going to keep side specials, d-throws, charged smashes and teching then what's the point of this project? o.O just play Melee (trollolol)
but seriously, keep 64 simple and fun.....or change the name of the project.
inb4thisisSmash642.0not1.1bullshiit
Nice try though.
You should pass logic 101 before you make posts like this.Kaizo implied "side specials" among other things shouldn't be kept right before saying to "keep 64 simple".
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Keeping side specials would NOT be keeping 64 simple.
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Keeping side specials WOULD be complicated.
Cool story, bro.Not simple =/= Complicated and vice versa.
I seriously hope the guy in charge of this project doesn't listen to people who think two different words are exactly the same, like complex being the exact same thing as complicated.
I'm not saying that those two words are the exact same thing, I'm saying that simple IS the opposite of complicated.I seriously hope the guy in charge of this project doesn't listen to people who think two different words are exactly the same, like complex being the exact same thing as complicated.
Someone said that keeping side specials would not keep it simple. You twisted his meaning and forced it to be exactly one of the synonyms when the wording "not simple" could have many other synonyms, like "complex".I'm not saying that those two words are the exact same thing, I'm saying that simple IS the opposite of complicated.
I'm not forcing that meaning any more than you AREN'T forcing that meaning.Someone said that keeping side specials would not keep it simple. You twisted his meaning and forced it to be exactly one of the synonyms when the wording "not simple" could have many other synonyms, like "complex".
It's like if the ground was wet. You can't just say "It's raining and that's a FACT", simply because rain isn't the only possibility for a wet ground. If you can't understand this simple **** up that you did, then I give up.
See? :DNot simple =/= Complicated and vice versa.