G&W is the best character in the game by far
<I dont see where you're going with this...>
<I dont see where you're going with this...>
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I still think CF is a bad character because he has bad hit boxes. His mobility has improved but it doesn't help him land his attacks because his hit boxes are so small. Bad hit boxes also contribute to combos that don't work. Show me a Falcon combo vid for brawl minus that is half of a melee falcon combo vid and I'll believe that Falcon is good. Good DI + bad hit boxes = no combos. I haven't seen a ganon 0-death. Proof? Vids? As for Yoshi, I can't say whether he is better or not. If his grab release was removed then I would imagine he is worse.
I'm not sure I believe that you've played this game.
I'm agreeing with Th3 Composer here. I'm kinda led to believe you haven't really exposed yourself to B- that much.LOL, I'll critique a video and show you all the flaws with Falcon if you want.
Assuming a character is going to be broken is almost always an incorrect assumption until proven other wise. That being said, if you really felt his forward tilts would be a problem, why didn't you fix the forward tilts, rather than nerfing an entire character you weren't even aware needed a nerf or not?Snake, hitlag.
People don't seem to understand how incredibly broken he would be if the additional hitlag was not in place. He could hit shields all day, receiving a frame advantage for doing so. I bet he could ftilt lock people in their shield with the b- shieldstun if he had normal hitlag. I personally did not want a character to be reduced to spamming tilts and nothing else.
If many Snake mains and players do not like him, I don't find that acceptable. I'm sure others would agree.The hitlag was decided on to give him something unique to his character, and at the same time make an effort to balance him out as a whole. His projectile/mine/explosive game got an immense buff, as well as his grab and throw game. Perhaps people can learn to play him differently than in regular brawl or brawl+, or perhaps choose to not like him. Either way works.
I'm personally not expecting any particular placement for Snake, I can't say for others. I just feel unnecessary nerfing, unless it's blatantly obvious it's necessary, should be avoided.I'm sure this issue has been beaten to death, but that is this side of the story. I personally feel that he fairs just well against the rest of the cast, matchup dependent of course(as it usually is). I just don't think people should expect a once top tier char to continue to be so in this game. He's different. It's minus.
It might as well be a massive frame 7 hitbox that does 50 damage and gets you offstage against metaknight.@ Cadet:
By the way, I'd like to correct my opinion on Meta Knights jab. It's actually fairly decent to combo out of. While you can just DI away from it and avoid a down smash, the shield won't go up quick enough and a down tilt or other possible follow ups are there. I still think there are other superior jabs.
It was?Down tilt also does inch forward. I don't know why I thought it didn't before.
Anyway. With regards to Meta Knight. The issue I see with him currently was he was nerfed in areas that were his bread and butter, but was buffed in unnecessary areas. Probably one of his best kill moves, nair, was nerfed.
This is unchanged, AFAIK... unless someone else screwed with it.Tornado doesn't trap people anymore the way it used to; the spike on the end of it is useless half the time because the opponent pops out of the Tornado before the last hit box connects.
This is for things like descending tornado traps, and just abusing the **** out of SL offstage. Not for a buffed recovery. Buffed edgeguarding.He was given the ability to use his remaining jumps after using a special in the air, which isn't even necessary. His recovery was already near impossible to gimp.
Does this matter?Meanwhile that same "buff" took away his ability to cancel lag off ledges with Drill Rush, and took away his ability to cancel Shuttle Loop in to another Shuttle Loop.
Don't let your shield get broken.Meta Knight also has a ridiculous amount of stun when his shield breaks. He shoots very high in the air.
I don't know what happened here; originally there was supposed to be a waaay larger (like, huge) hitbox that did a lot less in addition to the more potent one... somehow that got ****ed.His Dimensional Cape hit box was buffed, but it'll still be hard to connect with.
Fthrow is, sadly, cg-bait otherwise.That said, his new glide attack is beast; his new up throw, even with the damage added to Meta Knight, is beast; I'd prefer his old forward throw, but that's beast near the ledge; his down smash, second hit box, is beast for mind games.
I dunno.I wouldn't necessarily say Meta Knight needs to be changed so much as "cleaned up".
have you tried pressing the b button?I haven't seen a ganon 0-death.
Have you tried moving out of the way when someone presses it? Idiot.have you tried pressing the b button?
Yes. That is exactly what I'm saying. Nair > fair> fair> fair rarely happens, and even if it does, it only helps to prove my point that people are spamming the new powered up moves. For all the times that this combo does land, it misses 5 times more. I'm sorry, but that is not consistent enough for me to call it a combo, I call it random.I
EDIT: @Forward, are you honestly trying to say that CF can't combo well, and that the situation resets after 2-3 moves? If you mean after 2-3 moves because of nair->fair->fair->fair, then yes, I suppose that killing your opponent does count as a reset.
I think we're getting trolled here lol.Yes. That is exactly what I'm saying. Nair > fair> fair> fair rarely happens, and even if it does, it only helps to prove my point that people are spamming the new powered up moves. For all the times that this combo does land, it misses 5 times more. I'm sorry, but that is not consistent enough for me to call it a combo, I call it random.
http://www.youtube.com/watch?v=iwGFalTRHDAYes. That is exactly what I'm saying. Nair > fair> fair> fair rarely happens, and even if it does, it only helps to prove my point that people are spamming the new powered up moves. For all the times that this combo does land, it misses 5 times more. I'm sorry, but that is not consistent enough for me to call it a combo, I call it random.
obvious sarcasm doesnt seem to work here.... lolnoobHave you tried moving out of the way when someone presses it? Idiot.
I joined this forum just so I could genuflect at the feet of the one man brilliant enough to realize that people tend to use a character's better moves.people are spamming the new powered up moves.
So you're saying that people should use moves that haven't been changed at all more. That's just sad.forward said:people are spamming the new powered up moves.
but tornaod is tooo god TSONCan we not raeg over MK like vBrawl players do? Kthx
Post of the day.Guys, I just got hit by Link's boomerang. It missed me on the way past, but then it hit me on the way back - like some kind of... boomerang.
Link is broken, you guys.
i could see how that would be concerningGuys, I just got hit by Link's boomerang. It missed me on the way past, but then it hit me on the way back - like some kind of... boomerang.
Link is broken, you guys.
we aren't aiming for melee so dont compare it to melee.Like, you guys are all giving me **** for pointing out that Brawl minus still needs a lot of work. Why is this so hard for you guys to accept? When a person comes in here with criticism and concern for the game you reply with sarcasm and accuse them of trolling? Show some maturity guys, honestly. I really never thought my ideas were so radical that NO ONE would understand any of my concerns to the SLIGHTEST extent. I think the game needs bigger hit boxes, and NO ONE can understand this at all? Do you guys know what it means to have a bigger hit box?
Anyways, I'll break down a more recent video (probably from Sinz channel) of where I think there are problems with Brawl minus, and then I'll compare it to Melee and try to show how Brawl minus is not as broken as you all think.
Yes, Brawl- still needs a lot of work. I don't think anyone here will argue against that.Like, you guys are all giving me **** for pointing out that Brawl minus still needs a lot of work. Why is this so hard for you guys to accept? When a person comes in here with criticism and concern for the game you reply with sarcasm and accuse them of trolling? Show some maturity guys, honestly. I really never thought my ideas were so radical that NO ONE would understand any of my concerns to the SLIGHTEST extent. I think the game needs bigger hit boxes, and NO ONE can understand this at all? Do you guys know what it means to have a bigger hit box?
Anyways, I'll break down a more recent video (probably from Sinz channel) of where I think there are problems with Brawl minus, and then I'll compare it to Melee and try to show how Brawl minus is not as broken as you all think.
Yea, perhaps I do owe you an apology as my original posts that were directed towards you were rather mean and insulting. Anyways I'll go down the line addressing each point you made.Yes, Brawl- still needs a lot of work. I don't think anyone here will argue against that.
Forward, typically when a wide group of people disagree with your opinion, there's a likely hood it's because you may be incorrect in what you'r trying to convey, or simply are not informed properly. Not always, but usually.
And to be blunt, a lot of what you've said (not all of it) is kind of *** backwards.
It also doesn't help when you come in to the thread with a trollish attitude, flaunting your Melee skill and knowledge around, as if that's going to help you critique a game you don't seem to know a whole lot about.
I'm not ignoring you, or even trying to sarcastically mock you. I just out right disagree with some of the points you've made.
Something you might want to do is go to www.smashmods.com and just post in the particular character forums or general forum and address your specific concerns there. That way we might have a better idea as to what it is you're having a problem with or believe needs to be changed.
To be fair, you did say some things that really make it seem like your opinion is severely misinformed.Like, you guys are all giving me **** for pointing out that Brawl minus still needs a lot of work. Why is this so hard for you guys to accept? When a person comes in here with criticism and concern for the game you reply with sarcasm and accuse them of trolling? Show some maturity guys, honestly. I really never thought my ideas were so radical that NO ONE would understand any of my concerns to the SLIGHTEST extent. I think the game needs bigger hit boxes, and NO ONE can understand this at all? Do you guys know what it means to have a bigger hit box?
Anyways, I'll break down a more recent video (probably from Sinz channel) of where I think there are problems with Brawl minus, and then I'll compare it to Melee and try to show how Brawl minus is not as broken as you all think.
vBrawl has all of those things except for dash dancing.... this is a brawl hack, so of course those will be similar. you listed basic necessities of a super smash bros. gameI wanted to address this point as well.
"we aren't aiming for melee so dont compare it to melee."
That's fine, but you can't avoid the fact that melee contains many similarities to B-. Dash dancing, combos, DI, ledge guards and recovery, shielding, rolling, dodging, teching, jumping. The list goes on. I do not believe it is a coincidence that so many of the early top brawl players were top melee players.
Also note that if you want to make B- different than melee than you have to understand melee. If you know what melee IS, then you know what to make B- NOT BE.
Melee did **** right, but we're not trying to be melee, we're trying to be Brawl-, you get what I mean? What we have is from melee, yes, but that doesn't mean we're trying to be melee. Hell, we aren't trying not to be melee either. We're just kind of...there.EDIT: I wanted to address this point as well.
"we aren't aiming for melee so dont compare it to melee."
That's fine, but you can't avoid the fact that melee contains many similarities to B-. Dash dancing, combos, DI, ledge guards and recovery, shielding, rolling, dodging, teching, jumping. The list goes on. I do not believe it is a coincidence that so many of the early top brawl players were top melee players.
Also note that if you want to make B- different than melee than you have to understand melee. If you know what melee IS, then you know what to make B- NOT BE.
Personally, my problem with your "concerns" is that they aren't so much problems with the game so much as they are problems with whomever it is you're playing with. If someone is spamming Captain Falcon's knee, have you considered that maybe it's because they either aren't very good or because they lack originality or spontaneity?When a person comes in here with criticism and concern for the game you reply with sarcasm and accuse them of trolling?