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Social Bowser's Castle

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
Was using Bair Feint > Fsmash to great effect with a buddy today who plays at a competent level.
 

Big Sean

Smash Journeyman
Joined
Jun 3, 2003
Messages
484
Location
Berkeley
@HitmanJT that's so awesome! @a stray cat and I have been getting top 8 and even top 3 at weeklies lately and we just keep performing better and better. It's crazy how the game is getting more mature and people are getting better and better, but Bowser's are winning even more! I think that means there's some potential here that not even we are seeing.
 

ZorkThedork

Smash Rookie
Joined
Apr 30, 2015
Messages
10
@HitmanJT that's so awesome! @a stray cat and I have been getting top 8 and even top 3 at weeklies lately and we just keep performing better and better. It's crazy how the game is getting more mature and people are getting better and better, but Bowser's are winning even more! I think that means there's some potential here that not even we are seeing.
Good stuff! for the past 30 days, I've placed between 9th-7th back and forth(7 tournaments) at the Fire and Dice weeklies/monthly all with Bowser(and tiny bit of Mii Sword), which tend to have around 60 attendees and feature about 4-7 SoCal PR players each time. Been making sure Fire and Dice knows my Bowser's fire!
 

Hitman JT

The Infinite One
Joined
Nov 9, 2008
Messages
1,120
Location
The Gates of Hell
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3DS FC
1435-5432-6684
@HitmanJT that's so awesome! @a stray cat and I have been getting top 8 and even top 3 at weeklies lately and we just keep performing better and better. It's crazy how the game is getting more mature and people are getting better and better, but Bowser's are winning even more! I think that means there's some potential here that not even we are seeing.
Gotta show em that this character ain't low tier. I've been hell-bent on it since day 1. Good stuff to you guys though, hope we cross paths one day.
 

Big Sean

Smash Journeyman
Joined
Jun 3, 2003
Messages
484
Location
Berkeley
I'll throw this out there, we have a super campy power ranked diddy that will literally never approach without a Banana. @a stray cat regularly takes games off him. According to ZerO this style hard counters Bowser and makes him unviable. If you can regularly beat one of the best diddy's in the nation with Bowser, I think the problem is a bit overblown.
 

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
There is a rumor those who ingest Bowser's salty tears get a stomach ache for weeks and their breath reeks of spicy hot curry.

And an insatiable desire to capture the Princess.
 

Jerodak

Smash Lord
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Feb 10, 2013
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North Carolina
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Jerodak
3DS FC
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@ KuroganeHammer KuroganeHammer Hey man, how fast do Smash attacks come out post charge?

18 frames for f-smash, 6 for up smash and 5 for down smash right?

Or did I read that other data incorrectly?
 

Zapp Branniglenn

Smash Lord
Joined
Apr 13, 2014
Messages
1,707
Location
Santa Ana, CA
Zero's video was certainly bizarre. Like he really abhors the idea of playing Bowser. I don't watch all or even very much of his stuff, but I've never heard him badmouth a character and its player base as being not serious about winning. When I sit down to play somebody in a tournament, I never make judgements about their character or stage picks. If they're sitting there next to me, and it isn't round 1, they probably want to win just as bad as I do. This isn't Melee where I have to be offended some dude is sandbagging me by playing Roy or whatever.

Zero's logic for why Bowser is so bad is also worth calling into question. Just because we don't get long essays of buffs like Marth or Charizard each patch, doesn't mean we're falling by the wayside. It just means others are catching up. He also thinks none of our aerials autocancel, when both Fair and Bair do so from a short hop. And that we have no approach options. We have a fantastic running speed, a command grab, aforementioned autocancelled Fair, and Bowser Bomb. Why worry about being safe on shield when you can eat shields or attack from outside shieldgrab range? Quit getting angry about how Bowser isn't sheik and broaden your idea of what a good character could be.

Maybe we can get a better analysis of something else to do with Smash. Hey, Zero, what kinds of characters counter Luigi?

"Oh that's easy, just play anybody that's directly above him on the tier list"

Seriously, you gotta wonder how the best Smash 4 player in the world has such a dim tactical mind. I get that he's really good because of the year of consistent, strenous practice, but he's gotta have some level of pattern recognition in his matches with the best players, in order to tell us what would theoretically beat Luigi, Rosalina, or Sheik's gameplan. Some of us would kill for that amount of experience from battling in the trenches.

@ KuroganeHammer KuroganeHammer Hey man, how fast do Smash attacks come out post charge?

18 frames for f-smash, 6 for up smash and 5 for down smash right?

Or did I read that other data incorrectly?
The pastebin suggests all those numbers are correct, but I assume that's where you got the information initially and that doesn't help you.
 

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
If anything what Zero said about Bowser will only help us have that disguise of being nonthreatening and then you get a great Bowser and players will crap their pants.

Personally in the analysis vid I didn't see a whole lot of Fortress punishes. I mean he took a huge risk with the turnaround running Klaw and actually landed it but yeah not enough Fortress cheese.
 

Big Sean

Smash Journeyman
Joined
Jun 3, 2003
Messages
484
Location
Berkeley
If anything what Zero said about Bowser will only help us have that disguise of being nonthreatening and then you get a great Bowser and players will crap their pants.

Personally in the analysis vid I didn't see a whole lot of Fortress punishes. I mean he took a huge risk with the turnaround running Klaw and actually landed it but yeah not enough Fortress cheese.
Fortress is awesome but terrible at the same time. It's our weakest punish and also one of our most punishable. The risk/reward just isn't there unless it's literally our only available punish.
 

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
Fortress is awesome but terrible at the same time. It's our weakest punish and also one of our most punishable. The risk/reward just isn't there unless it's literally our only available punish.
Well outside of jab all of our attacks could be awesome but also be equally terrible.

I really wish Fortress to ledge was still a thing.

Makes you appreciate Brawl Bowser a bit more.
 

Big Sean

Smash Journeyman
Joined
Jun 3, 2003
Messages
484
Location
Berkeley
Well outside of jab all of our attacks could be awesome but also be equally terrible.

I really wish Fortress to ledge was still a thing.

Makes you appreciate Brawl Bowser a bit more.
I guess what I mean to say is that a punish like Bowser Bomb has a good risk reward ratio. "If you hit you take the stock, if you whiff you lose yours. ". A punish like fortress has a terrible risk reward: "If you hit you get 8%, if you whiff you lose."
 

ZorkThedork

Smash Rookie
Joined
Apr 30, 2015
Messages
10
I'll throw this out there, we have a super campy power ranked diddy that will literally never approach without a Banana. @a stray cat regularly takes games off him. According to ZerO this style hard counters Bowser and makes him unviable. If you can regularly beat one of the best diddy's in the nation with Bowser, I think the problem is a bit overblown.
Same, I've taken SoCals great Diddy "Southpaw" to game 3 twice, but its extremely difficult to get in if Diddy zones with Popgun as he holds a Banana. He never had to approach.
 

Jerodak

Smash Lord
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Have you tried using the item toss OS that @Cassius. mentioned? Grabbing the peanuts and tossing them back might create gaps in his wall. Firebreath should erase the banana even when it's on the ground, unless you own it. Just look out for the flip, it can jump over the fire if it isn't angled up. (Hopefully we'll eventually be allowed to angle it during start-up.)

Of course, the best thing to do is probably just taking the peel when you can safely do it. Controlling the peel opens up more options, so learning to use it is smart play.
 
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Tri10

Smash Cadet
Joined
Jun 2, 2015
Messages
47
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chambergojd
I FREAKING MADE IT TO GAME THEORY'S LIVESTREAM AND PLAYED AS BOWSER

AND WON ON STREAM
 

S_B

Too Drunk to Smash
Joined
Aug 11, 2006
Messages
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Location
NH, Discord: SB#6077
Switch FC
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So Zero just created a Bowser analysis video. Seems like he's been burned pretty hard from previously maining him .... https://www.youtube.com/watch?v=X2t87aYvpms
He's not exactly wrong about about a lot of what he said...

One of the key differences between Bowser and the 2nd heaviest character, DK, is that DK's aerial mobility allows him to move in and surprise people (plus DK has some options which are typically very safe, like Bair).

They gave Bowser the ground mobility as he's more of a true tank archetype, but the problem is that approaching many characters on the ground will get you spammed to death with projectiles. As Zero said, if Sheik decides to needle camp Bowser, it's basically GG at that point.

But the other problem is landing. Yes, Fair and Bair autocancel if you use them immediately on short hop, but using them right above the stage before landing makes you extremely punishable on landing, and in some cases, the aerial's hitbox doesn't even come out but you still go into the landing lag.

I feel like Bowser would be right where he needs to be with a working tough guy mechanic, but it just seems like they have no intention of modifying it at this point. If he's going to be a character meant to be played mostly on the ground (and it seems to be the consensus that he IS), then it should be just a bit harder to pry him OFF the ground in the first place.
 

MagiusNecros

Smash Master
Joined
Nov 16, 2014
Messages
3,176
If the design decision was to make Bowser a ground fighter they need to buff Tough Guy to make all small projectiles a non-issue.

Zero makes a good point that if we get comboed and can't find a way out there goes a stock.

We have no real projectiles and we fight a 2 front war of getting to thing and then hitting/punishing thing.

With the Klaw nerf we don't have a way to completely turn a fight around in our favor and also lose massive intimidation presence. Dash Slash subverts this a bit but if they want to push a no customs setting then competitive Bowser's are kinda screwed on that front.

No longer is it both players are on their last stock and the opponent thinking "Man if I **** up bad this Bowser could take the match with one grab."

Now it's more "All I need to do is let Bowser throw out an attack overcommit and I can take him out or if he Klaws me I can kill him with his own move".

And the intimidating presence we used to have actually masked a few of our weaknesses such as spikes and even the occasional gimp of being near the edge and instead forced our opponents to prefer to fight on our terms in the middle of the stage.
 
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spiderfreak1011

Smash Ace
Joined
May 12, 2014
Messages
752
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California
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:4pit:

10characters
By any chance, you wouldn't happen to be, Le Troof perhaps? :p

If so, gotta say, that Up B alongside the edge of Battlefield was freaking great and hype AF. You put up an amazing fight at Xanadu against Pink Fresh and as a whole, keep up the good work fellow Koopa King~
 

Hitman JT

The Infinite One
Joined
Nov 9, 2008
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The Gates of Hell
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By any chance, you wouldn't happen to be, Le Troof perhaps? :p

If so, gotta say, that Up B alongside the edge of Battlefield was freaking great and hype AF. You put up an amazing fight at Xanadu against Pink Fresh and as a whole, keep up the good work fellow Koopa King~
That's me all right. Going under Battlefield is something I've been working on. Wouldn't recommend it in a high-stakes match though, too easy to **** up and die. And thank you.
 

KuroganeHammer

It's ya boy
BRoomer
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I think I should be using Side B out of tumble more. I'm sick of being tech chased because of how far this character is.
 

Zapp Branniglenn

Smash Lord
Joined
Apr 13, 2014
Messages
1,707
Location
Santa Ana, CA
I think I should be using Side B out of tumble more. I'm sick of being tech chased because of how far this character is.
Uh huh. Accomplished Smash 4 players have some sort of practice tech chasing opponents, and are more than willing to put that practice to use on such a large character. But they're less equipped to deal with 6 frames of landing lag into jab or shield if you waited until moments before Bowser lands. It's surprising and a unique thing you have to be nervous about in the Bowser MU, since we can switch between this and teching. Heck, use the Side B at a moment sooner and you'll have a grabbox come out of a move that looks like an attack that the opponent wants to shield and punish. It'll also beat spot dodging and dodge rolls since we recover far faster than them. The timing is difficult since the move isn't well designed for landing on people, but just the threat of it makes opponents act predictably. Conditions them to rely on attack moves that we can beat with aerials or double jumping away from.

Bowser's got some issues, but I'll never agree with somebody that thinks Bowser has trouble landing in Smash 4. Practice the new tech and quit whining.
 

S_B

Too Drunk to Smash
Joined
Aug 11, 2006
Messages
3,977
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NH, Discord: SB#6077
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On another note, I'm going through and adding fellow Bowsers to my friend list at long last.

If I manage to win even one game against any of you, it'll be a Christmas miracle, heh...
 
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