Balloon fighter moveset-
stats-
weight- 3/5 (no balloons), 1/5 (two balloons)
power- 3/5
speed- 3/5
defense- 3/5
jump- balloon fighter has 7 jumps while both balloons are inflated, and only 4 when 1 is inflated. if none are inflated he only has the standard 2 jumps.
B moves-
b- ball lightning, basically this works as sort of an air mine. when summoned it remains stationary in the air until an opponent approaches, it then homes in on said opponent and does not stop following him until it makes contact. when it makes contact it does 5% damage. now this doesn't seem like much but it also stuns the opponent for 3.5 seconds. only 3 ball lightnings are allowed on the field at the same time, and you can't summon another one until 5 seconds after the first one.
b>- flipper, balloon fighter throws out a flipper in front of him, bout as far as mario throws the flipper in melee. from there it acts exactly like the flipper in melee.
bV- fish of doom, balloon fighter throws a large fish onto the stage. the fish then flops around, causing knockup similar to DK's VB, and doing 5% damage to anyone who lands on the fish. the fish stays on the arena until knocked off. the fish can be knocked off by repeatadly throwing items or projectiles at it, it has the same weight as bowser.
B^- pump up balloon, what balloon pump does is pump up another balloon on his back. this can only be used if he doesn't have 2 balloons out already. it takes 3 seconds to pump up a balloon. also, the move can't be used until 3 seconds after the first pump.
A moves-
for the majority of balloon fighters a moves he uses something he calls " the pin". it is a silver stick sharpened at the end resembling a simple spear. it is the size of a yard stick. this is of course in proportion to BF's size. i will post them more in detail later
alternate costume-
alice from balloon kid
ClarkJables Bomberman Moveset-
Stats-
Power- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Speed- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)
Defense- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Jump- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)
A moves-
AAA- L-punch, R-knee, L-roundhouse kick, (3%, 3%, 5%) w/o bombs, (5%, 5%, 7%) w/ 3 bombs
Dash A- flying kick, similar to Mario’s Nair (5%) w/o bombs, (8%) w/ 3 bombs
Up a- raises hand in air all fast like (4%) w/o bombs, (7%) w/ 3 bombs
Down a- a kick that resembles luigi’s taunt, but does more damage and is faster (4%) w/o bombs, (7%) w/ 3 bombs
Nair- knee attack (4%) w/o bombs, (7%) w/ 3 bombs
Back air- elbow attack (4%) w/o bombs, (7%) w/ 3 bombs
Fair- head whack (4%) w/o bombs, (7%) w/ 3 bombs
Uair- back flip (4%) w/o bombs, (7%) w/ 3 bombs
Dair- elbow drop (4%) w/o bombs, (7%) w/ 3 bombs
B moves-
B- summon bomb, summons 3 bombs which trail behind him. These bombs increase bomberman’s attack and defense proportional to each bomb laid out. They also decrease his speed and jump proportional to the number of bombs thrown out. Bombs follow Bman wherever he goes, and can jump like Bman. Pushing b while all 3 bombs are already out does nothing, and Bomberman will not be able to summon more bombs until only 1 bomb is left
B^- bomb jump, bomberman jumps on top of on of his summoned bombs, it promptly explodes sending him upwards. His trajectory from that point on resembles that of an arch
If player is within blast radiance=10%, if player is hit by Bman during accent=7%, during decent=12%
BV- remote bomb throw, Bman takes one of his bombs and throws it. The bomb will then stick to the next thing it touches and explodes in 3 seconds.
Explodes on player= 20%, explodes and player is within blast radiance, 7%
B>- bomb kick, Bman kicks one of his bombs, sending it flying in a low arch, the bomb will bounce once if it lands on any part of the stage, but it will explode on contact with an item or a player. Before bounce= 20%, after bounce=15%
Smash a moves-
Dsmash- ice bomb, bomberman raises his hand, using one of his bombs to summon an ice bomb, he then slams it into the ground causing an explosion that does 12% damage to anyone in the blast radiance. It also leaves and ice patch on the ground where it explodes, causing players to slide uncontrollably when they walk through it. Bomberman is unaffected by this until he reenters the ice slick. W/o bomb it is a sweep kick that does 8%
Usmash- lightning rod, bomberman uses one of his bombs to summon a lightning rod, he then raises it high in the air, causing small bolts of lightning to shoot up from the rod. Lightning does 7% damage, and blast does 5%, causing a total of 12%. W/o bomb it is a head whack that does 8%
FSmash- Molotov cocktail, Bman uses one of his bombs to summon a fire bomb, which he throws in front of him. The closer the opponent is to bomberman, the more damage the bomb does. The bomb also lights the opponent on fire. The player will not be able to stop moving until the fire dies out 5 second later, and anyone the opponent touches will be lit ablaze for 5 seconds. Fire does 2% each second. W/o bomb it is a roundhouse kick doing 8%
Grabs-
Grab attack- head but, 4% with no bombs, 7% with bombs
U throw- god smack, bomberman throws the opponent in the air and then uses his lightning rod to send a bolt of lightning through the opponent. Does 8% and causes high knockback. W/o bombs it is a throw with low knockup and no damage
B throw- bomberman grabs his opponent's head and slams him right onto one of the bombs behind Bman, sending the opponent flying. Does 8%. W/o bombs it is a throw with low knockback and no damage
F throw- Bman throws opponent forward, then kicks a bomb after him. If they make contact on first bounce, the opponent takes 8% damage and suffers high knockback. W/o bomb it is a throw with low knockback and no damage
D throw- Bman throws opponent down onto one of his sticky bombs, sending opponent straight up, and dealing 8%. W/o bomb it is a throw with low knockup and damage
Final smash- overkill mode, bomberman begins to malfunction and goes into overkill mode. He is transformed into a giant mech suit with a cannon mount coming out of his chest, shoulder mounted rocket launchers, a jet pack, an energy sword in his right hand, and a chain launcher mounted on his left arm. In this mode bomberman has only 1 A attack, no jumps, and incredibly massive b moves. His speed is lowered drastically, but he becomes invulnerable to attack. Overkill mode lasts as long as the gigga bowser transform
Overkill attacks-
B- chain grab, overkill Bman launches his chain that wraps around the nearest enemy and reels him into OBman. This move cannot be used in the air
^B- jetpack, OBman uses his jetpack, granting him incredibly limited flight. Used more for getting from stage to platform then an actual recovery move
>B- rocket barrage, by holding down >b, OBman shoots out 2 rockets every second for 10 seconds. After the 10 seconds are up the rocket are out of ammo and have to cool down and self reload, which takes around 5 seconds rockets do 10% damage each
VB- sword slam, OBman attacks with his sword, alternating between horizontal and vertical swipes with each push of the button, sword does 35% damage each swing, this move cannot be used in the air
A- cannon bomb, OBman launches a red atom bomb from his chest-mounted cannon. The bomb has large blast radiance and does 30% to all it hits. After firing one bomb the cannon has to cool down which takes 3 seconds
How to unlock-
Get a total of 50 bomb KO's in any mode
Alt costumes-
White bomberman
Black bomberman
Red bomberman
Blue bomberman
OR
White bomberman
Black bomberman w/ sunglasses & Afro
Red bomberman w/ blonde mullet, beard, and hick hat
Blue bomberman w/ fez hat and monocle
Toad move set-
Speed- 4/5 Power- 4/5 Defense- 3/5 Jump- 1/5
^B- parachute hat, toad takes his hat off and it inflates like a parachute, allowing him to float as if he had an umbrella, and is canceled when he is attacked or when the down button is pushed. While on this parachute his legs flail back and forth, doing damage to anyone who touches them.
Strategy- since this move grant toad no extra height, but gives him floatiness it is best to use this after getting knocked off stage to float back, so if you double jump back and are still below the level of edge grab this move does you no good. Another good way to use this move is to jump over someone and activate it…
B>- summons mushroom, toad reaches down, pulls an item out of the ground, and throws it in front of him. Each item has a different effect, whether it is positive or negative. Move cannot be done in the air
Item list-
Poison mushroom- 5% damage every second for 10 seconds
death mushroom- instant KO
1 up mushroom- gives an extra head in stock battles, or raise score by 1
regular mushroom- heals player 20%
giant mushroom- turn giant for 30 seconds
Turnip- does 15% damage when thrown
Shrink mushroom- shrinks for 1 minute
Bomb- explodes doing 20% damage
VB- release spores, toad releases spores from his mushroom that spreads out in a cloud around him. If an opponent enters the cloud he becomes confused and his movements are reversed, meaning that up becomes down, left becomes right, and visa-versa. This not only effects general movements but button combos, so pressing VB while confused produces your ^B move. Can be used in the air
Strategy- this move is incredibly effective against speed characters, comboers, and jugglers who would otherwise have an unfair advantage over toad because of his poor jumping ability, and if you’ve ever played earthbound when you get a mushroom on your head you know how it feels to have your movements reversed.
B- hat trick, toad climbs into his enormous hat, negating all damage inflicted upon him while in hat. If done in the air the hat will spin, doing damage to anyone it hits in its decent and bouncing twice after hitting the ground. Watch out though because toad can be kicked while in hat trick mode. Lasts three attacks
Final smash- mushroom cloud, toad’s hat builds up energy and expands until it explodes releasing a large cloud of poison gas onto the field. All opponents caught in the blast are poisoned and stunned for 20 seconds.
Toads A moves are a mix of wrestling, grappling, and tackling moves which utilize his speed and power to the fullest. Oh and did I mention that he has the weakest jump in the game.
this is a list of all of my movesets so far. i am thinking of making one for paper mario and the balloon fighter moveset will most likely get some tweaking. please give me feedback, i need it to make my movesets as good as possible