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Bomberman for SSBB?

flicker

Smash Journeyman
Joined
Aug 1, 2007
Messages
230
Location
Houston, TX (77479)
wow, those guys suck, their on a bomberman support thread and they don't like him
Are you ********? This isn't a Bomberman support thread, this is a Bomberman discussion thread.

Read the first post of the person asking IF he should be in before you want to mindless try and rant that I'm being mean.
 

ClarkJables

Smash Lord
Joined
Mar 17, 2007
Messages
1,669
Location
Texas
i wasn't talking about you or this thread or this board, i was talking about the people on the bomberman support board who don't support him which seems to be everyone there. i did notice i put thread instead of board, so that has been corrected
 

ClarkJables

Smash Lord
Joined
Mar 17, 2007
Messages
1,669
Location
Texas
ClarkJables Bomberman Moveset-

Stats-
Power- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Speed- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)
Defense- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Jump- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)

A moves-
AAA- L-punch, R-knee, L-roundhouse kick, (3%, 3%, 5%) w/o bombs, (5%, 5%, 7%) w/ 3 bombs
Dash A- flying kick, similar to Mario’s Nair (5%) w/o bombs, (8%) w/ 3 bombs
Up a- raises hand in air all fast like (4%) w/o bombs, (7%) w/ 3 bombs
Down a- a kick that resembles luigi’s taunt, but does more damage and is faster (4%) w/o bombs, (7%) w/ 3 bombs
Nair- knee attack (4%) w/o bombs, (7%) w/ 3 bombs
Back air- elbow attack (4%) w/o bombs, (7%) w/ 3 bombs
Fair- head whack (4%) w/o bombs, (7%) w/ 3 bombs
Uair- back flip (4%) w/o bombs, (7%) w/ 3 bombs
Dair- elbow drop (4%) w/o bombs, (7%) w/ 3 bombs

B moves-
B- summon bomb, summons 3 bombs which trail behind him. These bombs increase bomberman’s attack and defense proportional to each bomb laid out. They also decrease his speed and jump proportional to the number of bombs thrown out. Bombs follow Bman wherever he goes, and can jump like Bman. Pushing b while all 3 bombs are already out does nothing, and Bomberman will not be able to summon more bombs until only 1 bomb is left
B^- bomb jump, bomberman jumps on top of on of his summoned bombs, it promptly explodes sending him upwards. His trajectory from that point on resembles that of an arch
If player is within blast radiance=10%, if player is hit by Bman during accent=7%, during decent=12%
BV- remote bomb throw, Bman takes one of his bombs and throws it. The bomb will then stick to the next thing it touches and explodes in 3 seconds.
Explodes on player= 20%, explodes and player is within blast radiance, 7%
B>- bomb kick, Bman kicks one of his bombs, sending it flying in a low arch, the bomb will bounce once if it lands on any part of the stage, but it will explode on contact with an item or a player. Before bounce= 20%, after bounce=15%

Smash a moves-
Dsmash- ice bomb, bomberman raises his hand, using one of his bombs to summon an ice bomb, he then slams it into the ground causing an explosion that does 12% damage to anyone in the blast radiance. It also leaves and ice patch on the ground where it explodes, causing players to slide uncontrollably when they walk through it. Bomberman is unaffected by this until he reenters the ice slick. W/o bomb it is a sweep kick that does 8%
Usmash- lightning rod, bomberman uses one of his bombs to summon a lightning rod, he then raises it high in the air, causing small bolts of lightning to shoot up from the rod. Lightning does 7% damage, and blast does 5%, causing a total of 12%. W/o bomb it is a head whack that does 8%
FSmash- Molotov cocktail, Bman uses one of his bombs to summon a fire bomb, which he throws in front of him. The closer the opponent is to bomberman, the more damage the bomb does. The bomb also lights the opponent on fire. The player will not be able to stop moving until the fire dies out 5 second later, and anyone the opponent touches will be lit ablaze for 5 seconds. Fire does 2% each second. W/o bomb it is a roundhouse kick doing 8%

Grabs-
Grab attack- head but, 4% with no bombs, 7% with bombs
U throw- god smack, bomberman throws the opponent in the air and then uses his lightning rod to send a bolt of lightning through the opponent. Does 8% and causes high knockback. W/o bombs it is a throw with low knockup and no damage
B throw- bomberman grabs his opponent's head and slams him right onto one of the bombs behind Bman, sending the opponent flying. Does 8%. W/o bombs it is a throw with low knockback and no damage
F throw- Bman throws opponent forward, then kicks a bomb after him. If they make contact on first bounce, the opponent takes 8% damage and suffers high knockback. W/o bomb it is a throw with low knockback and no damage
D throw- Bman throws opponent down onto one of his sticky bombs, sending opponent straight up, and dealing 8%. W/o bomb it is a throw with low knockup and damage


Final smash- overkill mode, bomberman begins to malfunction and goes into overkill mode. He is transformed into a giant mech suit with a cannon mount coming out of his chest, shoulder mounted rocket launchers, a jet pack, an energy sword in his right hand, and a chain launcher mounted on his left arm. In this mode bomberman has only 1 A attack, no jumps, and incredibly massive b moves. His speed is lowered drastically, but he becomes invulnerable to attack. Overkill mode lasts as long as the gigga bowser transform
Overkill attacks-
B- chain grab, overkill Bman launches his chain that wraps around the nearest enemy and reels him into OBman. This move cannot be used in the air
^B- jetpack, OBman uses his jetpack, granting him incredibly limited flight. Used more for getting from stage to platform then an actual recovery move
>B- rocket barrage, by holding down >b, OBman shoots out 2 rockets every second for 10 seconds. After the 10 seconds are up the rocket are out of ammo and have to cool down and self reload, which takes around 5 seconds rockets do 10% damage each
VB- sword slam, OBman attacks with his sword, alternating between horizontal and vertical swipes with each push of the button, sword does 35% damage each swing, this move cannot be used in the air
A- cannon bomb, OBman launches a red atom bomb from his chest-mounted cannon. The bomb has large blast radiance and does 30% to all it hits. After firing one bomb the cannon has to cool down which takes 3 seconds

How to unlock-
Get a total of 50 bomb KO's in any mode

Alt costumes-
White bomberman
Black bomberman
Red bomberman
Blue bomberman
OR
White bomberman
Black bomberman w/ sunglasses & Afro
Red bomberman w/ blonde mullet, beard, and hick hat
Blue bomberman w/ fez hat and monocle


to little moveset possibilities, riiight...
 

Sugoi

Smash Apprentice
Joined
Jul 31, 2007
Messages
140
Location
Oompa Loompa Hideout
Bomberman for SSBB seems like it be a waste of a character IMO, hes like worthy of being a special item but I dont see him fitting in that well although I'm not a fan of Snake in the game so its a toss up, I say nay to Bomberman in SSBB.
 

flicker

Smash Journeyman
Joined
Aug 1, 2007
Messages
230
Location
Houston, TX (77479)
creative but, i dunno main thing i like is your up B idea.

other than that, imagine if a marth or falco was comboing you. how would you get out of that with attacks if all you had were bomb attacks?

i still think its too limited.

and yes joe i have looked at the movesets, tell when you find one thats worthy of brawl.
 

ClarkJables

Smash Lord
Joined
Mar 17, 2007
Messages
1,669
Location
Texas
yah, or you could bomb shield, knocking opponent back, followed by a molotov to inflict some dot, and then a sticky bomb to finish the job. this puts you down to zero bombs and allows you to run fast enough to get the home run bat and edge guard the **** out of the comboer when he trys to get back to the stage
 

DJ Napps

Smash Journeyman
Joined
Mar 7, 2007
Messages
291
Location
Howard U
Bomberman for SSBB seems like it be a waste of a character IMO, hes like worthy of being a special item but I dont see him fitting in that well although I'm not a fan of Snake in the game so its a toss up, I say nay to Bomberman in SSBB.
Wow, what a hater....
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
Wow, what a hater....
"Wow, what a moron" is more like it. Bomberman not fitting in...thats lame. Smash bros is about nintendo all-stars duking it out. if 3rd party guests are gonna be thrown into the mix, why not pick the best of the best? the most noticeable, most respected, and most successful. Snake was begged to be in and even still the MGS series is pretty successful. this guy doesnt know what he's talking about...as if Zelda or Peach were "good" choices for melee and look how they turned out. stop being an ignorant @$$hole
 

flicker

Smash Journeyman
Joined
Aug 1, 2007
Messages
230
Location
Houston, TX (77479)
His opinion means whatever he wants it to mean.

I can say George Bush is the best president ever if I actually thought that, and it would be considered my opinion still.

Also neutering with a spoon? You must have some practice in that area, seems quite difficult.
 

Ippius

Smash Journeyman
Joined
Jan 18, 2006
Messages
252
Let's just all calm down and breathe in and out....
Bomber man would fit in brawl, whether as a main character or an assist trophy. I would really like to see him as a playable character but I would still be pleased if he was an item.
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
ok so Bomberman and Megaman will both definitely be in brawl because Sonic is out of the picture so lets get serious about Bomberman level designs how...anyone got any ideas?
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
Why the giving up on Sonic, Del?
cuz Sega blows and Reggie sucks.

anyways a good Bomberman level design would be good. other bombs from bombermen in the background could be hazards but the level would need to be isometric to capture the bomberman-style
 

Joe Soup

Smash Ace
Joined
Jul 24, 2007
Messages
621
Location
Mastering the mysterious art of Quantum Edge Physi
Alright, here's my idea.

The main section of the stage will be the Pyramid level from B64, with platforms scattered here and there away from the main area to give it a little balance. There will also be Greedy Trap elements at the bottom, like a death wall, so if players get knocked down there, they get caught between the closing iron walls and are sent flying back up to the top, and if their percentage is high enough, they die.

There will also be rising water, Metroid-stage style, that rises every so often, and if you fall into it it acts like the water in Great Bay--you just fall to your doom. Also, there will be Bombermen hazards standing in the background of the main Pyramid, throwing bombs at you like you suggested. Getting hit increases percentage.
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
Alright, here's my idea.

The main section of the stage will be the Pyramid level from B64, with platforms scattered here and there away from the main area to give it a little balance. There will also be Greedy Trap elements at the bottom, like a death wall, so if players get knocked down there, they get caught between the closing iron walls and are sent flying back up to the top, and if their percentage is high enough, they die.

There will also be rising water, Metroid-stage style, that rises every so often, and if you fall into it it acts like the water in Great Bay--you just fall to your doom. Also, there will be Bombermen hazards standing in the background of the main Pyramid, throwing bombs at you like you suggested. Getting hit increases percentage.
is this stage 2D or isometric like B64?
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
Well, seeing as how most of the stages in Melee/Brawl are 2D (or semi-3D), it would probably follow suit. It would be hard to make it isometric, although I admit, it would make an interesting stage.
yeah it would be a little awkard to play at an angle...i just dont know any better way to do bomberman-style...OH SNAP I JUST GOTTA AN IDEA...HOLD UP A SEC
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
ok so here it is...

a 3D the moving platform stage like Mute City in melee except it traverses a typical 4 x 4 bomberman arcade arena. as the bombermen in the background battle each other and blow up blocks...the platform has more options of where to go. the bombermen's bombs are the hazards (obviously) and occasionally some of the blown up blocks will release items (brawl items). when one bomberman remains and is the winner, the breakable blocks will appear and the 4 bombermen will respawn
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
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