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Bomberman for SSBB?

ClarkJables

Smash Lord
Joined
Mar 17, 2007
Messages
1,669
Location
Texas
here is my moveset, its the most recent one with a attacks, costumes, and allot more stuff added and rewritten

ClarkJables Bomberman Moveset
-

Stats-
Power- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Speed- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)
Defense- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Jump- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)

A moves-
AAA- L-punch, R-knee, L-roundhouse kick, (3%, 3%, 5%) w/o bombs, (5%, 5%, 7%) w/ 3 bombs
Dash A- flying kick, similar to Mario’s Nair (5%) w/o bombs, (8%) w/ 3 bombs
Up a- raises hand in air all fast like (4%) w/o bombs, (7%) w/ 3 bombs
Down a- a kick that resembles luigi’s taunt, but does more damage and is faster (4%) w/o bombs, (7%) w/ 3 bombs
Nair- knee attack (4%) w/o bombs, (7%) w/ 3 bombs
Back air- elbow attack (4%) w/o bombs, (7%) w/ 3 bombs
Fair- head whack (4%) w/o bombs, (7%) w/ 3 bombs
Uair- back flip (4%) w/o bombs, (7%) w/ 3 bombs
Dair- elbow drop (4%) w/o bombs, (7%) w/ 3 bombs

B moves-
B- summon bomb, summons 3 bombs which trail behind him. These bombs increase bomberman’s attack and defense proportional to each bomb laid out. They also decrease his speed and jump proportional to the number of bombs thrown out. Bombs follow Bman wherever he goes, and can jump like Bman. Pushing b while all 3 bombs are already out does nothing, and Bomberman will not summon more bombs until all 3 are used
B^- bomb jump, bomberman jumps on top of on of his summoned bombs, it promptly explodes sending him upwards. His trajectory from that point on resembles that of an arch
If player is within blast radiance=10%, if player is hit by Bman during accent=7%, during decent=12%
BV- remote bomb throw, Bman takes one of his bombs and throws it. The bomb will then stick to the next thing it touches and explodes in 3 seconds.
Explodes on player= 20%, explodes and player is within blast radiance, 7%
B>- bomb kick, Bman kicks one of his bombs, sending it flying in a low arch, the bomb will bounce once if it lands on any part of the stage, but it will explode on contact with an item or a player. Before bounce= 20%, after bounce=15%

Smash a moves-
Dsmash- ice bomb, bomberman raises his hand, using one of his bombs to summon an ice bomb, he then slams it into the ground causing an explosion that does 12% damage to anyone in the blast radiance. It also leaves and ice patch on the ground where it explodes, causing players to slide uncontrollably when they walk through it. Bomberman is unaffected by this until he reenters the ice slick. W/o bomb it is a sweep kick that does 8%
Usmash- lightning rod, bomberman uses one of his bombs to summon a lightning rod, he then raises it high in the air, causing small bolts of lightning to shoot up from the rod. Lightning does 7% damage, and blast does 5%, causing a total of 12%. W/o bomb it is a head whack that does 8%
FSmash- Molotov cocktail, Bman uses one of his bombs to summon a fire bomb, which he throws in front of him. The closer the opponent is to bomberman, the more damage the bomb does. The bomb also lights the opponent on fire. The player will not be able to stop moving until the fire dies out 5 second later, and anyone the opponent touches will be lit ablaze for 5 seconds. Fire does 2% each second. W/o bomb it is a roundhouse kick doing 8%

Grabs-
Grab attack- head but, 4% with no bombs, 7% with bombs
U throw- god smack, bomberman throws the opponent in the air and then uses his lightning rod to send a bolt of lightning through the opponent. Does 8% and causes high knockback. W/o bombs it is a throw with low knockup and no damage
B throw- bomberman grabs his opponent's head and slams him right onto one of the bombs behind Bman, sending the opponent flying. Does 8%. W/o bombs it is a throw with low knockback and no damage
F throw- Bman throws opponent forward, then kicks a bomb after him. If they make contact on first bounce, the opponent takes 8% damage and suffers high knockback. W/o bomb it is a throw with low knockback and no damage
D throw- Bman throws opponent down onto one of his sticky bombs, sending opponent straight up, and dealing 8%. W/o bomb it is a throw with low knockup and damage


Final smash- overkill mode, bomberman begins to malfunction and goes into overkill mode. He is transformed into a giant mech suit with a cannon mount coming out of his chest, shoulder mounted rocket launchers, a jet pack, an energy sword in his right hand, and a chain launcher mounted on his left arm. In this mode bomberman has only 1 A attack, no jumps, and incredibly massive b moves. His speed is lowered drastically, but he becomes invulnerable to attack. Overkill mode lasts as long as the gigga bowser transform
Overkill attacks-
B- chain grab, overkill Bman launches his chain that wraps around the nearest enemy and reels him into OBman. This move cannot be used in the air
^B- jetpack, OBman uses his jetpack, granting him incredibly limited flight. Used more for getting from stage to platform then an actual recovery move
>B- rocket barrage, by holding down >b, OBman shoots out 2 rockets every second for 10 seconds. After the 10 seconds are up the rocket are out of ammo and have to cool down and self reload, which takes around 5 seconds rockets do 10% damage each
VB- sword slam, OBman attacks with his sword, alternating between horizontal and vertical swipes with each push of the button, sword does 35% damage each swing, this move cannot be used in the air
A- cannon bomb, OBman launches a red atom bomb from his chest-mounted cannon. The bomb has large blast radiance and does 30% to all it hits. After firing one bomb the cannon has to cool down which takes 3 seconds

How to unlock-
Get a total of 50 bomb KO's in any mode

Alt costumes-
White bomberman
Black bomberman
Red bomberman
Blue bomberman
OR
White bomberman
Black bomberman w/ sunglasses & Afro
Red bomberman w/ blonde mullet, beard, and hick hat
Blue bomberman w/ fez hat and monocle
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
ok well all the moveset you took from previous posts, Napps are crap. so right now its between Napps, J-Soup, and Jables and right now Jables is winning but thats primarily cuz you didnt put in any tilt moves or direction smashes, Napps. though i prefer the bombercopter for an up+B
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
hahaha Cubelarooso is finally here...anyways yeah guys a brotha out and repost all your movesets on the next page (yes that included you too, Napps)
 

Joe Soup

Smash Ace
Joined
Jul 24, 2007
Messages
621
Location
Mastering the mysterious art of Quantum Edge Physi
1st A: Right Jab
2nd A: Left Jab
3rd A: Roundhouse Kick

>-A: High Kick
V-A: Spin Sweep (Mario-esque)
^-A: Upward Head Butt (Mario-esque again)

N-Air: Sex Kick
F-Air: Hammer Fist
U-Air: Head Bash
D-Air: Spinning Descend Kick

F-Tilt: Roundhouse Punch
U-Tilt: Head Swing
D-Tilt: Shin Kick

B: Summon Bomb (Pulls out 3 bombs that trail behind him wherever he goes. If one is used, the count goes down to two, and then 1, etc. Bomberman’s shield is all three bombs surrounding his body, cycling over him. If the B button is held while at least 1 bomb is out, the bomb that is closest to being used can be pumped up, giving it a larger blast radius / damage percentage.)

V-B: Remote Bomb (pretty self-explanatory—B to lay, B again to detonate; has a large attack radius + fire damage)

>-B: Counter (Bomberman pulls out Pommy, Peach-style, giving him a few frames of invincibility. If attacked during these frames, the damage is dealt back to the attacker.)

^-B: Sword Uppercut (shoryuken-esque move from B64).
There's my final version.
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
hahaha maybe...and im waiting for Napps to finish revising

@DJ Napps
i meant repost yours on this page, not revise...sheesh. but if you wanna revise thne go for it lol
 

Maluigi

Smash Rookie
Joined
Jul 31, 2007
Messages
5
Location
Georgia
Bomberman...*thinks of the old days*...Well even though a very amazing game character, I don't think he gave enough inspiration to be on brawl. It would be freakin' awesome but I live up to facts. My bet is no.
 

ClarkJables

Smash Lord
Joined
Mar 17, 2007
Messages
1,669
Location
Texas
he was one of the fathers of the maze puzzle games, and he gave plenty of inspiration, hes an icon for christs sake.
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
Bomberman...*thinks of the old days*...Well even though a very amazing game character, I don't think he gave enough inspiration to be on brawl. It would be freakin' awesome but I live up to facts. My bet is no.
if not for Sonic and Megaman id say hes a shoe-in for 3rd party....anyways we're in the middle of a contest right myow
 

Joe Soup

Smash Ace
Joined
Jul 24, 2007
Messages
621
Location
Mastering the mysterious art of Quantum Edge Physi
Originally Posted by Shark X
Bombermans Down B would obviously be Bomb Kick. Maybe he can just drop the bomb with Down B, then B again to kick it.

B would either be tossing a Bomb, or Pumping up a big Bomb.

Side B would probably be what B isn't.

No clue what his Recovery could be. I can imagine him blowing himself up with a bomb to blow him back up, but I don't see how it could be used as an attack. Unless it's like Luigi's Side B, only upwards.

Bomberman would be just as great an addition as Mega Man.

Quote:
Originally Posted by The Other Wind

Bomberman is definitely cool. Would love to see him in brawl. They could set a specialty event for wario and him to decide the superior *** kicker once and for all. That would be amazing.

Moveset:

Tap A - Snap - Bomberman snaps his finger...thing and unleashes a small spark.
AA - Crackle- another snap results in a shower of weak sparks that stun the opponent briefly (the sparks would extend about as far as peach's neutral a and have a similar effect)
AAA - Pop - the final snap produces a small, circular explosion which sends bomberman and his opponent weakly sliding in opposite directions.

Dash Attack - Deceptive Push - a weird pushing attack that only hurts the opponent slightly, yet has surprisingly good set knockback.

Forward Tilt - Bomb Kick - a decent ranged kick that can be used normally, to direct bomberman's bombs, send bobombs flying without harm, or to return projectiles to their owner
Up Tilt - Burn - a lit bomb is raised over bomberman's head, burning them with the flame, sending the opponent upward with decent knockback. Can be used to juggle under certain circumstances.
Down Tilt - Fuse Whip - the opponent is lashed with a lit fuse that extends away from bomberman with decent range. Can hit well below ledges if angled properly.

Up Smash - Super Power Glove - Bomberman flings a powerful bomb above him that explodes quickly.
Down Smash - Suicide bomb- Bomberman throws a bomb directly beneath him, popping him up into the air and creating a rather flat shockwave that hits on either side of him with good range.
Forward Smash - Boxing Glove - an explosive punch. Powerful, but too slow to hit with generally. It can, however, destroy parts of some stages that seem indestructable.

Neutral A - Flame Tackle - Bomberman dives into the opponent while covered in fire.
Up Aerial - Metal head - Bomberman jumps and bonks the opponent with the top of his head, making a funny hollow tin can sound.
Down Aerial - Clog Dance - Bomberman wears clogs, slowly yet painfully stomping on the opponent's head in a meteor aerial similar to kirby's. It is stronger, though.
Forward Aerial - Whooping - Bomberman swings his trusty belt that holds up his nonexistent pants to spank and basically humiliate his foes. Very good range on the attack, but lacks power.

Grab Range- Average to bad.
Grab + A - A few headbutts with his metal skull for a bit of damage.
Up Throw - Bomberman lights his opponent like a rocket and they shoot off a pretty good distance vertically.
Forward throw - opponent is balled up and kicked away like a bomb.
Down Throw - opponent is thrown down into a bomb and popped slightly into the air by the explosion.
Back throw - a simple backwards judo throw. bomberman's decieving strength gives it good knockback.

B - Bomb - Bomberman unleashes a regular bomb. It can be placed on the ground to be kicked or punched, or can be carried and thrown. The strength of the bomb depends on low long the B button is held. Strong bombs have KO power, but they are just as likely to KO bomberman if not used carefully.

Forward B - Line Bomb -Horizontally shoots out three weak, slow falling bombs that can be used as stepping stones to return to the stage before they detonate. The opponent can use them as well. Bomberman can use multiple aerial Forward Bs and still use his...
Up B - Remote Control bomb - Behaves like ness' up B in that you direct a bomb with the joystick which must be carefully aimed to make it back alive. The upside is that it goes a further.
Down B - Mine - an invisible mine is placed on the arena. Only three can be in play at a time. Otherwise, bomberman drops mines that explode once they hit the ground or a target.

Bomberman is a middleweight character with a slow run and can not wall jump.

Special - Fire Suit- Bomberman glows with a red aura and is able to drop bombs at a very rapid rate while remaining invincible to any that explode around him.

Quote:
Originally Posted by Yota
I would like to see Bomberman
in the game. I think he fits in the game perfectly. How about some feedback for this...

A: Right Punch (Little lag)
AA: Left Punch (Same lag as 'Right Punch')

A>: Kick (Round-house)
A^: Upward Punch (Just like Mario)
Av: Sweep (As in, with the leg)

A>>: Explosive Punch (Probably like Mario)
A^^: Bomb Serve (Tosses Bomb-B* upward)
Avv: Dual Bombs (Sets two Bomb-Cs* on each side of himself)

Dash-A: Tackle (Leaps forward, attacking anyone in the way)

B: Bomb Toss (Same as in Bomberman 64. Lightly tosses up to four Bomb-Bs* forward)
B>: Bomb Kick (Kicks a still bomb [even Link's] forward. If there is no bomb present, a Bomb-A* will be created)
B^: Explosion (Creates a weak explosion beneath the user, boosting him upward)
Bv: Bomb Set / Bomb Line (Sets a Bomb-A* below the user. If one is already there, another is placed in front of it.)
Dash-B: Bomb Set (Lays a Bomb-A*, and does not interrupt running)

Grab-A: Head Bonk (Again, like Mario)
Grab->: Forward Throw (Pretty basic)
Grab-<: Reverse Slide (Slides the foe behind the user, followed by a Bomb-C*)
Grab-^: Upward Toss (Tosses the for upward, followed by a Bomb-C*)
Grab-v: Slam (Slams the foe into the ground)

Super: Power Bomb (Summons a Bomb-S*)

Taunt: Fireworks (Faces the crowd, smiles, and raises one arm while small fireworks launch upward from behind; the fireworks can damage others)


No more than 4 Bomb-As* of the same user can be on the field at once. Any further attempts of creating a bomb will result in a poof of smoke.

*Bomb types...
Bomb-A: A time bomb that lasts 3 seconds. Does not explode on contact with anything, except spikes and other explosions. Can harm user, can be picked up.
Bomb-B: A bomb that explodes apon contact with anything. Can harm user, cannot be picked up.
Bomb-C: A small time bomb with a half-second fuse. Cannot harm user, can be picked up. Can harm anyone once picked up.
Bomb-S: A huge red bomb with a 5-second fuse, and an explosion the side of that seen in the Mushroom Kingdom in SSBM.

Quote:
Originally Posted by Project-05

I support Bomberman being a character.

His move list could be..

B: Take out and hold a bomb (Hold B to charge it to a big bomb)

B Smash: Throw bomb

B Down: Plant a mine.

B Up: Enable Jet pack (from Bomberman Hero)

From there A button is punching or kicking, as it pretty much everyone else.

Quote:
Originally Posted by FlipTroopa

Here's my idea for a Bomberman moveset...

Bomberman

A: Punch
A, A: Punch, Opposite arm punch
A, A, A: Punch, Opp. Punch, Hard Punch
> A: Big fisted punch
v A: Trip kick
^ A: Uppercut
Smash > A: Bomb Punch (*NOTE: Can be used to punch his own bombs that have been placed, causing them to "hop" forward a space. All his other A attacks will explode his bombs)
Smash ^ A: Headbutt
Smash v A: Hard Kick
Dash A: Headfirst Dive

Air A: Punch
> A: Double Fist
< A: Spinning back kick
^ A: Flipkick
V A: Stomp (*Meteor)

Grab: Reaches out to grab
A: Headbutt
Forward: Attaches a bomb to them and tosses them forwards, like he would a bomb (so a lobbing throw). Weak.
Back: Spins around, attaches a bomb to them, and swings them backwards. Stronger.
Up: Bends forwards, and throws them straight up with a bomb attached. Mid to Weak.
Down: Slams them into the ground and plants a bomb on their chest.

B: Bomb Drop - Bomberman drops a bomb on the ground if he taps B. Each bomb has a 4 second fuse. If Bomberman holds B, the bomb is instead created in his hands, and does not have a lit fuse. He can run with this bomb in his grip, but cannot attack or double jump while he holds it. Pressing A or B makes him lob it in an arch, landing on the ground with its 4 second fuse lit; Smashing A makes him throw it straight forwards, exploding on impact. Forward B goes into his Forward B attack (below). If he holds B like he does to lift the bomb, he can keep holding B longer to pump it up. Pumped up bombs don't slow him down, but he can't jump at all. They can't be thrown quite as far, but have a bigger blast radius. An already dropped bomb cannot be picked up again by anyone, even Bomberman.

> B: Bomber Swing - Bomberman begins swinging his arm while palming a bomb. He can still run and jump while doing so, and holding B builds the spin up to be faster. When he releases, he will throw out a number of bombs in an arch that will explode on contact. He'll toss one, usually the one he's carrying if he's got one, just pressing Forward B. BUT if he swings, he can get 2, 3, 4, 5, and maybe even 6 to go in a full arch around in front of him. Not very powerful explosions, as is the case with his normal bombs, but a good way to clear an area.

^ B: Bomber Copter - From Bomberman Hero, of course. Bomberman sprouts a propellor, sits back, and gets some lift. He starts ascending slowly, but gains altitude faster as you hold B. He will eventually hit a certain "limit" after about the height of the Falcon Dive, and hover from there on in. He can let go of B to descend, increasingly faster until he gets rid of the propellors and falls, but if he does a crazy cycle of B, no B, B, no B, he can last a lot longer hovering than usual, if you don't mind a wavy flight pattern. If he gets max lift and hover with this attack, it should all take about 7/8 seconds before he runs outta juice. Tapping A while he's in fight mode will drop bombs from the sky that blow up on contact.

v B: Bomber Kick - Bomberman drops a bomb in front of him and kicks it forwards for the length of a Falcon Kick. It just slides into place, and doesn't blow up, even if it hits something (knocks it back instead). If he uses this attack in front of an already placed bomb, he'll kick that instead. He can't kick pumped up bombs.

Super Move: Power Bomb - Bomberman suddenly makes a giant red bomb, with a huge P marked on the side. Toss this wherever you want to watch the fur fly! >:D

Notes:
-Out of 5 -- Speed: 3.5, Power: 2 (Bombs range: Reg-3, Pumped-4.5), Weight: 3, Jump: 2.75, Gravity: 3.25
-Bomberman will explode his own bombs if he hits them. However, if you use the Bomber Kick or his Smash Forward A, the Bomb Punch, he's safe to touch them, and will actually even move the bombs out of his way.
-If Bomberman lands on one of his bombs he's set, he will do a low bounce off the top: the Bomb Jump! Pumped Up bombs will give him a greater boost.
-Bomberman can only have 3 set bombs around the stage at any time, meaning you have to wait 4 seconds until you can place another if you place all 3 at once.
-Other Bombermen can kick/punch other Bombermen's bombs
-Sometimes, the best route with Bomberman is to play it safe and just drop bombs in crowds while you stand off in the distance. During 1v1s, it's better to rely on his punches and throws, and leave the bombs for when you know you're safe.

Taunt: Stands up on his tiptoes with the other knee bent, punching out and winking. "Yeah!"

Entrance: Rides in on the Bomber Jet, then climbs out as the cycle zooms off.

Kirby Hat: Kirby gets the Bomberman helmet with (| |) eyes, but keeps his pink face.

Win Poses:
1. Winds up his arm and leaps into the air, punching his fist and cheering
2. Punches, then punches again, and follows with a spinning kick, stopping with his arms folded and his back facing the crowd. He turns his head with a look of "badassery" XD
3.Stands tall, legs apart, and gives a V-sign with both eyes closed (he's smiling!)

4.


Quote:
Originally Posted by TGun

Hello all. I think Bomberman deserves his right to be in SSBB and is one of my fav. Charc of all time so I decided to make the B moves for him:
>B Throws an "Ice Bomb" at target and freezes the charc for 4 sec while frozen charc can take damage but cannot be KO'ed and barely moves him
<BThrows an "Ice Bomb" at target and freezes the charc for 4 sec while frozen charc can take damage but cannot be KO'ed and barely moves him
^B "Wind Bomb" Throws up or diagonal. Creates a "whirlwind" radius 4yards and if player gets caught in it damages 6% every sec lasts 5 seconds.
V B "Fire Bomb" A bomb thrown at ground makes a fiery line for 5 yards damages 8% lasts 3 sec does not knock target but slowly adds percentage.
B Holds "normal bomb" likes links on top of hands throws 6 yards and has a 3 yard radial explosion ( note lasts 5 secs in hands cannot throw other bombs whiles holding)

BRAWL MOVE Does his Taunt (winks gives thumbs up) and a bomb slightly bigger than snorlax in SSBM falls onto level with a array of explosions.

NOTE: All the moves were taken from Bomberman 64 (I think the best bomberman out there)
Enjoy!

Quote:
Originally Posted by Exenwyr
bomberman 64 is one of my favorite puzzle/adventure games. i spent countless hours getting all the different outfits for vs mode (dragon armor ftw!) and i could easily see him as fitting into SSBB

B: pumped bomb (the longer you charge it, the bigger the blast)
b->: bomb kick (maybe make them random elements, like G&W's hammer)
b^: bomb hop (drops a bomb directly below him, then bounces on top of it a la 64)
bv: remote bomb (like remote mines except it can be picked up and thrown. bv again to detonate)

his a attacks could be your normal punches, kicks, etc.

and best of all, his costumes could be the different n64 ones ;D

Quote:
Originally Posted by Rabiteman

A little off topic, but...I was recently checking out Bomberman 64 again, and realized that he could have some really cool levels. My thoughts were on White Glacier and Red Mountain, A side-scrolling level at Blue Resort would be really cool too...

B-moves:

B-Throw bomb (throw a regular bomb, or hold B to make it a big one that would explode after a bit, pick uppable when small bomb)
B^-Bomb jump (Bomberman pulls out a bomb and jumps off of it, the bomb falls a bit then explodes with medium damage, if Bomberman hits someone it'll be only a little damage)
B>-Random Bomb Element Throw (throws out a random element bomb, like B64: TSA)
Bv Bomb kick (he kicks a bomb)

Sort of a mix

Quote:
Originally Posted by notftomearth7
Although I hated BM64. I think he should be in the game. Possibilities are endless for a move set


A. punch
Hold A: Headbutt
Up A: Uppercut
Down A: Sweep
B: Bomb
Up B: Throws bomb up into the air a does a flip kick
Down B: Bomb soccer kick sending it across the field.
Jump attack. ?

Super: Pulls out a huge bomb jumps into the air and throws it down which engulfs the whole stage affecting anyone who isn't in the air.

Quote:
Originally Posted by Sculelos

B^: Hop, would hop in the direction pushed, would be a weak jump but if it came into contact with another char he would grab them and repeatedly headbonk them till they broke free.

B>: Bomb Chuck, would throw a bomb at 1.5-2.0x the normal throwing speed, would throw 10-20 feet and would explode on impact, would do 8-15% damage, depending on how hard it was thrown and would be fully charged in about half a second.

B: Would Pull out a Bomb, he could then pump it with taping B or could throw it with A, also he could bounce on it if he somehow managed to jump on it. (possilby toss it in front of him then jump on it), would throw like links bomb, would do 8-10% Damage regular or if pumped would do 25-35%, pumped it would be have huge knockback but regular would only have a weak-normal knockback.

Bv: Bomb Kick, bomberman drops a bomb and kicks it travels untill it hits something, explodes on impact. does 8-10 damage, if he's in the air he would kick it streight downward in the direction you arced it and it would propell him in the opiste direction.

Smash Attacks:

A^: Would do a upward headbonk
A>: Would do a forward headbonk
Av: Would slam a bomb in the ground, would slightly damage self (2%)

Regular Attacks

A: Punch (pressing it multiple times would just just repeatedly punch switching arms)
A>Kick (weak kick the knocks enimies slightly forward)
Av: Punches the ground slightly in front of him
A^: Upercut simular to marios.


Grabs: Would grab them and throw them in whatever direction, nothing special about grabs.

I think he would make a pretty good char, his jump would be average, but he could do alot of damage.

Quote:
Originally Posted by Zarasai

yeah i really want bomber man in too. pommy would be really cool addition, loved TSA, but i dont know how pommy would be controlled in terms of co-op effort with bomberman. had some ideas abotu specials

B^ - bomb jump, already mentioned but he does need a recovery move so it fits better than other B^ i feel.

B> bomb kick. self explained. like in 64 can be pressed again to stop the bomb.

B Bomb throw, can be held for pump bomb

Bv Sickness - pulls out the sickness (skull shaped) item from B64, which is held to throw like an item or use the Bv again to use on yourself. picks up on contact like a mushroom would if thrown. gives a random sickness:

Sicknesses:
Fire - lights bomberman on fire doing mid lvl dmg to anybody touching him and catching them on fire doing some dmg over time for a few secs. Also causes some damage to the player over time as he burns.

Big - makes him big. make him stronger and heavier but much slower and cuts his jump height to one third.

Small - makes him really small and really fast and jumps higher but also light and can be knocked away much easier

Reverse - reverses the directional controls - left makes him go right and up makes him crouch and down for jump and you get idea.

Jammed - forces him to continued moving like in B64 where you could not stop but could change direction. speed icnrease slightly.

fastBomb (when used on bomberman only) makes his bombs explode really fast IE a drop bomb explodes sooner pthrown ones explode earlier in the aire kicked ones dont go far before they go boom

PowerBombs (when used on bomberman only, low chance of happening) gives bomberman the all powerfull red bombs! changes all bomb attacks to do more damage and explode larger radius with higher knockback power for it's duration.

Ghost - makes you semi-transparent and immune to physical attacks for a short time while taking triple damage from an energy or missile attack. may only use energy or missile attacks while in this form. (short duration, cannot be passed on)

Stun - makes you immobile. you can still take damage but are effectively impossible to move (like kirby's stone attack). short duration


All sicknesses except for fire, ghost and the ones listed as bomberman only will have a chance (maybe 5-10%) when you hit a character (or get hit by one) with a close range attack for you to pass the disease on to them and remove it from yourself. which refreshes the time reamining before it dissipates.

duration - thinking 15 seconds

peplease tell me waht you think

Quote:
Originally Posted by Joe Soup

1st A: Right Jab
2nd A: Left Jab
3rd A: Roundhouse Kick

>-A: High Kick
V-A: Spin Sweep (Mario-esque)
^-A: Upward Head Butt (Mario-esque again)

N-Air: Sex Kick
F-Air: Hammer Fist
U-Air: Head Bash
D-Air: Spinning Descend Kick

F-Tilt: Roundhouse Punch
U-Tilt: Head Swing
D-Tilt: Shin Kick

B: Summon Bomb (Pulls out 3 bombs that trail behind him wherever he goes. If one is used, the count goes down to two, and then 1, etc. Bomberman’s shield is all three bombs surrounding his body, cycling over him. If the B button is held while at least 1 bomb is out, the bomb that is closest to being used can be pumped up, giving it a larger blast radius / damage percentage.)

V-B: Remote Bomb (pretty self-explanatory—B to lay, B again to detonate; has a large attack radius + fire damage)

>-B: Counter (Bomberman pulls out Pommy, Peach-style, giving him a few frames of invincibility. If attacked during these frames, the damage is dealt back to the attacker.)

^-B: Sword Uppercut (shoryuken-esque move from B64).

FS: Atomic Bomb (Bomberman pulls out a red bomb, pumps it up, and throws it into the middle of the arena, causing a huge explosion.

Quote:
Originally Posted by ClarkJables

Stats-
Power- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Speed- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)
Defense- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Jump- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)

A moves-
AAA- L-punch, R-knee, L-roundhouse kick, (3%, 3%, 5%) w/o bombs, (5%, 5%, 7%) w/ 3 bombs
Dash A- flying kick, similar to Mario’s Nair (5%) w/o bombs, (8%) w/ 3 bombs
Up a- raises hand in air all fast like (4%) w/o bombs, (7%) w/ 3 bombs
Down a- a kick that resembles luigi’s taunt, but does more damage and is faster (4%) w/o bombs, (7%) w/ 3 bombs
Nair- knee attack (4%) w/o bombs, (7%) w/ 3 bombs
Back air- elbow attack (4%) w/o bombs, (7%) w/ 3 bombs
Fair- head whack (4%) w/o bombs, (7%) w/ 3 bombs
Uair- back flip (4%) w/o bombs, (7%) w/ 3 bombs
Dair- elbow drop (4%) w/o bombs, (7%) w/ 3 bombs

B moves-
B- summon bomb, summons 3 bombs which trail behind him. These bombs increase bomberman’s attack and defense proportional to each bomb laid out. They also decrease his speed and jump proportional to the number of bombs thrown out. Bombs follow Bman wherever he goes, and can jump like Bman. Pushing b while all 3 bombs are already out does nothing, and Bomberman will not be able to summon more bombs until only 1 bomb is left
B^- bomb jump, bomberman jumps on top of on of his summoned bombs, it promptly explodes sending him upwards. His trajectory from that point on resembles that of an arch
If player is within blast radiance=10%, if player is hit by Bman during accent=7%, during decent=12%
BV- remote bomb throw, Bman takes one of his bombs and throws it. The bomb will then stick to the next thing it touches and explodes in 3 seconds.
Explodes on player= 20%, explodes and player is within blast radiance, 7%
B>- bomb kick, Bman kicks one of his bombs, sending it flying in a low arch, the bomb will bounce once if it lands on any part of the stage, but it will explode on contact with an item or a player. Before bounce= 20%, after bounce=15%

Smash a moves-
Dsmash- ice bomb, bomberman raises his hand, using one of his bombs to summon an ice bomb, he then slams it into the ground causing an explosion that does 12% damage to anyone in the blast radiance. It also leaves and ice patch on the ground where it explodes, causing players to slide uncontrollably when they walk through it. Bomberman is unaffected by this until he reenters the ice slick. W/o bomb it is a sweep kick that does 8%
Usmash- lightning rod, bomberman uses one of his bombs to summon a lightning rod, he then raises it high in the air, causing small bolts of lightning to shoot up from the rod. Lightning does 7% damage, and blast does 5%, causing a total of 12%. W/o bomb it is a head whack that does 8%
FSmash- Molotov cocktail, Bman uses one of his bombs to summon a fire bomb, which he throws in front of him. The closer the opponent is to bomberman, the more damage the bomb does. The bomb also lights the opponent on fire. The player will not be able to stop moving until the fire dies out 5 second later, and anyone the opponent touches will be lit ablaze for 5 seconds. Fire does 2% each second. W/o bomb it is a roundhouse kick doing 8%

Grabs-
Grab attack- head but, 4% with no bombs, 7% with bombs
U throw- god smack, bomberman throws the opponent in the air and then uses his lightning rod to send a bolt of lightning through the opponent. Does 8% and causes high knockback. W/o bombs it is a throw with low knockup and no damage
B throw- bomberman grabs his opponent's head and slams him right onto one of the bombs behind Bman, sending the opponent flying. Does 8%. W/o bombs it is a throw with low knockback and no damage
F throw- Bman throws opponent forward, then kicks a bomb after him. If they make contact on first bounce, the opponent takes 8% damage and suffers high knockback. W/o bomb it is a throw with low knockback and no damage
D throw- Bman throws opponent down onto one of his sticky bombs, sending opponent straight up, and dealing 8%. W/o bomb it is a throw with low knockup and damage


Final smash- overkill mode, bomberman begins to malfunction and goes into overkill mode. He is transformed into a giant mech suit with a cannon mount coming out of his chest, shoulder mounted rocket launchers, a jet pack, an energy sword in his right hand, and a chain launcher mounted on his left arm. In this mode bomberman has only 1 A attack, no jumps, and incredibly massive b moves. His speed is lowered drastically, but he becomes invulnerable to attack. Overkill mode lasts as long as the gigga bowser transform
Overkill attacks-
B- chain grab, overkill Bman launches his chain that wraps around the nearest enemy and reels him into OBman. This move cannot be used in the air
^B- jetpack, OBman uses his jetpack, granting him incredibly limited flight. Used more for getting from stage to platform then an actual recovery move
>B- rocket barrage, by holding down >b, OBman shoots out 2 rockets every second for 10 seconds. After the 10 seconds are up the rocket are out of ammo and have to cool down and self reload, which takes around 5 seconds rockets do 10% damage each
VB- sword slam, OBman attacks with his sword, alternating between horizontal and vertical swipes with each push of the button, sword does 35% damage each swing, this move cannot be used in the air
A- cannon bomb, OBman launches a red atom bomb from his chest-mounted cannon. The bomb has large blast radiance and does 30% to all it hits. After firing one bomb the cannon has to cool down which takes 3 seconds

How to unlock-
Get a total of 50 bomb KO's in any mode

Alt costumes-
White bomberman
Black bomberman
Red bomberman
Blue bomberman
OR
White bomberman
Black bomberman w/ sunglasses & Afro
Red bomberman w/ blonde mullet, beard, and hick hat
Blue bomberman w/ fez hat and monocle
 

ClarkJables

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nice, although i want to edit mine by saying that Bman will reload bombs if he is down to 1 bomb and you press b
 

Maluigi

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It is still obvious that he won't be a game character in my opinion. I don't know why but I could not see him being a character.
 

ClarkJables

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obvious in your opinion is not obvious in real life mal, so until you come up with a good arguement against his inclusion plz be quite, we are judging a contest
 

ClarkJables

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B- summon bomb, summons 3 bombs which trail behind him. These bombs increase bomberman’s attack and defense proportional to each bomb laid out. They also decrease his speed and jump proportional to the number of bombs thrown out. Bombs follow Bman wherever he goes, and can jump like Bman. Pushing b while all 3 bombs are already out does nothing, and Bomberman will not be able to summon more bombs until only 1 bomb is left
 

Maluigi

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*sigh*It is not a good arguement because not one side has a good opinion on the matter. It is just those that *wish* for him to be in the game that tries to make the statement. Just wanted to point that out :/
 

Del Money

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yeah i want everyone to finish theirs before im done judging...but right now ive reviewed whats been given to me (except Napps and Cubelarooso) and so far everyone except FlippaTroopa, J-Soup, and ClarkJables have failed
 

ClarkJables

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*sigh*It is not a good arguement because not one side has a good opinion on the matter. It is just those that *wish* for him to be in the game that tries to make the statement. Just wanted to point that out :/
and those who *wish* for sonic to be in the game make it a statement, and those who *wish* megaman in the game most certainly make it a statement. so far your point is odd and confusing

and thx btw joe
 

Joe Soup

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Quote:
Originally Posted by FlipTroopa

Here's my idea for a Bomberman moveset...

Bomberman

A: Punch
A, A: Punch, Opposite arm punch
A, A, A: Punch, Opp. Punch, Hard Punch
> A: Big fisted punch
v A: Trip kick
^ A: Uppercut
Smash > A: Bomb Punch (*NOTE: Can be used to punch his own bombs that have been placed, causing them to "hop" forward a space. All his other A attacks will explode his bombs)
Smash ^ A: Headbutt
Smash v A: Hard Kick
Dash A: Headfirst Dive

Air A: Punch
> A: Double Fist
< A: Spinning back kick
^ A: Flipkick
V A: Stomp (*Meteor)

Grab: Reaches out to grab
A: Headbutt
Forward: Attaches a bomb to them and tosses them forwards, like he would a bomb (so a lobbing throw). Weak.
Back: Spins around, attaches a bomb to them, and swings them backwards. Stronger.
Up: Bends forwards, and throws them straight up with a bomb attached. Mid to Weak.
Down: Slams them into the ground and plants a bomb on their chest.

B: Bomb Drop - Bomberman drops a bomb on the ground if he taps B. Each bomb has a 4 second fuse. If Bomberman holds B, the bomb is instead created in his hands, and does not have a lit fuse. He can run with this bomb in his grip, but cannot attack or double jump while he holds it. Pressing A or B makes him lob it in an arch, landing on the ground with its 4 second fuse lit; Smashing A makes him throw it straight forwards, exploding on impact. Forward B goes into his Forward B attack (below). If he holds B like he does to lift the bomb, he can keep holding B longer to pump it up. Pumped up bombs don't slow him down, but he can't jump at all. They can't be thrown quite as far, but have a bigger blast radius. An already dropped bomb cannot be picked up again by anyone, even Bomberman.

> B: Bomber Swing - Bomberman begins swinging his arm while palming a bomb. He can still run and jump while doing so, and holding B builds the spin up to be faster. When he releases, he will throw out a number of bombs in an arch that will explode on contact. He'll toss one, usually the one he's carrying if he's got one, just pressing Forward B. BUT if he swings, he can get 2, 3, 4, 5, and maybe even 6 to go in a full arch around in front of him. Not very powerful explosions, as is the case with his normal bombs, but a good way to clear an area.

^ B: Bomber Copter - From Bomberman Hero, of course. Bomberman sprouts a propellor, sits back, and gets some lift. He starts ascending slowly, but gains altitude faster as you hold B. He will eventually hit a certain "limit" after about the height of the Falcon Dive, and hover from there on in. He can let go of B to descend, increasingly faster until he gets rid of the propellors and falls, but if he does a crazy cycle of B, no B, B, no B, he can last a lot longer hovering than usual, if you don't mind a wavy flight pattern. If he gets max lift and hover with this attack, it should all take about 7/8 seconds before he runs outta juice. Tapping A while he's in fight mode will drop bombs from the sky that blow up on contact.

v B: Bomber Kick - Bomberman drops a bomb in front of him and kicks it forwards for the length of a Falcon Kick. It just slides into place, and doesn't blow up, even if it hits something (knocks it back instead). If he uses this attack in front of an already placed bomb, he'll kick that instead. He can't kick pumped up bombs.

Super Move: Power Bomb - Bomberman suddenly makes a giant red bomb, with a huge P marked on the side. Toss this wherever you want to watch the fur fly! >:D

Notes:
-Out of 5 -- Speed: 3.5, Power: 2 (Bombs range: Reg-3, Pumped-4.5), Weight: 3, Jump: 2.75, Gravity: 3.25
-Bomberman will explode his own bombs if he hits them. However, if you use the Bomber Kick or his Smash Forward A, the Bomb Punch, he's safe to touch them, and will actually even move the bombs out of his way.
-If Bomberman lands on one of his bombs he's set, he will do a low bounce off the top: the Bomb Jump! Pumped Up bombs will give him a greater boost.
-Bomberman can only have 3 set bombs around the stage at any time, meaning you have to wait 4 seconds until you can place another if you place all 3 at once.
-Other Bombermen can kick/punch other Bombermen's bombs
-Sometimes, the best route with Bomberman is to play it safe and just drop bombs in crowds while you stand off in the distance. During 1v1s, it's better to rely on his punches and throws, and leave the bombs for when you know you're safe.

Taunt: Stands up on his tiptoes with the other knee bent, punching out and winking. "Yeah!"

Entrance: Rides in on the Bomber Jet, then climbs out as the cycle zooms off.

Kirby Hat: Kirby gets the Bomberman helmet with (| |) eyes, but keeps his pink face.

Win Poses:
1. Winds up his arm and leaps into the air, punching his fist and cheering
2. Punches, then punches again, and follows with a spinning kick, stopping with his arms folded and his back facing the crowd. He turns his head with a look of "badassery" XD
3.Stands tall, legs apart, and gives a V-sign with both eyes closed (he's smiling!)


Quote:
Originally Posted by Joe Soup


1st A: Right Jab
2nd A: Left Jab
3rd A: Roundhouse Kick

>-A: High Kick
V-A: Spin Sweep (Mario-esque)
^-A: Upward Head Butt (Mario-esque again)

N-Air: Sex Kick
F-Air: Hammer Fist
U-Air: Head Bash
D-Air: Spinning Descend Kick

F-Tilt: Roundhouse Punch
U-Tilt: Head Swing
D-Tilt: Shin Kick

B: Summon Bomb (Pulls out 3 bombs that trail behind him wherever he goes. If one is used, the count goes down to two, and then 1, etc. Bomberman’s shield is all three bombs surrounding his body, cycling over him. If the B button is held while at least 1 bomb is out, the bomb that is closest to being used can be pumped up, giving it a larger blast radius / damage percentage.)

V-B: Remote Bomb (pretty self-explanatory—B to lay, B again to detonate; has a large attack radius + fire damage)

>-B: Counter (Bomberman pulls out Pommy, Peach-style, giving him a few frames of invincibility. If attacked during these frames, the damage is dealt back to the attacker.)

^-B: Sword Uppercut (shoryuken-esque move from B64).

FS: Atomic Bomb (Bomberman pulls out a red bomb, pumps it up, and throws it into the middle of the arena, causing a huge explosion.\

Taunt: Bomberman jams his elbows downward with his arms facing up on either side of him, like he's charging his power or something, and an aura of flames erupts around him.

Win Pose: He does the same thing in his taunt, and then punches upwards into the air.

Alt. Costumes: Different Colors (Red, Blue, Black)

Entrance: Bomberman gets dropped down onto the stage by Sirius, via jetpack.

Quote:
Originally Posted by ClarkJables

Stats-
Power- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Speed- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)
Defense- 2.5/5 (w/o bombs), 4/5 (w 3 bombs)
Jump- 4/5 (w/o bombs), 2.5/5 (w 3 bombs)

A moves-
AAA- L-punch, R-knee, L-roundhouse kick, (3%, 3%, 5%) w/o bombs, (5%, 5%, 7%) w/ 3 bombs
Dash A- flying kick, similar to Mario’s Nair (5%) w/o bombs, (8%) w/ 3 bombs
Up a- raises hand in air all fast like (4%) w/o bombs, (7%) w/ 3 bombs
Down a- a kick that resembles luigi’s taunt, but does more damage and is faster (4%) w/o bombs, (7%) w/ 3 bombs
Nair- knee attack (4%) w/o bombs, (7%) w/ 3 bombs
Back air- elbow attack (4%) w/o bombs, (7%) w/ 3 bombs
Fair- head whack (4%) w/o bombs, (7%) w/ 3 bombs
Uair- back flip (4%) w/o bombs, (7%) w/ 3 bombs
Dair- elbow drop (4%) w/o bombs, (7%) w/ 3 bombs

B moves-
B- summon bomb, summons 3 bombs which trail behind him. These bombs increase bomberman’s attack and defense proportional to each bomb laid out. They also decrease his speed and jump proportional to the number of bombs thrown out. Bombs follow Bman wherever he goes, and can jump like Bman. Pushing b while all 3 bombs are already out does nothing, and Bomberman will not be able to summon more bombs until only 1 bomb is left
B^- bomb jump, bomberman jumps on top of on of his summoned bombs, it promptly explodes sending him upwards. His trajectory from that point on resembles that of an arch
If player is within blast radiance=10%, if player is hit by Bman during accent=7%, during decent=12%
BV- remote bomb throw, Bman takes one of his bombs and throws it. The bomb will then stick to the next thing it touches and explodes in 3 seconds.
Explodes on player= 20%, explodes and player is within blast radiance, 7%
B>- bomb kick, Bman kicks one of his bombs, sending it flying in a low arch, the bomb will bounce once if it lands on any part of the stage, but it will explode on contact with an item or a player. Before bounce= 20%, after bounce=15%

Smash a moves-
Dsmash- ice bomb, bomberman raises his hand, using one of his bombs to summon an ice bomb, he then slams it into the ground causing an explosion that does 12% damage to anyone in the blast radiance. It also leaves and ice patch on the ground where it explodes, causing players to slide uncontrollably when they walk through it. Bomberman is unaffected by this until he reenters the ice slick. W/o bomb it is a sweep kick that does 8%
Usmash- lightning rod, bomberman uses one of his bombs to summon a lightning rod, he then raises it high in the air, causing small bolts of lightning to shoot up from the rod. Lightning does 7% damage, and blast does 5%, causing a total of 12%. W/o bomb it is a head whack that does 8%
FSmash- Molotov cocktail, Bman uses one of his bombs to summon a fire bomb, which he throws in front of him. The closer the opponent is to bomberman, the more damage the bomb does. The bomb also lights the opponent on fire. The player will not be able to stop moving until the fire dies out 5 second later, and anyone the opponent touches will be lit ablaze for 5 seconds. Fire does 2% each second. W/o bomb it is a roundhouse kick doing 8%

Grabs-
Grab attack- head but, 4% with no bombs, 7% with bombs
U throw- god smack, bomberman throws the opponent in the air and then uses his lightning rod to send a bolt of lightning through the opponent. Does 8% and causes high knockback. W/o bombs it is a throw with low knockup and no damage
B throw- bomberman grabs his opponent's head and slams him right onto one of the bombs behind Bman, sending the opponent flying. Does 8%. W/o bombs it is a throw with low knockback and no damage
F throw- Bman throws opponent forward, then kicks a bomb after him. If they make contact on first bounce, the opponent takes 8% damage and suffers high knockback. W/o bomb it is a throw with low knockback and no damage
D throw- Bman throws opponent down onto one of his sticky bombs, sending opponent straight up, and dealing 8%. W/o bomb it is a throw with low knockup and damage


Final smash- overkill mode, bomberman begins to malfunction and goes into overkill mode. He is transformed into a giant mech suit with a cannon mount coming out of his chest, shoulder mounted rocket launchers, a jet pack, an energy sword in his right hand, and a chain launcher mounted on his left arm. In this mode bomberman has only 1 A attack, no jumps, and incredibly massive b moves. His speed is lowered drastically, but he becomes invulnerable to attack. Overkill mode lasts as long as the gigga bowser transform
Overkill attacks-
B- chain grab, overkill Bman launches his chain that wraps around the nearest enemy and reels him into OBman. This move cannot be used in the air
^B- jetpack, OBman uses his jetpack, granting him incredibly limited flight. Used more for getting from stage to platform then an actual recovery move
>B- rocket barrage, by holding down >b, OBman shoots out 2 rockets every second for 10 seconds. After the 10 seconds are up the rocket are out of ammo and have to cool down and self reload, which takes around 5 seconds rockets do 10% damage each
VB- sword slam, OBman attacks with his sword, alternating between horizontal and vertical swipes with each push of the button, sword does 35% damage each swing, this move cannot be used in the air
A- cannon bomb, OBman launches a red atom bomb from his chest-mounted cannon. The bomb has large blast radiance and does 30% to all it hits. After firing one bomb the cannon has to cool down which takes 3 seconds

How to unlock-
Get a total of 50 bomb KO's in any mode

Alt costumes-
White bomberman
Black bomberman
Red bomberman
Blue bomberman
OR
White bomberman
Black bomberman w/ sunglasses & Afro
Red bomberman w/ blonde mullet, beard, and hick hat
Blue bomberman w/ fez hat and monocle




There--those are the "finalists". Now all we need are DJ Napps's and Cubelarooso's.
 

Del Money

Smash Champion
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Dec 28, 2006
Messages
2,464
ok...Cubelarooso and DJ Napps you have til 10:45pm my time (and its 10:32pm right now) to turn in your movesets and by 10:50 i should have a final decision
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
Napps and Cubelarooso, you guys got 4 minutes or else im going on what you guys already have
 

Del Money

Smash Champion
Joined
Dec 28, 2006
Messages
2,464
ok so here are Napps and Cubelarooso's most recent entries on this thread

Moveset (was really easy to make, and I could make another, different one just as easily):

^B: Wind Bomb Hold
Bomberman takes out a wind-bomb and holds it in the direction you hold the control stick. After a second, the bomb explodes in a windy orb the diameter equal to Bowser's height, and sends you rocketing away from the bomb just less than the distance of a firefox. Anyone in the blast radius gets minor damage (≤3%) and set knockback away from the bomb that decreases the further you are from the center, being right next to the bomb causing knockback the same distance as Bomberman. If Bomberman is hit before the bomb explodes, it explodes right then and treats Bomberman as if it were not his (causing damage but no freefall).

>B: Lightning Bomb Kick
Bomberman stops, takes out a lightning bomb, and kicks it. This action takes a half a second. It travels along the ground at about Mario's dashing speed. After going over an edge, or if launched in the air, it travels at the same horizontal speed, but also falls at a speed to make it a 5° angle. After hitting an enemy, wall, or anything that would stop it, it explodes into floating electric arcs forming a rough ball with a Pikachu height diameter. On the ground, it hits several times and locks them until it ends (1/2 second maximum), causing up to 8% damage (damage depends on how long they were in it). If it hits in the air, the explosion stays for 1 second, only hits enemies 3 times (only takes 5 frames) then releases them, and causes 13% damage. If Bomberman is hit before he kicks the bomb the bomb explodes. The bomb treats Bomberman the same as an enemy.

B: Fire Bomb Throw
Bomberman Takes out a fire bomb and holds it behind his head as if he was going to throw it (think Yoshi's ^B). Moving the control stick up and down causes Bomberman to aim up and down. Releasing B causes him to throw it in the current direction, where it will travel in an arc and a horizontal maximum of Luigi's fireball. After hitting anything, it explodes into fiery puffs shaped into a ball with a diameter of Samus's height. Those in the blast take 12% damage and knockback somewhat less than a Smaus smash missile. A simple tap of the B button for a basic throw take only 10 frames, plus 5 frames after before he can do anything else. If Bomberman is hit while holding it, the bomb explodes. The bomb treats Bomberman the same as an enemy.

vB: Earth Bomb Drop
Bomberman drops an earth bomb on the ground, where it sits and waits. The initial drop will place it inside of Bomberman, but after moving out of it, it is treated as a small pillar (works as wall and can be stood on). If dropped in the air, it falls at the speed of a capsule (in the air, it again works as walls/floor/ceiling). After 5 seconds, it explodes into lines of lava in a cross, each side going out 1/6 the length of Final Destination. If someone touches the explosion, they're hit with 30% damage and sent upward with knockback equal to a charged Pikachu usmash. If anything damages it before the explosion, it explodes with less power. The power depends on how long it sat, it increasing exponentially over time. Bomberman has to wait 3 seconds after the first one is gone before laying another. The bomb treats Bomberman the same as an enemy.

All bombs are twice the size of Young Link's bombs.
Here's mine....

STATS:
Speed- ***
Size- ***
Weight- **
Jump- **
Reach- **
Strength- ***

A- Left-hand jab

AA- Right punch, Left punch

AAA- Strong Uppercut (w/ slight explosion)

B- Drop Bomb (Hold B 2 secs to hold, continuous holding pumps bomb) Only 4 bombs can be placed on the field at once. If B is pressed when maxium bombs are placed, the bombs would detonate simultaneously.

B<>- Bomb Kick/ Soccer Bomb (if a laid bomb is in front of him, Bomberman kicks it forward and it rolls until it hit something. If Bomberman is not in front of a bomb, Bomberman quickly lays a bomb any kicks it while flipping over {like a famous soccer move}. It flies through the air quickly and explodes on contact.)

B\/- Suicide Bomb (Bomberman slams a bomb beneath his feet, quickly flinging him upward and causing slight damage to him. Causes major damage to neighboring enemies)

B^- Bomber Copter (Bomberman bursts upward with propeller spinning above him. He is able to fly around freely for around 10 secs.)

Final Smash- (undecided)

A- Bomberman jumps on the back of Pommy and rides around the stage with increased speed and jumping ability. He can drop as much as 10 bombs at one time and quickly as desired. Pommy is also able to attack opponents (i.e-biting). Duration: 20 secs.

B- Bomberman pumps a legendary Red Bomb to maximum size (around 2x the height of Bowser). Bomberman speed is greatly decreased and cannot jump. He is free to throw the bomb wherever he pleases, the bombs explosion radius affects everyone on the stage. Any player hit with the Bomb is instanly knocked off stage or is immobilized and dizzy (with stars flying around their head as in Bomberman 64)
Napps and Cubelarooso, you guys got 4 minutes or else im going on what you guys already have
 
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