You dindn't answer my question in the conversation, so I'll post here.
He's a lot better than my initial impression suggested.
I only found one item glitch, the Deku Nut leaves him stuck to the ground, with only the head remaining on screen.
The usual PSA gliches (like Snake's Side B and Wario's Neutral B) are not present.
The CSPs don't match the model at all, I love the render you used for them, is there a model of that one available? Not only that, but selecting the green Bomberman in the CSS gives you the purple model, and selecting the purple one freezes the game after choosing a stage.
I can't open 3D models in BrawlVault after updating my PC for some reason, so I can't see what's wrong with the UTilt animation.
Suggested changes:
Increase the UpB vertical distance, that's the biggest problem right now.
Remove the special fall from SideB, similar to how luigi works. I know it can be cancelled, but only once if you have a jump left.
SideB feels good after further testing, but you should change the charging animation in the air a little, it's a 1:1 copy of Luigi's right now, even if it makes sense.
FAir hitbox should be lower, towards the center of Bomberman. It's too high now.
Increase Forward Smash range. If neccesary give him a bomb or something in his animation because his arms look too short.
NeutralB currently is even weaker than Samus' and takes longer to charge. Increase the knockback (not the damage) and make it equal or stronger than Samus'.
Reduce DAir startup duration, and either make it explode on contact with the opponent or meteor them. Maybe both? After that end the move and return Bomberman's his mobility
The rest of the moves that are still using Mario/Luigi's animations will be changed right? Like DownB.
Add more bombs everywhere! He's Bomberman!