This goes out to everyone whining and complaining about how Brawl (and in certain cases Nintendo in general) is somehow attacking the age old establishment of competitive playing.
Simply put: its not.
The way i used to understand it being a 'competitive player' was all about skill, which is why they dont use items. So it seems odd to me, that Brawls evening out of character statistics and removal of various glitches (which to be quite honest, you dont know there are none, just because they removed one thing doesnt mean they didnt add another) is anything but beneficial to competitors.
I mean, if you were truly relying at skill, you would want as little difference between characters as possible. That way your character choice would be purely based on tactics, not on natural character advantages. Plus if all your so called skill was reliant on figuring out how to pull of a glitch, were you really so great? Now, im not denying that many of those glitches required a lot of skill to pull of, but its kinda like beat super mario 64 without getting all the stars (ie. by glitching). sure you can do it, but it doesnt really prove your skill at the game, it proves your skill at cheating the system.
Plus, I hear a lot of people complaining this puts them (meaning 'competitive players') and 'n00bs' on par. Now, to be honest if this is all it takes to reduce you so called elite into beginners, then you were never that skilled to begin with. Im a good player, not upper class but by no means a 'n00b' but i would kick myself if all it took to beat me was a beginner playing marth. The point of balance is to make players rely on something other than knowledge of secrets or special handicaps or bonuses. It makes a good fighter about what it should be: tactics. Its not about memorizing and practicing ridiculous combos (not a brawl trait but one of fighters in general), or learning glitches, or any of that crap.
True skill is winning by virtue of skill, nothing else.
P.s. it only just occured to me to add this, but i know i have only 1 post, i also know ive been reading on these forums for a good while now, so no ad hominem please.
Simply put: its not.
The way i used to understand it being a 'competitive player' was all about skill, which is why they dont use items. So it seems odd to me, that Brawls evening out of character statistics and removal of various glitches (which to be quite honest, you dont know there are none, just because they removed one thing doesnt mean they didnt add another) is anything but beneficial to competitors.
I mean, if you were truly relying at skill, you would want as little difference between characters as possible. That way your character choice would be purely based on tactics, not on natural character advantages. Plus if all your so called skill was reliant on figuring out how to pull of a glitch, were you really so great? Now, im not denying that many of those glitches required a lot of skill to pull of, but its kinda like beat super mario 64 without getting all the stars (ie. by glitching). sure you can do it, but it doesnt really prove your skill at the game, it proves your skill at cheating the system.
Plus, I hear a lot of people complaining this puts them (meaning 'competitive players') and 'n00bs' on par. Now, to be honest if this is all it takes to reduce you so called elite into beginners, then you were never that skilled to begin with. Im a good player, not upper class but by no means a 'n00b' but i would kick myself if all it took to beat me was a beginner playing marth. The point of balance is to make players rely on something other than knowledge of secrets or special handicaps or bonuses. It makes a good fighter about what it should be: tactics. Its not about memorizing and practicing ridiculous combos (not a brawl trait but one of fighters in general), or learning glitches, or any of that crap.
True skill is winning by virtue of skill, nothing else.
P.s. it only just occured to me to add this, but i know i have only 1 post, i also know ive been reading on these forums for a good while now, so no ad hominem please.