Grand Finals vs Excel Zero (Roy) in Puerto Rico, thx this tournament I raised in the Puerto Rico power rankings in PM to get the number 1 spot. I would really appreciate any and all feedback and or comments on my Sonic play as it would greatly help me improve even further.
http://m.youtube.com/watch?v=jU89g8FI-_k
I don't typically do this but I'll give any tips I see that you could improve on. Also I'll be saying these as I watch the video.
- As I'm sure you've figured out don't hang onto the ledge doing nothing, especially vs. an opponent that's close to you, have a decent amount of range on their attacks, or fast. Learn the timing to regrab the ledge perfectly with your DJ and ledgedash onto the stage.
- When opponents are on platform you can SH Up-Air to pressure and then land and do it again or jump, waveland, grab. Using a spinshot (grounded) destroys your advantageous position.
- For Roy always be ready to DI his forward throw down and away.
- Instead of dash attack you might want to use Side B more, especially since you can wavedash out of it into more followups.
- Be careful when using Up-B to Dair, especially if you don't reverse your Up-B so you face the opposite direction you were originally facing (Typically facing the opponent). When doing this try stalling your Dair until your opponent throws out their attack they expect you to fly into. You can also reverse your Up-B so you get to the ground away from them and the spring covers you. When stalling just drift towards the ledge or a platform until it's close enough or you're safe and then dair to get to the ground quickly. If you don't get the stage then take the ledge.
- When edgeguarding (Roy at least) if he's close to the stage and higher than the ledge don't try to use the spring to gimp him, use your normal attacks. Also you can edgehog if you time correctly (this can be hard because Roy can go sideways or wait until he's more under the ledge). Basically don't always go for the spring gimp, sometimes you're giving your opponent the ledge for free which is bad especially against someone like Roy who has a fairly abusable recovery.
- I'm not completely sure about this but vs. Roy I think you should take him to a stage with big blast zones since like Dreamland so you can gimp him to kill him (only works if you're gimping him). Roy usually will be getting outright kills anyway and you should be able to carry him off the stage with things like D-Throw tech chases or Up-Throw combos.
- If Roy is coming from below you can let go of the ledge and Nair (don't fast fall). Just make sure you're ready to tech if you get hit. If he's coming from more to the side you can try the same thing but drift more away from the stage.
- Be careful when using spinshot to recover, you can use Side B (make sure you get the one that stalls you in air) and then jump out of it so you have less of a commitment. You can also use Neutral B and tap A (blast attack) which will instantly send you forward as if you had no target. The blast attack can be used to combo too.
- Vs. Falco you should know his recovery better and what he can do. 14:35 you had a free edgehog. 14:55 is another example, he could've either went up (which he did) or went right at you. If he went right at you roll if he went up then just ledgehog.
- For comboing out of Up Throw you can do any aerial. If they're near the ledge you can go for the spike hitbox of the dair. If they're onstage you can do fair carryoff, make sure your opponent is in front and above of you when you're doing it though.
- When D-Throw tech chasing try not to dash too far away from your opponent, just get out of their get up attack range and wait there.