• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Important Bidou Tech

GusTurbo

Smash Cadet
Joined
Aug 19, 2015
Messages
34
Location
Indianapolis
NNID
GusTurbo

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
So I am back from a tournament, I met one guy who used bidou pretty well.
He lacked fundamentals as he played pretty repetitive and didn't get as many reads despite falling on the same trick, but bidou alone made amazing things, the movement freedom bidou provides is so much it becomes a new, quicker and safer spacing option, makes the opponent whiff and the punish window is bigger with that.
At this point I'm pretty confident that a top-level player mastering this will make more than just a splash in the scene.
:196:
 

Matt11111

Semi-Casual Modest Scrub
Joined
May 15, 2016
Messages
292
Location
NYC
NNID
Mat11111
I feel like the best people to pick Bidou up are the people who have never played Smash before. You could introduce them to Bidou, and they would get good with that control scheme.
 

Machii

Smash Apprentice
Joined
Dec 7, 2014
Messages
90
I feel like the best people to pick Bidou up are the people who have never played Smash before. You could introduce them to Bidou, and they would get good with that control scheme.
A lot of people make that suggestion but from my experience anyone can pick it up in a months time of practice. What is required is a good controller. I forget the company but they make gamecube controllers that register as pro-controllers, complete with both Z shoulders.
 

Matt11111

Semi-Casual Modest Scrub
Joined
May 15, 2016
Messages
292
Location
NYC
NNID
Mat11111
A lot of people make that suggestion but from my experience anyone can pick it up in a months time of practice. What is required is a good controller. I forget the company but they make gamecube controllers that register as pro-controllers, complete with both Z shoulders.
The ProCube controller? I've heard of it, but I'm not sure who made it either.
 

killerwaffles05

Smash Rookie
Joined
Jun 23, 2016
Messages
11
Location
norcal
Im pretty new to the smash scene and this concept of play is really interesting to me im just curious what are your thoughts on the bidou play style? also if you guys have any tips that would be great as well.
 

GusTurbo

Smash Cadet
Joined
Aug 19, 2015
Messages
34
Location
Indianapolis
NNID
GusTurbo
I have fully integrated it into my play as ZSS, and I would say that the downsides do not outweigh the upsides. I think it's worth trying, but the key is to make sure you understand fundamentals first. It won't automatically make you better.

Here's a technique that is possible without bidou, but is easier with it:

 
Last edited:

GusTurbo

Smash Cadet
Joined
Aug 19, 2015
Messages
34
Location
Indianapolis
NNID
GusTurbo
ESAM recently picked up bidou, for Pikachu. He's been streaming bidou practice over the last week. Seems like Pikachu gets some real benefits from bidou:

 

Chief Hotsuin

Smash Journeyman
Joined
Oct 11, 2015
Messages
262
Location
Newark, California
NNID
Blue-Rob
3DS FC
3411-3937-1436
There are so many instances in a match where l see two players so close to each other that they're practically kissing and the defender in the situation will generally roll away. Pivot-pending, of course, wouldn't Bidou PPs give you the ability to safely escape this situation? Like, just PP back and jab or whatever your character uses to poke and you're more or less safe. Using it out of shield sounds like a good move, too. Has this already been discussed and people aren't comfortable with it or am l onto something? This type of movement makes me feel so safe, sometimes.
 

lmntolp

Smash Apprentice
Joined
Jul 28, 2008
Messages
190
Location
Maryland
ESAM recently picked up bidou, for Pikachu. He's been streaming bidou practice over the last week. Seems like Pikachu gets some real benefits from bidou:
Wow, this is great to hear as a Pikachu main and bidou user. First Captain L and now ESAM. The video basically mirrors the benefits I've been seeing for Pikachu, but I've yet to try that approaching dtilt.

There are so many instances in a match where l see two players so close to each other that they're practically kissing and the defender in the situation will generally roll away. Pivot-pending, of course, wouldn't Bidou PPs give you the ability to safely escape this situation? Like, just PP back and jab or whatever your character uses to poke and you're more or less safe. Using it out of shield sounds like a good move, too. Has this already been discussed and people aren't comfortable with it or am l onto something? This type of movement makes me feel so safe, sometimes.
You can't PP recklessly because it has a set duration before you can act and a small distance traveled. If you are point blank range, there are many moves that can hit you regardless of whether you PP back or not, like a dash attack or fsmash. I would prefer to use PP to get from barely in range to barely out of range, which is pretty situational. Out of shield, PP is at least 7 frames slower than a roll or spotdodge because you drop shield for it.
 

MagnumMuskox

Smash Cadet
Joined
Mar 30, 2016
Messages
38
I would prefer to use PP to get from barely in range to barely out of range, which is pretty situational.
I like to PP crouch -> instant Dash attack (right stick forward, attack). But you have to know your opponent's spacing REALLY well.
 

Chief Hotsuin

Smash Journeyman
Joined
Oct 11, 2015
Messages
262
Location
Newark, California
NNID
Blue-Rob
3DS FC
3411-3937-1436
Out of shield, PP is at least 7 frames slower than a roll or spotdodge because you drop shield for it.
Yeah, you're right. l was poking around and it's also kinda inconsistent if you're under pressure. That's the who argument over not using it period, though, so...

How about just indirect pressure, like player positioning? l see a lot of back rolls just when the opponent's kinda close, but it looks like there isn't much they can do to attack that can't be reacted to. For example: https://www.youtube.com/watch?v=FnU0mZD6hk8 at 1:55, Reflex pokes with a dtilt, and Abadango rolls back. In that situation, why wouldn't a PP back work?
 
Last edited:

lmntolp

Smash Apprentice
Joined
Jul 28, 2008
Messages
190
Location
Maryland
Yeah, you're right. l was poking around and it's also kinda inconsistent if you're under pressure. That's the who argument over not using it period, though, so...

How about just indirect pressure, like player positioning? l see a lot of back rolls just when the opponent's kinda close, but it looks like there isn't much they can do to attack that can't be reacted to. For example: https://www.youtube.com/watch?v=FnU0mZD6hk8 at 1:55, Reflex pokes with a dtilt, and Abadango rolls back. In that situation, why wouldn't a PP back work?
Yea that roll backwards was worse than PP if Abadango knew there would be a grab, but if you think that way, a dodge would've been optimal, and Abadango did get the punish in the end. If Abadango did PP a lot in the match, Reflex could've learned and just ran forward more or used a dash attack, so you never know.

If you're saying people should use PP more than 0% of the time, then yes I agree they aren't doing it enough. I think it's hard to subconsciously make that precise input and decision in a tournament without bidou. The penalty for messing up a PP is very bad, because you'll dashdance in place or towards the opponent lol. With bidou I can see people not missing PP even under pressure, so then it's much easier to use it on reaction/instinct.
 

Chief Hotsuin

Smash Journeyman
Joined
Oct 11, 2015
Messages
262
Location
Newark, California
NNID
Blue-Rob
3DS FC
3411-3937-1436
Yea that roll backwards was worse than PP if Abadango knew there would be a grab, but if you think that way, a dodge would've been optimal, and Abadango did get the punish in the end. If Abadango did PP a lot in the match, Reflex could've learned and just ran forward more or used a dash attack, so you never know.

If you're saying people should use PP more than 0% of the time, then yes I agree they aren't doing it enough. I think it's hard to subconsciously make that precise input and decision in a tournament without bidou. The penalty for messing up a PP is very bad, because you'll dashdance in place or towards the opponent lol. With bidou I can see people not missing PP even under pressure, so then it's much easier to use it on reaction/instinct.
But it's still something. Another option to use is another option the opponent has to adapt to. And l've honestly flubbed Bidou PPs against my friends before, so.....

BUT IT'S STILL SOMETHING
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Apparently me last week.
I'm tending towards threads focused on mechanics as 'important' over 'meta' which trends towards discussions/analysing/somewhat subjective.

I probably need new thread tags~
 

GusTurbo

Smash Cadet
Joined
Aug 19, 2015
Messages
34
Location
Indianapolis
NNID
GusTurbo
Ah, I see. The real test of bidou's viability will be ESAM at EVO. I think we are still in a "wait and see" period.
 

Horseketchup

Smash Cadet
Joined
Aug 14, 2015
Messages
74
Wait so was ESAM using bidou at Xanadu this week? I heard he picked it up but wasn't sure if it was tournament ready or anything.
 

Machii

Smash Apprentice
Joined
Dec 7, 2014
Messages
90
Wait so was ESAM using bidou at Xanadu this week? I heard he picked it up but wasn't sure if it was tournament ready or anything.
Judging from the video linked, his Bidou looks developed enough to implement in a competitive setting. The only reason he wouldn't is if Tournaments ban wireless controllers. ESAM might be able to use Bidou on a standard GC controller, but I wouldn't bet on it.
 

Glitchy_

Smash Apprentice
Joined
Feb 18, 2016
Messages
135
Location
Austria
NNID
Nintend0pr0

Any thoughts on why I can move?
I thought the input was only 1 Frame long...
 

Glitchy_

Smash Apprentice
Joined
Feb 18, 2016
Messages
135
Location
Austria
NNID
Nintend0pr0
Umm. While that's basically no movement, l guess it's because it's still a directional input, and it probably reads as the lightest possible movement in the air?
The thing that disturbs me is that I thought
1. This input is only 1 frame long
2. 1 frame inputs do not affect the movement in the air.
 

Chief Hotsuin

Smash Journeyman
Joined
Oct 11, 2015
Messages
262
Location
Newark, California
NNID
Blue-Rob
3DS FC
3411-3937-1436
So, you've tried doing single frame inputs on a control stick and succeeded (Who knows, you might've and l'm just being rude)? And l thought a directional input in the air just started a motion and the momentum would carry you?
 

GusTurbo

Smash Cadet
Joined
Aug 19, 2015
Messages
34
Location
Indianapolis
NNID
GusTurbo
Judging from the video linked, his Bidou looks developed enough to implement in a competitive setting. The only reason he wouldn't is if Tournaments ban wireless controllers. ESAM might be able to use Bidou on a standard GC controller, but I wouldn't bet on it.
He uses GC controller, as do most people who have been seriously integrating it into their play. There's a big misconception that a pro controller is somehow necessary.
 

Chief Hotsuin

Smash Journeyman
Joined
Oct 11, 2015
Messages
262
Location
Newark, California
NNID
Blue-Rob
3DS FC
3411-3937-1436
He uses GC controller, as do most people who have been seriously integrating it into their play. There's a big misconception that a pro controller is somehow necessary.
All you need is a second stick (or the d-pad, maybe????), a button you don't mind holding down, and room for the other buttons.
 
Last edited:

Glitchy_

Smash Apprentice
Joined
Feb 18, 2016
Messages
135
Location
Austria
NNID
Nintend0pr0
So, you've tried doing single frame inputs on a control stick and succeeded (Who knows, you might've and l'm just being rude)? And l thought a directional input in the air just started a motion and the momentum would carry you?
I used the Right stick for the input.
 

Machii

Smash Apprentice
Joined
Dec 7, 2014
Messages
90
He uses GC controller, as do most people who have been seriously integrating it into their play. There's a big misconception that a pro controller is somehow necessary.
Because if you want to truly implement Bidou into every option, the fourth shoulder button makes it much smoother. The best comparison I can give is having to move your thumb from an aerial tilt with c-stick to the a - y buttons within a single frame in order for you aerial to execute. Of course that would never be possible, but that is the precision that Bidou demands. Using a GCC you would HAVE to forfeit either shielding, attacking, or jumping from your Bidou; unless you claw grip, but claw grip...
 

lmntolp

Smash Apprentice
Joined
Jul 28, 2008
Messages
190
Location
Maryland
Because if you want to truly implement Bidou into every option, the fourth shoulder button makes it much smoother. The best comparison I can give is having to move your thumb from an aerial tilt with c-stick to the a - y buttons within a single frame in order for you aerial to execute. Of course that would never be possible, but that is the precision that Bidou demands. Using a GCC you would HAVE to forfeit either shielding, attacking, or jumping from your Bidou; unless you claw grip, but claw grip...
If you use Tap Jump, you don't have to worry about sacrificing those options, and you don't need claw grip. Plus holding R-stick disables Tap Jump and cancels full hops into short hops when bidou is on, so there are fewer downsides to Tap Jump than you might think.

Also, bidou tech isn't all or nothing, and some techs aren't enough of an improvement to warrant a pro player switching controllers and losing tourneys because of it. That's up to the player to decide which techs they need. ESAM said the biggest reason he's using bidou is for easier uthrow -> thunder kills, which he can do with GCC.
 

I speak Spanish too

Smash Journeyman
Joined
May 25, 2015
Messages
243
I don't know if any of heard of the smashbox, but I believe it can really take this game to another level. I think this will actually get people to use bidou and it looks really good. We should really discuss this
 

GusTurbo

Smash Cadet
Joined
Aug 19, 2015
Messages
34
Location
Indianapolis
NNID
GusTurbo
I hope it doesn't take off. It's too big and clunky. I would rather be non-optimal than play with that unwieldy thing.
 

I speak Spanish too

Smash Journeyman
Joined
May 25, 2015
Messages
243
I am definitely open to using it, and very excited to try it. I feel like this can actually make bidou much more practical, and as a result more widespread in the community.
 

GusTurbo

Smash Cadet
Joined
Aug 19, 2015
Messages
34
Location
Indianapolis
NNID
GusTurbo
I don't really see how it would help with bidou, and I don't understand the argument that it would make bidou more prevalent.
 

lmntolp

Smash Apprentice
Joined
Jul 28, 2008
Messages
190
Location
Maryland
I don't think 4 buttons is sufficient for many moves, like quick attack, PK thunder, anything that requires odd angles :(
 

Machii

Smash Apprentice
Joined
Dec 7, 2014
Messages
90
If you use Tap Jump, you don't have to worry about sacrificing those options, and you don't need claw grip.
I forgot about tap jump. I havn't used tap jump in years. Does iit cancel momentum?
 

lmntolp

Smash Apprentice
Joined
Jul 28, 2008
Messages
190
Location
Maryland
I forgot about tap jump. I havn't used tap jump in years. Does iit cancel momentum?
If you tap a diagonal direction, you can jump forwards or backwards just like with a button, so I think the properties are pretty similar. Or you can do a quick quarter circle from up to side. I still use Y to jump as well for a number of things, especially SH dair and FH nair, so the option is there.
 

lmntolp

Smash Apprentice
Joined
Jul 28, 2008
Messages
190
Location
Maryland
Does Bidou help with frame cancel aerials? I know during bidou you can fastfall anytime during your aerial so maybe this can help more characters frame cancel their aerials.
https://gfycat.com/search/bidou/detail/BlushingSnarlingGemsbok
https://gfycat.com/search/bidou/detail/DependentGlassDeermouse
Bidou wouldn't make frame cancelled aerials easier. It's just a matter of landing at exactly the right time.

What Bidou does let you do is fastfall while holding left/right, so you can move a tiny bit more during fastfall compared to tilt stick.
 

MagnumMuskox

Smash Cadet
Joined
Mar 30, 2016
Messages
38
I hope it doesn't take off. It's too big and clunky. I would rather be non-optimal than play with that unwieldy thing.
Why? If something can help you get to the top, even if it's just helping a little bit, shouldn't you use it?
 

Glitchy_

Smash Apprentice
Joined
Feb 18, 2016
Messages
135
Location
Austria
NNID
Nintend0pr0
If you use Tap Jump, you don't have to worry about sacrificing those options, and you don't need claw grip. Plus holding R-stick disables Tap Jump and cancels full hops into short hops when bidou is on, so there are fewer downsides to Tap Jump than you might think.

Also, bidou tech isn't all or nothing, and some techs aren't enough of an improvement to warrant a pro player switching controllers and losing tourneys because of it. That's up to the player to decide which techs they need. ESAM said the biggest reason he's using bidou is for easier uthrow -> thunder kills, which he can do with GCC.
Zero however seemed pretty sure it would make a large inpact once mastered (because easier/ more relieable frame-perfect inpuuts)
 
Top Bottom