Toby.
Smash Master
Quick to start, yeah. But I'm more concerned with the ending.
I'm all for saying its a good kill move, but a move being safe means its hard to punish. Ivysaurs tackle is super easy to punish as long as you shield.
Regarding your questions:
Squirtles withdraw is useful for momentum canceling, but unless you are high up its best to end it prior to reaching the stage. As bestiarius mentioned, if you get hit whilst in the shell that could spell the end. If you intend of withdrawing on to the stage as a surprise or for some other reason, make sure you save your second jump so you have a chance of recovering if you get hit off.
Vinewhip is good for KOs. It's also obvious, so you have to trick your opponent into getting hit by it. Still, it has good knockback.
If its possible to razor leaf the person holding the edge or hit them with an aerial, always do so to give yourself a chance of vinewhipping the stage. If its impossible for you to return, try and SS vinewhip them for a stagespike, but since thats incredible easy to avoid, not to mention obvious, only poor players will get hit. Still, you might as well try![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Ivysaurs fsmash is pretty decent. It has great range, but has pretty bad startup time. This makes it somewhat hard to land. You want to be using this move rarely so that you still have the element of surprise. Otherwise they'll just shield it and punish you.
Hydroplaning is useful. You can view it an other pokemon trainer tricksies >here<. There are a lot of applications for squirtles pivot mechanics, but its a pretty long and complicated topic.
If you want to add me on msn or something I can give you the run down![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I'm all for saying its a good kill move, but a move being safe means its hard to punish. Ivysaurs tackle is super easy to punish as long as you shield.
Regarding your questions:
Squirtles withdraw is useful for momentum canceling, but unless you are high up its best to end it prior to reaching the stage. As bestiarius mentioned, if you get hit whilst in the shell that could spell the end. If you intend of withdrawing on to the stage as a surprise or for some other reason, make sure you save your second jump so you have a chance of recovering if you get hit off.
Vinewhip is good for KOs. It's also obvious, so you have to trick your opponent into getting hit by it. Still, it has good knockback.
If its possible to razor leaf the person holding the edge or hit them with an aerial, always do so to give yourself a chance of vinewhipping the stage. If its impossible for you to return, try and SS vinewhip them for a stagespike, but since thats incredible easy to avoid, not to mention obvious, only poor players will get hit. Still, you might as well try
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Ivysaurs fsmash is pretty decent. It has great range, but has pretty bad startup time. This makes it somewhat hard to land. You want to be using this move rarely so that you still have the element of surprise. Otherwise they'll just shield it and punish you.
Hydroplaning is useful. You can view it an other pokemon trainer tricksies >here<. There are a lot of applications for squirtles pivot mechanics, but its a pretty long and complicated topic.
If you want to add me on msn or something I can give you the run down