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Which direction do you SDI to get out? I think I've managed it going away from her once, but I'm pretty sure it's only because she held it long enough to start being pushed back too.I'd say bayonetta doesn't have a great jab, it doesn't combo for nearly as much as her basic BnBs, is frame 9, and is SDIable. People aren't doing it yet, but you can escape her rapid jab with decent consistency. It does have high damage and range though.
Especially when his utilt has similar range, while also being faster and killing sooner.I'm pretty sure Diddy has the second weakest upsmash in the game, it has decent range and it's fairly quick to come out but is it one of the best up-smashes? Nah.
I assume you mean a faster FAF? Because Usmash comes out faster than Utilt for some reason.Especially when his utilt has similar range, while also being faster and killing sooner.
Decent range is underplaying it. It combos from dtilt which makes it very good. Although probably not one of the best upsmashesI'm pretty sure Diddy has the second weakest upsmash in the game, it has decent range and it's fairly quick to come out but is it one of the best up-smashes? Nah.
lolNeutral special: Kirby inhale, it's everything
Sheik/ZSS's kills, can be comboed into, and gives them a very good disadvantage state. Witch Time is...well, Witch Time.Down special: limit break charge, turns cloud from an already great character to an unstoppable monster
Better than Sonic's?Side special: shadow sneak, hitstun canceling
but inhale means Kirby has every charge shot and he also does have a few ways to combo into inhale, like fthrow->ff uair->inhalelol
Kirby has to get the inhale first to be everything.
Basically every charge shot character + Sheik and Wario definitely have better Neutral Bs than Kirby.
Sheik/ZSS's kills, can be comboed into, and gives them a very good disadvantage state. Witch Time is...well, Witch Time.
Better than Sonic's?
I think the main reason why it is so good is the fact that it goes extremely well with M2's aerial mobility (main reason why it combos into itself). It is pretty much like Ness' Fair, but one that can kill. Amazing Fair nevertheless.'s forward air should be on this list.
Combos into itself, kills at high percentages, minimal landing lag and safe on shield... outright awesome move.
Well I mean, its definitely not meant for escaping an uptilt chain it's more of a keep yourself alive kind of move because it allows you to escape a lot of characters best finishers, sheik for instance doesn't even have access to her 50/50 because of itLol Shadow Sneak
The move is good, covers rolls and spotdodges well, kills decently early, is a decent edgeguarding move and is good recovery.
The hitstun cancel helps but is only relevant in a few MUs (Robin, ZSS, MK and Bayonetta specifically) since the endlag is big enough that using it to get out of an Up-Tilt chain without a platform above is just going to get you punished harder.
It's a great multi-use move, but not the best side special in the game, not nearly close to it.
Characters with a better side-B than greninja: (limit)(borderline)(debatable)Well I mean, its definitely not meant for escaping an uptilt chain it's more of a keep yourself alive kind of move because it allows you to escape a log of characters best finishers, sheik for instance doesn't even have access to her 50/50 because of it
Aside from that, what's actually better than it as a side special with as much utility? Sonics side special is good for mix-ups yes but you can use any sex kick or fast jab to beat it out and maybe punish him for using it. Corrin is the only one I can think of that might actually be better than it
*cough* Swordfighter's Chakram *cough*Characters with a better side-B than greninja: (limit)(borderline)(debatable)
The move is good because it triggers whether or not it hits anything, and walls characters who can't get around it effectively (heavies, mostly). Arcfire leads into Levin Uair/Fair/(Bair?), all of which kill at the same percent or earlier than Fire jab. The great thing about jab is that it's fast and kills at decent percents, not that it kills particularly early. The tome respawns after ten seconds anyways, and meanwhile you get an item that kills and does 18% to play with.Robin's isn't great because you can just run out of it and lose a kill move in jab at the same time which kinda ruins the entire move.
They still have more utility than Shadow Sneak.Sonics and koopalings are both kinda in the same situation, fast and good for mix-ups but they are beaten out by any sort of fast multijab, sex kicks, and certain projectiles
...Bombs and Boomerang are completely different.Toon links and villagers are both great projectiles but they're still only another projectile that's outclassed by another projectile they have
but they don'tThey still have more utility than Shadow Sneak
yeah but bombs are still way more useful than Boomarang and the Boomarang is only good because it goes great with his entire moveset, like imagine if lucario had a Boomarang instead of force Palm, he loses a major kill move for what? A slow projectile with barely any follow ups from up close that does 8%...Bombs and Boomarang are completely different
For perspective, it has the same knockback as Ike's Uair except it's F7 and only does 1% less damage.Speaking of, I'd also suggest Corrin's up air. It's fast, has a wide swing and is a great vertical KO move especially on stages with lower ceilings.
It does have a slightly worse angle at 70 degrees to Ike's 80, though. Still a good move, though.For perspective, it has the same knockback as Ike's Uair except it's F7 and only does 1% less damage.
Never.When is this going to be updated?