Chandeelure
Bandana Brigade Captain
It's funny how Palutena is one of the best in a lot of attacks, but she still is pretty bad.
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She's not that bad. Ganondorf is the king of having tons of individually great moves without being a particularly good character, mainly because of his bad mobility specs and the fact that he's got some gaping holes in his kit. Also, Ganondorf's Dash Attack is a move that needs to be mentioned as one of the better Dash Attacks, as it does a lot of damage and sets up nicely for followups.It's funny how Palutena is one of the best in a lot of attacks, but she still is pretty bad.
I disagree, the only one he could potentially be removed from right now is bair. Meanwhile, he could be added to fsmash (has as much range as Ike, kills earlier than most angled downwards, does 20% damage). The reason he's in so many categories is because I know the character well, so I immediately knew where to and where not to put him. The only way he will be kicked out of certain groups is if there are 5 characters who have a better jab, uair or dair for example. Currently, I would not be able to list that many, but I'm not saying this is impossible.I disagree with a lot of them being top 5 (Falcon is way overrated), so here are some of my additions, whether it exceeds the 5 limit or not
Oh yeah, Megaman's lemons are great. Especially with a slow approaching walk, or rhythmic hops.Falcons Jab is good, but Mega Man's is far superior. It is his bread and butter move.
It is so good that it also replaces his Ftilt and Nair
Nair is very good and it might actually deserve to be on here as it has the most range out of all the other nair's accept for maybe shulk's. It also combos harder than most of the other nair's.Nair:
Uair:
Dsmash:
Zair:
Mac also has a frame 1 jab, but ZSS gets very little reward for hitting it; 6 damage vs Mac's 12/12+ or Falcon's 9/12+ and can't connect them into a grab like Falcon and Luigi. Speaking of Luigi, I think he deserves to be above Palutena as well. I'll put ZSS for 5th though, since it's definitely one of the best.ZSS's jab comes out on frame one, making it the fastest move in the game. I think it deserves a spot, at least above Palutena
Why wouldn't you?I'm contemplating putting Mii customs there
It's questionable whether Miis will be relevant or not with their viability being dependent on rulesets, unfortunately so.Why wouldn't you?
I raise you Kirby's Pivot Grab.Pivot grab:
I'll make sure to do that after the initial list/rankings is a bit more complete.Gonna be frank I think this tiering is useless unless you use it to say the strongest threats to look out for from a specific move, and for that to really be useful you'd have to provide a sentence for each move.
Eg. "Falcon's Dash grab has an impeccable slide to increase enemy displacement, and mixed with his top-of-the-line speed, great effective range".
Then someone can quickly go "Hey this guy has one of the best X in the game? Because of this? Going to keep that in mind". Same with the recovery thread but it has tons of explanations in its change log so it is informative.
I raise you Bowser'sI raise you Kirby's Pivot Grab.
Jab and Bombs are definitely among the best in the game.'s Jab 1, Dsmash, Nair, Bair, tilts and bombs are all amazing. Just saying. If you have any doubts then just ask me what's up.
What? There are five 10f FSmashes in the game:Marth's and Lucina's fsmashes were a lot weaker than I remembered so they're out
No Pikachu Nair? Or Pac-Man Nair?Nair:
Jiggly's Bair is stronger than all of those except Gannondorf's.Bair:
Lucario's Pummel is much much faster, and gets bonus damage from Aura. Very low damage without Aura though, but its worth considering.Pummel:
By KO percentages it is Lucario, Rob, and Toon Link in that order.Uthrow:
By KO percentages, it is Wii Fit trainer, Bowser, Wario in that order.Fthrow:
By KO Percentages it is Ness, Villiager, Wii Fit Trainer, Mario, then a whole bunch tied for 5th place.Bthrow:
I could still agree on Marth's fsmash being among the top 5 in the game, but I don't think it's as clear as you do. It has to be tippered to be any good meaning that despite its quick startup, you often won't have enough time to space it properly and have to resort to another option. Additionally, it has a ton of afterlag.What? There are five 10f FSmashes in the game:
1. Samus
2. Marth
3. Lucina
4. Pit
5. Dark Pit
Of these, Marth's is the strongest. Tipper-Marth FSmash is the 3rd strongest FSmash in the game (KOing later than only King Dedede and Bowser), while simultaneously being tied for the fastest FSmash. Yes, Tipper Marth FSmash KOs earlier than Ike's and Gannon's FSmashes.
Tipper-Marth FSmash is the most threatening aspect of the character, KOing at absurdly low percentages at speeds you cannot imagine.
Lucina has the 2nd strongest 10f FSmash, but its KO potential is more reasonable. Probably not a "best in the game", so I'm fine with it off the list. Still, its a major threat, and has more range, speed, and knockback than wtf Luigi's FSmash.
Capt. Falcon's FSmash is a bit slow to be on the top-list IMO as well, especially since it is only a bit stronger than Lucina's. Heck, LittleMac's FSmash is much faster than Capt. Falcon's, while delivering more KO potential and nasty super-armor frames.
Robin kills a lot earlier than Puff, and Falcon kills slightly earlier while having less landing lag and a lingering hitbox. ZSS and Puff kill at around the same %. DK's bair kills a fair bit later than any of those but has much more reach and can be used twice in a single shorthop, making it great for approaching and for offstage kills.Jiggly's Bair is stronger than all of those except Gannondorf's.
And while its a bit slower than C. Falcon / Gannondorf's Bair, Jiggly also has 5 jumps, making it easier to use that crazy-strong Bair offstage for an early kill.
Jiggly's Bair is stronger than a lot of character's FSmashes...
Luigi's NAir does 12% and KOs at 165%, Pac-Man's does 10% and KOs at 186%, Pikachu's does 8% and kills at 193%. Luigi's kills closer to the ceiling while Pac's and Pika's doss better closer to the sides. Not very comparable IMO.No Pikachu Nair? Or Pac-Man Nair?
Pikachu / Pac-Man Nairs are basically the same. But otherwise, they're like Luigi's Nair, except superior in every way you can possibly imagine. Higher damage, KOs earlier, better gimping angle, and also come out at 3f (faster than Fox, Ness, and ZSS Nairs)
Pacman has a slight damage advantage over Pikachu's (8.5% vs 10%). So the tiebreaker goes to PacMan for best Nair IMO, Pikachu for 2nd best Nair.
Nairs are used very differently though. Speed / Strength is not the only thing. Rob's and Charizard's Nairs are exceptionally good at controlling space with big hitboxes. But if you're going purely on a speed / power list (OOS Nair), Pikachu and Pac-Man are straight up the best.
Both Mario and Lucario gave to be at 171% for Luke's UThrow to kill (and Mario has to be over 250% for the throw to kill if Lucario is at 75%). ROB's does the trick at 143%, Toon Link's at 187%, Link's at 173%, Marth's at 179%, and Sonic's at 196%. Next!(UThrow) By KO percentages it is Lucario, Rob, and Toon Link in that order.
This one's a bit tricky to test but this'll be close. Bowser's kills at 197%, WFT's at 256%, Zelda's at 257%, Pit's at 204%, Wario's at 206%, and Sonic's at 187%. Done from the center of FD, in actual matches it'll be lower if closer to the ledge with the exception of Sonic's whose FThrow mainly launches vertically.(FThrow) By KO percentages, it is Wii Fit trainer, Bowser, Wario in that order.
Ness's kills at 125%, Villager's at 154%, WFT's at 234%, Mario's at 192%, Sonic's at 171%, DK's at 186%, Falcon's at 205%, and Toon Link's at 168%. Sonic's is deceptive, he does a back flip to bring the opponent closer to the blastline before he throws.(BThrow) By KO Percentages it is Ness, Villiager, Wii Fit Trainer, Mario, then a whole bunch tied for 5th place.
Interesting. I was pretty sure there were some mistakes with Thinkamans KO % list, but there are more than I thought. Good to have that pointed out.Ness's kills at 125%, Villager's at 154%, WFT's at 234%, Mario's at 192%, Sonic's at 171%, DK's at 186%, Falcon's at 205%, and Toon Link's at 168%.
I haven't looked too closely at the list but from what I can see the biggest problems are in the throws. It's also possible that it overlooks any prior hits on the move and only takes into account the final hit when extra damage would have made the move KO earlier.Interesting. I was pretty sure there were some mistakes with Thinkamans KO % list, but there are more than I thought. Good to have that pointed out.
Does anyone have a good Uthrow in this game? Most of them just don't seem useful at all in Brawl/Smash 4 physics, with Dthrows usually being better for followups and F/Bthrows being better for positioning.Uthrow: no idea
R.O.B's U-throw is a pretty good kill move, it usually kills at around 120%.Does anyone have a good Uthrow in this game? Most of them just don't seem useful at all in Brawl/Smash 4 physics, with Dthrows usually being better for followups and F/Bthrows being better for positioning.
Because Link's bombs are amazing for conversions, mindgames, pressure and spacing.DownB: Why is there?