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Nvm, I don't feel like getting into this ridiculous debate again.
Nvm, I don't feel like getting into this ridiculous debate again.
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As for teams you might be right, for singles it's a totally different story. If Jigglypuff misses a rest, against most characters it means her death. That doesn't happen with wobbling.Rest is basicly the same move , AND wins tourneys(in NTSC, where Fox and Shiek has earlier "guarantied" kills), not to mention is so effective it even works like the best move in teams...
If ICs miss a grab and Fox is using shine EXACTLY IN THAT MOMENT then yes, Nana risks death. In every other situation risks aren't nearly as big.If IC misses a grab(by for example, a fox hitting with shine frame 1-5 of before the grab "hits", no matter the % ICs is on, Nana always get the risk of getting KO'd, or the player will have to save her by going for risks.
Both attacks require setup, it´s easier to setup a rest(combos into it, hits on 1st frame, pressure until breaking shield with it+more) then a grab(hits on frame 6 if I remember right), against competent players.
You're right, back toRead my post again^
Answer?Stop being such a little *****, Luma, and respond to my last post. At this point you're just selecting points you can argue against, and doing poorly at even that. You're wrong about the circlerunning matter for instance, unlike stuff like ledgegrabbing it can't be clearly defined and therefor can't be banned.
My original point that there's too many floaties' stages also still stands, I've already disproven your arguments. So either come up with a better reasoning or change the **** list.
Literally EVERYONE besides you that's posted regarding this matter up till now is against your stage list(and seems to be for neutrals only even). Not only that, but you can't even argue back and you still won't listen? I honestly can't believe anyone could be this dense. I didn't think it was possible, but it seems you've managed to make me lose faith in humanity even more. Good job!
Danke schön.![]()
I personally didn't notice till someone brought it up. Regardless of what you intend to do the excuse of the host being busy doesn't make sense to me. Chaning a stage ruleset only requires the editing of some lines in a post. It's not like we're asking to make new pools by scratch, ya 'know?just talk as much as you want, i srsly could not care less at this point
as i said i wont change anything regarding the stagelist, but if you really have problems with it, why wait till the host got like 100 things to do and not like 1-2 months ago?
It wasn't pointless, I simply didn't want to continue the discussion.Amsah stop doing pointless posts if you know you're gonna edit them anywaypeople need to think before posting!
The fact that nobody is supporting this ruleset apart from you should already be enough (at least I don't remember anyone supporting it, I might as well be wrong).aldwyn: so far i dont see any valid arguments for changing anything and what remen wants are some arguments why i got this stagepool
Both lists work pretty ok. The first one has got way too many stages and some of them really shouldn't be added IMO (Jungle Japes and Green Greens in particular). The Italian ruleset has got many stages as well, however we kinda solved it by adding 2 stage bans.Well in my opinion it's not even cool to have YS in the random stage pool because I'm a Peach-Main - Foxes, Falcos, Marths & Sheiks can be serious problems in this case. The same thing with PS - not a cool peach stage.
I would prefer to play it as I used to play it in the past:
Random: FD, YS, PS, FoD & DL64 (instead of FoD I don't like any of these stages but I learned to play it like this)
CP: Corneria, MC, KJ64, RC, Brinstar, JJ, PF & GG
Please don't call the german smashers "random friends of mine" that's just not the truth.
If someone comes up with a stagepool + describtions I'll think about this.
At the moment it's just like this:
Random: FD, BF, YS, PS, DL64 (should be clear)
CP:
FoD (higher frame for Floaties, if you can handle the platforms cool for Spacies as well, though ~ kinda neutral)
KJ64 (cool for a campy fox, cool for floaties too because of high frame)
RC (cool for a campy fox, cool for CF because of the much space)
Brinstar (cool for floaties)
MC (cool for floaties & especially peach - okay for spacies (less space is good for pressure imo) anti-sheik stage (though ^^))
If I think about the Fastfaller's & Marth's advantage on the neutrals/randoms (instead of DL64) imo this Stagepool is really fair.
Correct me if I totally failed ^^
My opinion on the counterpick stages:
FoD - Pretty much neutral
KJ64 - Sorta neutral, doesn't really heavily favor anyone imo
RC - Good for fast characters like spacies and Falcon
Brinstar - Really good for floaties
MC - Good for floaties, not that good for fastfallers. Combination of no platforms and little space is bad for them(they get easily combo'd/chainthrown and gimped) and the road ***** them
So floaties have more stages with this list, therefor I'd like either Brinstar or Mute removed to balance it out. Or the best option if you ask me would be to remove both of them and RC for a neutrals only stage list, which is also what most people in this thread seem to be wanting.
As I already said, Mute City influences match ups way more than other stages. And it influences them specifically for Peach and Puff. Yoshi Story might be good for Fox, but it isn't quite as much when fighting against Marth. Mute City is bad for pretty much everyone who isn't Peach or Puff, not just spacies lol.So basically, floaties have 2 really good stages.
But if you consider the neutral stages:
YS: Heavily favor for spacies
PS: Good for spacies
DL64: Ok stage, but if you play a campy fox (like Jman/Lucky) it's hard for other chars.
BF: Neutral
FD: Ok
So it's not like spacies don't have any stages, many neutral is in fact in favor for spacies.
So if you have 1 or 2 cp that doesn't favor them I don't see anything wrong with it.
No offense Luma, but that's not cool at all nor it makes you smarter.yeah remen i am a random friend of milkman and def got nothing to do with smash at all
lets make it easy for you
we host the tournament, we make the rules, not the community
if you dont like that, just dont come, thx (end of discussion)
Name a character that does better than Peach and Puff on that stage then.I don't agree with that Aldwyn.
Sure, MC might be Peach best stage, but I don't think that she is the best char for the stage, at least she's not even close to OP. All top tier except Falco is good at that stage.
Fox: Sure, he has a pretty hard time. But you can waveshine the other out from the platform (and the other can't SDI and take an edge). And it's pretty easy to punish with an up-smash when you're getting back to the platform when it's no edges.Name a character that does better than Peach and Puff on that stage then.
Fox hasn't got much room + gets chaingrabbed + gets owned by the road (ok, this one is already more acceptable) + has a harder time KOing.
Falco well, let's just not talk about him, shall we?
Sheik has no edge to grab when recovering.
Marth hasn't got a quite good time moving on that stage either, in general he hates everything that's not neutral. Not sure wheter the absence of platforms is good or bad for him, in general he has a harder time KOing too.
C.Falcon hasn't got the room he needs + gets chaingrabbed.
ICs do fine as long as the stage doesn't land, but their recovery gets screwed too and they aren't nearly as good as Peach.
If you love playing against Peach on MC is one thing. I've never seen anyone choose Mute City against Peach as a counterpick. On the other hand, when possible, I've always seen Peach players pick it.Fox: Sure, he has a pretty hard time. But you can waveshine the other out from the platform (and the other can't SDI and take an edge). And it's pretty easy to punish with an up-smash when you're getting back to the platform when it's no edges.
Sheik: Tech chase on the small platform, and just fair the other on out and throw needles. Due no edge you can **** them out pretty easy when they're trying to get back.
CF: It's a big stage, he survies a long time and has no problem to combo and KO due the lack of edges.
Personally, I love to play against Peach on MC.
Which indicates it doesn't give Fox any advantage whatsoever while giving others (Peach?) advantage because of the stage being a mini version of FD.About Sheik, smaller platform = easier tech chase.
"(O)thers can punish Fox's recovery just as much as he can punish the others", which indicates that it's pretty fair?