I want Mewtwo back.
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What transcendent priority?I just hacked Mewtwo over him. Made me feel a lot better.
He's got some great tools. Transcendent priority is always nice to have, and he gets progressively stronger as the match goes on. However he doesn't seem to perform as well in tournaments as this would suggest. I think a lot of it has to do with Lucario being a character heavily reliant on momentum, and if it shifts in the opponent's favor, he's in trouble. Personally, I would drop him a couple of spots, perhaps to the top of mid-tier, but he's still a pretty good choice in tournaments. He only has a few bad matchups, he's just outperformed in many aspects by other characters.
He probably means to point out the whole "you can't clank with my spaced aura clouds" thing.What transcendent priority?
I really don't recall any of his move having any.
Fsmash's sweet spot. I think there's another one but I don't remember at the moment.What transcendent priority?
I really don't recall any of his move having any.
I do recall all of his attacks clanking with the tornado O.oAs far as I understand, aura is transcendent and you can only clank with Lucario's limbs on attacks.
Not the aura bits, from what I know.I do recall all of his attacks clanking with the tornado O.o
900000x THIS!!!!!!!!!!Lucario puzzles me sometimes at how people place so with him at times. Then i remember how he ***** spotdodges with his smashes and then im like oooooooo yeah. Thats when hes good. When people forget to shield.
This.I'm pretty much in agreement with MMM.
It's really just the aura that helps Lucario at all.
Especially against characters who have trouble KOing him. IE: A good chunk of the cast after A-tier.
Ivysaur.The only true negative to Lucario is the fact that his Up-b is the only one in the game that has no hitbox.
That's like saying that Zero Suit Samus's Up-B and Forward-B don't have a hitbox, though. If the move attempts to grab the ledge, it won't have a hitbox. Ivysaur and Zero Suit Samus all have hitboxes on their Up-B otherwise (and if spaced correctly, you can use Ivysaur's Up-B to hit someone off the ledge [or make them roll off, whichever they prefer] while still being able to grab the ledge).Ivysaur.
Unfortunately, it's not in the way that you're thinking of it.Edit: ivysaur can hit someone off the ledge and still grab it? How?
I told Xefnir to do this like a year ago, he improved threefold overnight. xDGenerally every Fsmash should be replaced with a WELL spaced ftilt.
The aura on dtilt hits through the stage. Some characters, when trying to recover near the ledge, will get stage spiked by it before they can sweet spot the ledge.I don't see how Diddy would beat Lucario, honestly. Lucario can live a long time, Diddy isn't that great at edgeguarding offstage, Lucario has excellent banana control and should be able to chain fair on Diddy offstage pretty badly. Like Lee said...just don't use fsmash.
I told Xefnir to do this like a year ago, he improved threefold overnight. xD
I'm not really sure I understand Dtilt's usage though. :/
It's a measure of how many "units" the character moves with their glide toss I think. It's been a long time since I looked at the topic for that. The units were like a square width equal to one custom block from stage builder I think.What do these numbers mean lol