Crystanium
Smash Hero
Never mind my question. I know the answer now.
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I'm not convinced.A ganoncide does go to sudden death based on controller port... usually. In special cases (against certain chars or from very high up) Ganon outright loses.
Don't mind the rain, flower items, giant man-eating bug and the overall miniscule terrain. It's the definition of a banned stage.What the hell is wrong with Distant Planet that it would even be considered for a ban?
Ahh, that makes more sense, although I really do love that level (probably because I 'm a crappy Olimar camper).Eldin also has serious camping issues due to its size. Projectile spammers have a major advantage there, and weakened combatants will simply run towards the edge and wait for an easy KO. It's kind of like Mario Circuit, but with a less pronounced camping effect.
Well, chaingrabbing is pretty gay, anyways. But yeah, if someone is yelling during a match, just kick them out. We shouldn't have to put that in the rules, its common courtesy.I have a somewhat minor complaint.
There is no mention of factors outside of the game being banned, such as people yelling during CGs to mess up timing. This hasn't been a problem since everybody still assumes it's banned and will stop doing something like yelling if I warn them not to, but it would be nice to have outside distractions explicitly banned.
Just reposting this evidence to support the above argument. Between this evidence and the above speech, I don't see how this issue can get ignored any longer.It appears that the result is based on the height Ganon is from the blast zone at the start. However, there is not a set line dividing the sudden death area and the loss area (this is all assuming you are controller port 1, you always lose if you have the higher controller port to my knowledge). The result varies like a vertical sine function. If you are 9 Ganons from the bottom, you may go to sudden death, but you will lose if you are 8 or 10 Ganons from the bottom. Note that as far as I can tell NOBODY can accurately control these results, because it seems that the variance is based on very small changes in height. Like, it might be a matter of pixels that determines the results. If so, it is unrealistic to call the outcome controllable at all.
Watch this video: http://www.youtube.com/watch?v=jqspGnTl_tQ
As you can see, the player has no control over the outcome of a Ganoncide. Two things determine the results: controller port and luck. Neither should be a factor in competitive play, and thus an official ruling is required.
I guess this is where I disagree with your perspective (I don't yet have an opinion about what the ruling on these suicides should be). I don't care what would have made sense for the game to do, I care what it actually does. Suppose D3cide ended 50% win for D3, 50% loss for D3. That's D3's choice for using the move; he knew the odds, it's his own fault if the game gives him the loss. Stochastic factors exist in this game; we don't just give G&W a win because his hammer randomly could have been a 9 when it comes out a 1. (bad example I know)You're all basing it upon a result screen and the fact that the SAME result ends differently because the game decides it as such and not the move the player used. That's senseless to me.
Not necessarily; you might both die, just one dies first. Unless it's impossible to break from a D3cide and be close to a killzone? idk.Besides, if you survived the Dededecide attempt, you wouldn't see the KO Blast Zone of the one who broke free.
OK, I'll just need proof that it will always be easy enough to tell that disputes won't break out at tournaments. Remember that the vast majority of tourneys do not have staff at each setup, so both players will need to agree on the outcome for the match to be valid.As far as I can recall, as a Dedede secondary, it's extremely difficult to break free from his suicide. Because they stay in there for a while COUPLED with his extreme fastfalling. It's simple to see when they survive. And if they do survive? The win obviously goes to the one who broke free. ^^ Simple as that.
We put the bare minimum of stage/character bans required to make the game playable at a competitive level; degenerate techniques such as circle-camping must be removed where it breaks the game. There should be no bans on any infinites in Brawl because none have been proven to be game-breaking. In fact if D3's standing chaingrab is actually broken, then D3 should be banned, rather than place arbitrary restrictions on how a D3 should be allowed to play the game. Sadly, the vast majority of Brawl TO's are ban-happy in the interest of pleasing whiny+vocal players. I see this as a scrub movement in the Brawl community, heavily exemplified by the ban-MK madness.We started playing Brawl-with-made-up-rules when we put limitations on stages, and moves such as Dedede's infinite chaingrab, and even some bans on IC's CG. Even before when everyone was in the craze of banning MK.![]()
Your complaint is one for Sakurai, not for the SBR/TOs. I could say "there should be equality in this game, so let's patch the game to make Ganondorf a better character" but then we're not playing Brawl. Also, your terminology is a little wrong; it's not about "suicides are allowed as victory-claiming moves", it's about us arbitrarily deciding "the game says DeDeDe lost, but we think he deserved to win instead!" So I guess "give all suicide wins to the attacker".Really, what I'm hoping for in the end with the light I've shed on the situation, is equality for all players with the suicide option. For me, I feel that it's either all suicides are allowed, or no suicides are allowed as victory-claiming moves.
Most of the members of the SBR did not know Ganon was a playable character until this post.
giving all wins to the suicider is a completely unlegit rule, first of all a top tier, dedede, has a suicide as well as a i believe still high tier, kirby, are both capable of suicidingAnd yeah, I phrased that wrong. Apologies for a scattered brain. ^^; Giving all suicide wins to the attacker seems right. But if that doesn't work? I do believe that if ANYTHING all suicide wins should go to a tie breaker of a new match, one stock. Thanks for describing it better then me. XD Oh good lord though, I don't wanna relate myself to Sakurai in terms of equality. If I wanted that, MK amongst others would be gone to balance it. I'm just talking about the suicide issue and every character capable of it getting a fighting chance in tournaments.
thats my insight on the suicidde ruleSuper Smash Brothers Brawl Singles and Doubles and Low Tier
Rules
*Suicide Move Rules: (all situations are when both players are at 1 stock)
*(A)If a player successfully ends the match with either Bowser or Ganondorf's over B attack by suicide, then the player who initiated the move MUST have the advantage in Percentage to win.
*(B)If a player ends the match by swallowing with Kirby or DDD and falling off the stage and the game counts it as a tie, the player who initiated the swallow move MUST have the advantage in Percentage to win. If the player who was swallowed is shown as winning the match (in the instance the broke out right before they died which some people might not notice), then they win.
* In both cases, if the person Initiating the Suicide Move is Losing in Percentage, that person Loses the Match.
I lol'd. Skill is shown by what the player can do. Not how well you can run away from stupid **** that kills you.This is bull****. All the stages that make you show skill in the game are banned. The ones where characters have a slight advantage are in. They left this to "pro" gamers to choose, eh? Pretty obvious. ¬_¬
And think of the meta game it would arbitrarily eliminate.Think of the new arsenal of meta game would unlock due to those 1 factor victories being eliminated...
Hurrah, intelligence! we has foundzzzzzdcan't we just wait until some pikachu player does crazy infinites to win a tournament before we make silly handicaps and rules to compensate for cgers?
ic's mains have been winning tournys, but they still lose... gosh people will always think infinites are broken lol
ic´s is a special case as even the greatest IC´s players make mistakes in their cg and also the grab range of IC is the WORST in brawl. This is the opposite with DDD that has of the most large grabs range so is harder for them to make a mistake and stop the infinite... really is nice to say to don´t be afraid of infinites when your main don´t suffer of an infinite... poor marios, DKs, Samus, etc... not even fox because pika cg is not infinite so he still have a little chance to win, the chars I mentioned before don`t have that chance... anyways that´s not this topic...can't we just wait until some pikachu player does crazy infinites to win a tournament before we make silly handicaps and rules to compensate for cgers?
ic's mains have been winning tournys, but they still lose... gosh people will always think infinites are broken lol
Yes... the player would put a handicap on their own character.And think of the meta game it would arbitrarily eliminate.
I don't get it. Are you talking about someone willingly placing the handicap on themselves to make up for their fear of getting grabbed at low %?
I suppose some TOs would allow this if the opponent (ie. the chaingrabber) is willing. But it shouldn't be allowed without their permission IMO.
The solution, of course, is to not get grabbed.
And what the heck would you do in Falco vs. Falco?
Well see.. I don't see how this would really be all that bad. It's not like we're in favor of banning CGs or anything... we would be giving our opponents an extra % lead here... so it wouldn't change anything too drastically...can't we just wait until some pikachu player does crazy infinites to win a tournament before we make silly handicaps and rules to compensate for cgers?
ic's mains have been winning tournys, but they still lose... gosh people will always think infinites are broken lol