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BBR Game: Final Fantasy 6 Mafia

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
No one was ever quite comfortable with him. He always seemed to have his own goals, separate from those everyone else shared. How people felt about him quickly became irrelevant during the night, when they discovered that Edrees (Shadow, Independent Serial Killer) had been killed.



With only a few heroes remaining, it'll take some impressive manuevers to conquer the scum hidden amongst them.

Day 6 Begins!
With 5 players remaining, it takes 3 to lynch.
A deadline has been set for Friday, May 21, at 3:00 p.m. EST.

 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
With Bardull flipping town (tho on accident), adumbrodeus' main case was completely fail.
4 out of his 6 suspects were townies, 1 was mafia, 1 was indie (and we don't even know what Hilt's win conditions were), and those 2 scum members were more about laying low - so he is not being helpful at all, quite the contrary. A lot of times, scum uses the tactic to cast suspicion onto one of their members and sacrifice him in order to keep themselves from being discovered.

So, I'm going to stay with my opinion and
Vote: adumbrodeus
 

Marc

Relic of the Past
BRoomer
Joined
Sep 14, 2002
Messages
16,284
Location
The Netherlands
Terra used Morph!



Terra's vote now counts as two votes. She may not split the vote up. This ability cannot be used the following day.

Vote: adumbrodeus

Scum needs to die.
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
Mercury Crystal Power, Make Up!


BS, you don't have to pretend I'm scum anymore Marc, there's no other reason for that quicklynch unless it was just supremely bone-headed.



Game over, scum wins.
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
Mercury Crystal Power, Make Up!


Hell, you didn't have to pretend at twilight last night, no excuse to take him to lynch -1 in the first place.



Anybody got a quick power to slip in to stop this?


Vote: .Joel
 

Overswarm

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Joined
May 4, 2005
Messages
21,181


Adumbrodeus (Sabin, Town Selective Mason) learned the meaning of blitz when he was accused and slain before he had even finished his yawn.



Marc (Terra, Mafia Double Voter) and .Joel (Edgar, Town Debilitator) made their intentions obvious to ChiboSempai (Mog, town Vote Canceler) and Pierce (Locke, town Mason Doctor), but it was too late. They were cut down before they were fully able to understand what was happening, leaving Marc and .Joel victorious.





MAFIA WINS




Role PMs, my thoughts, etc., all coming in soon.

I have the up-to-date role PMs saved on another computer that I can't access at the moment... I have a few still in my PMs. I might just use the out-of-date ones that are in my e-mail, so if you see somethnig slightly different that's why XD

I enjoyed watching this game. It played out mostly how I thought it would too, although I was rooting for Kefka.

SO many close calls for mafia, btw.
 

Marc

Relic of the Past
BRoomer
Joined
Sep 14, 2002
Messages
16,284
Location
The Netherlands
Guess I didn't. GG Townies. :3

I'll post more later. ^_^

EDIT: LOL, adumbrodeus. It's over, man.
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
Ninja'd.


F*** it, of course both of you were on but Chibo wasn't.



GGs, super-obvious at the end, you would've been completely screwed if Chibo had canceled one of your votes.


Ace in the hole though.


Bull****, that;s why open games mess with me.
 

Red Arremer

Smash Legend
Joined
Nov 27, 2005
Messages
11,437
Location
Vienna
We planned that timing. Chibo couldn't use his ability in twilight, anyway, that's why we took the gamble.

Also, lol, don't be a sore loser cause of that. :p
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
Was planning on posting that plan during twilight last day, OS got to it first.



Also OS, I call shenanigans, one of my abilities caused me to have the the flavor name posted when I die. I demand the flavor name posted for scamp as a modnote.



I figured you planned the timing though.



Not being a sore loser though, just annoyed that the game was really over last game night and I didn't realize it.


GGs scum, nice play, it's like something I would've done.




Also, of course you caught the serial killer last night, out of curiosity, who did pierce protect?
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
TOWN

Locke

Welcome to Final Fantasy VI Mafia, (name). You are Locke, the TREASURE HUNTER and trail-worn traveler… or were before you decided to settle down with Celes. You also are stricken with hero syndrome, and have vowed to protect any woman in danger.
Active Abilities
Protect : Each Night, you can send me the PM of one player you wish to protect from a mafia kill. You are not able to protect yourself. Should you protect the victim, it will be announced that Locke Cole protected the victim.
Passive Abilities
True Love: You are able to communicate freely with (name), Celes Chere. You may communicate through IMs, PMs, e-mail, etc., but must send me transcripts of all your conversations.
Posting restrictions
You have to post "I promise" once per Game Day. The words can be in the middle of another sentence or said on their own, but the complete phrase must be intact. If you do not, your ability, allegiance, and identity will be posted publicly come nightfall. (“I promise I love cookies” would work, but “I can promise you I love cookies” would not)
Restrictions
If someone votes for (name), Celes Chere, you are not allowed to post until all votes for Celes are unvoted unless you vote for one of the people currently voting for Celes in your post.
Win Condition:
You are town aligned and win when all threats to the town have been eliminated.

Celes

Welcome to Final Fantasy VI Mafia, (name). You are Celes, a battle hardened knight and the product of genetic engineering. Once a tough, unforgiving general, your comrades have softened you a bit and you’ve grown rather close to Locke Cole in particular.
Active Abilities
Runic: publicly post the ability code below. No active abilities may be used until a new day starts. You must wait one full day without using this ability before using it again [so if you use it day 1, you can use it again on day 3]. This stops both day and night actions, but does not stop lynchings or mafia kills. Any ability used before your post will still go on as normal. Your identity will be announced with the use of this ability.
Ability code:
Code:
[quote=Overswarm]
Celes has used Runic!
[img] http://www.celes.net/fanart/ryuuzaki-runic.jpg[/img]
No one may use any active abilities until a new day starts. This includes Night actions, but does not include mafia kills or lynchings.
Celes may not use this ability on the following day.
Passive ability
True Love: You are able to communicate freely with (name), Locke Cole. You may communicate through IMs, PMs, e-mail, etc., but must send me transcripts of all your conversations.
Win Condition:
You are town aligned and win when all threats to the town have been eliminated.

Sabin

Welcome to Final Fantasy VI Mafia, (name). You are Sabin, the muscle-bound fighter of Figaro. You might not be the smartest of the group, but your brute strength is more than enough to be of aid.
Active ability
Helping hand: This is a one-time use ability. You can PM me the name of one player and I will send the message “(name), Sabin the martial artist, sends you a friendly greeting. He is town, and would like to communicate with you. You can now talk to each other through PMs, IMs, etc., and are required to send all transcripts to me." If your ability fails for any reason, you don't get another shot at using it.
Scan: This is a one-time use ability. You will be secretly told a player's name, allegiance, and abilities.
Posting Restriction
You must post "You could be my friend if you weren't my enemy" before you are killed. If you do not, the mafia get to kill a second player the night you are killed.
Restriction
If you die and have used your “helping hand” ability, whoever you used your ability on will have their name and ability, but not their allegiance, posted publicly.
Win Condition:
You are town aligned and win when all threats to the town have been eliminated.

Cyan

Welcome to Final Fantasy VI Mafia, (name). You are Cyan, the Mechanophobic knight of Doma Castle. You uphold your honor above all else and regularly put your life on the line for your companions; death is the least of your fears.
Active abilities
Stunner: once a Night, you can choose a player and block their night ability by PMing me their name. You will be notified whether this succeeded or not, but not what the ability is. They will be notified that Cyan Garamonde blocked their ability.
Passive abilities
Counter: If you are lynched, whoever was the final vote for you will die.
Restrictions:
Wrexsoul: If you vote for someone who is lynched and this person is a member of the town, you may not use your active or passive ability the following day.
Win Condition:
You are town aligned and win when all threats to the town have been eliminated.

Setzer

Welcome to Final Fantasy VI Mafia, (name). You are Setzer, the gambling airship enthusiast. You know what you like and you know what you don’t, and you’ve happened to grow rather fond of your companions. Whoever the traitors are, they need to be sniffed out. It's all a matter of luck.
Active Abilities
7-Flush - Choose any two players. Put their names in the (player name) spots in the ability code below, then post the ability codeAll other players, including yourself, will post "7-Flush Vote: (name)". The majority vote will kill the player. The surviving player will be immune to all abilities and cannot by lynched the following night. If there is a tie vote, both players get immunity to all abilities and cannot by lynched the following night.
This ability can only be used once, and can only be used if the post # it is used in is a multiple of 7. If the post number is not a multiple of 7, this ability has failed and may not be used again.
Ability code:
Code:
[quote=Overswarm]
Setzer used 7-Flush!
[img] http://blog.luckyvitamin.com/wp-content/uploads/2009/06/lucky-7b.jpg[/img]
Regular voting continues, but you may now make a 7-Flush vote by typing [b]7-Flush Vote: (name)[/b]
(Player name) and (Player name) are the only players you can vote for with a 7-Flush Vote.
The majority 7-Flush Vote will kill the player, and the surviving player will be immune to all abilities and cannot be lynched the following night. If there is a tie vote, both players get immunity to all abilities and cannot be lynched the following night.
This ability can only be used once, and can only be used if the post # it is used in is a multiple of 7. If the post number is not a multiple of 7, this ability has failed and may not be used again.[/quote]
Posting restrictions
#1: You must post "How low can you get? I love it!" at least once before you are able to vote or use your ability.
#2: Your post number must be a multiple of 7 when you use your ability. If you get ninja'd, you may not edit your post, and your ability will fizzle. You only get one shot at this!
Win Condition:
You are town aligned and win when all threats to the town have been eliminated.

Relm

Welcome to Final Fantasy VI Mafia, (name). You are Relm, the young artist whose paintings come to life… literally. You’re a bit foul-mouthed and spunky, but that doesn’t stop you from doing the right thing.
Active abilities
Sketch: Once per Night, you can PM me the name of a player. You will copy that player's used ability and use it on that player. You will not be notified what the ability is, only whether your ability succeeded or failed. (Your ability will fail if they do not have an active ability being used that night)
Passive abilities:
Family ties
You are able to communicate freely with (name), Strago Magus. You may communicate through IMs, PMs, e-mail, etc., but must send me transcripts of all your conversations.
Posting restriction
You have to quote someone and use the word picture, portrait, sketch, draw/drawing, paint/painting in that post before being able to use your ability on them.
Win Condition:
You are town aligned and win when all threats to the town have been eliminated.

Gau

Welcome to Final Fantasy VI Mafia, (name). You are Gau, the wild child from the Veldt. You lack manners and basic grammatical structure, but have a pure heart and mean well.
Active abilities
Leap: You can investigate one player per night by PMing me their name, but only if you have not voted the previous day. This will give you the name of the player’s character and you will be notified if they are mafia.

Win Condition:
You are town aligned and win when all threats to the town have been eliminated.

Umaro

Welcome to Final Fantasy VI Mafia, (name). You are Umaro, the raging sasquatch. You are tactless and aggressive, but you never fail to get the game going. Be prepared to explain yourself, but remember that giving your identity away could prove fatal for you or your buddy, Mog!

Passive abilities
Narshe Caves You are chummy with (playername), the moogle Mog. You may communicate with each other at any time. Use instant messangers to communicate and you are required to send me all transcripts.
Final Cry: Upon your death, the name and allegiance of your partner, Mog, will be posted publicly.
Restrictions You must vote in every post you make, and may never vote “No lynch”. (You may not vote for the same person twice in a row)
Win Condition:
You are town aligned and win when all threats to the town have been eliminated.


Mog

Welcome to Final Fantasy VI Mafia, (name). You are Mog, the funky dancing moogle! Your cute appearance and vibrant dance moves don’t lead to much suspicion on their own, but the fact that your actions always occur out in the open makes you a prime target.... and your demeanor is an obvious giveaway. Use your abilities carefully!
Active ability
Snare: publicly post “Ability Use: Snare” and choose a player. This player’s vote does not count for this day. You may only use this ability once per Day.
Passive ability
Narshe Caves: You are chummy with (playername), the sasquatch Umaro. You may communicate with each other at any time. Use instant messangers to communicate and you are required to send me all transcripts.
Restrictions
You have to say “kupo!” in every post. (Seriously)
Win Condition:
You are town aligned and win when all threats to the town have been eliminated.

Kappa

Welcome to Final Fantasy VI Mafia, (name). You are Kappa, the imp! You're weak, green, fall down a lot, and really aren't that great in a fight. Despite these drawbacks, you are incredibly intelligent and know a thing or two and can really help people out if you can only get them to believe you...

Restrictions: You are a miller. This means you are a town player that, if investigated by someone, will turn up guilty even though you are innocent.

Special Information
Shadow is not mafia.

Cyan Garamonde kills the person who hammers him (gives the vote required to lynch him)

Umaro's restriction is that he has to vote for someone different in every post he makes.

Umaro is town.

Win Condition
You are town aligned and win when all threats to the town have been eliminated.


INDEPENDENT

Shadow

Welcome to Final Fantasy VI Mafia, (name). You are Shadow, and you’d slit your momma’s throat for a nickel. Your ninja abilities make you one of the most powerful players, but also a prime target. Keep your identity secret, and beware of your daughter. Working alone will be difficult, but if anyone can do it, it’s a ninja.

Active Power
Assassin : you may kill one player each Night by PMing their name to me with the command kill: playername. Please note that your character’s name will be publicly attributed with the killing.
Posting restrictions
Before you are able to use your ability, you must post "The reaper is always one step behind me..." or "I can't help you. You must look within for answers." exactly as written here at least once during the game. No other text may be used in this post save for quotes of other player's posts.
Win Condition
You are independently aligned and win when you are the last man standing or nothing can prevent this.

Kefka

Welcome to Final Fantasy VI Mafia, (name). You are Kefka, the genetically engineered demi-god. Due to early experiments with magical infusion, you’ve been driven insane and want only to destroy the planet. The heroes believe you to be dead, but you’ve managed to kill Gogo, the master mimic, and easily take his place in their party. They suspect nothing, so be careful to keep your identity safe. You have a rough road ahead of you, but with power like yours…. Who can stop you?

Active Abilities:

Slave Crown: This ability can only be used once per Day, and can only be used if someone is currently voting for you to be lynched. When someone votes for you, you can force the player to vote for someone of your choosing in their next post. They will be notified that “someone” has used the slave crown ability on them, and be given the restriction “You must vote for (player) in your next post, and cannot change your vote until the following day”. Keep in mind if they don't post, the ability doesn't affect them. This ability's affect doesn't carry over to the next day. Posting rules (one post every 72 hours) still applies, and they will be notified of this.
Light of Judgement: You may PM me the name of one player each night. You will be given information on this player's name and abilities, and you will be immune to this player's abilities the following day. They will not be notified.
Posting restriction
You have to type "hahahaha" or "lol" exactly as posted here (four "ha") in every post you make in which you vote for someone.
Safe Claim: You are Gogo, the master mimic.

Special Information
No one else knows that Gogo is dead and you have replaced him.

Strago, the Blue Mage, is a member of the mafia.

Gau, the wild child from the Veldt, can investigate you and discover who you really are.

Win Condition:
You are independently aligned and win when you are the last man standing or nothing can prevent this.


MAFIA

Strago

Welcome to Final Fantasy VI Mafia, (name). You are Strago, the island blue mage. After Kefka’s demise and the weakening of Espers and their magic, you found your blue magic to be much stronger than traditional magic. With all this power at your fingertips, it’d be a shame to let it go to waste… but your companions have grown much too powerful. Take them out in secret and the world is your oyster.
Active ability
Lore: when someone uses an ability on you and you survive, you gain that ability whether it succeeded or failed. You can gain more than one ability at a time, and are given all of your abilities at night. You may only use one ability per day/night cycle. If an ability is aimed at you but redirected, it does not count. This ability will be given to you secretly, and you will not be notified as to who gave it to you.
Passive abilities
Mafia Communication: You may communicate freely with mafia members (name), Edgar, and (name), Terra. You may communicate through IMs, PMs, e-mail, etc., but must send me transcripts of all your conversations.
Family ties: You are able to communicate freely with (name), Relm Arrowny. You may communicate through IMs, PMs, e-mail, etc., but must send me transcripts of all your conversations.

Restrictions: It takes exactly one less vote for you to be lynched at all times.
Win Condition:
You are mafia aligned and win when the mafia has an undeniable majority over everyone else or nothing can prevent this.

Edgar

Welcome to Final Fantasy VI Mafia, (name). You are Edgar, the king of Figaro. You stumbled upon Strago’s plan, but you know a winning side when you see one. With your own magic failing and the Espers leaving this plane, you have no choice but to help Strago. If you refuse, he’ll single handedly destroy the kingdom you’ve worked so hard to build!
Active ability
Debilitator: You may PM me the name of a player once per night to give a posting restriction to a player. A player may be given multiple posting restrictions. I reserve the right to force you to choose a different, less extreme, posting restriction if I deem it necessary. All restrictions must follow the rules.

Good posting restrictions:
Replace all o’s with 0’s
Always end your sentences with ellipses (…)
Never use punctuation
Bad posting restrictions:
Say “I’m Mafia” in every post
Make all your posts lyrics to will smith songs
All posts must be over 1000 characters

Win Condition:
You are mafia aligned and win when the mafia has an undeniable majority over everyone else or nothing can prevent this.
Passive abilities
Mafia Communication: You may communicate freely with mafia members (name), Edgar, and (name), Terra. You may communicate through IMs, PMs, e-mail, etc., but must send me transcripts of all your conversations.

Terra

Welcome to Final Fantasy VI Mafia, (name). You are Terra, half woman, half esper. Or at least used to be. Since the defeat of Kefka, your Morph ability has grown weaker and weaker, and your magical abilities have weakened. For your help, Strago has promised to teach you Blue Magic and let you rule the world with him… you just have to make sure he’s on the winning side.
Active ability
Morph: publicly post the ability code listed below and your vote counts as two votes for that Day. You must wait one full day without using this ability before using it again [so if you use it day 1, you can use it again on day 3]). Your character's identity, but not allegiance, will be announced with the use of this ability.

Ability code:
Code:
[quote=Overswarm]
Terra used Morph!
[img] http://www.ffcompendium.com/art/6-terra_morph-a.jpg[/img]
Terra's vote now counts as two votes. She may not split the vote up. This ability cannot be used the following day.[/quote]
Win Condition:
You are mafia aligned and win when the mafia has an undeniable majority over everyone else or nothing can prevent this.
Passive abilities
Mafia Communication: You may communicate freely with mafia members (name), Edgar, and (name), Terra. You may communicate through IMs, PMs, e-mail, etc., but must send me transcripts of all your conversations.
 

EdreesesPieces

Smash Bros Before Hos
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EdreesesPieces
The minute Joel and Marc voted for Bardull together, I knew they were Mafia. I tried to kill joel but freakin Mafia's kills come out before mine so I died.

Please note

-I tried to kill scamp the same day mafia did
-I tried to kill Hilt the same day Mafia did

Seems like they were thinking the same way I was thinking the whole time. I had joel pegged as Mafia for awhile, but I figured I needed them to kill more of town asap, but my mistake was thinking Hilt was his scum partner and not Marc. Oh well, fun game. Told you guys Adumbrodeus could be trusted, I only pretended to suspect him because I wanted Mafia not to kill me..lol.

If I killed Joel one day earlier...argggzzz. Great game, that was too fun! I LOVE the role I got..couldn't have asked for a more fun role, honestly.
 

BarDulL

Town Vampire
Joined
Mar 17, 2008
Messages
5,211
Location
Austin, Texas
GGs.

It was super obvious after I got quick lynched who mafia was, haha. I think I played OK through most of the game, but my fatal flaw was that I grew inactive towards the last couple of Days. Oh well.

@.joel. "He sounds like Inui! I'M HAMMERING HIM!!!!" LOL. GGs.

@Marc. I had my suspicions, but you played scum really well. GGs
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
Serial Killer's hard to play.


I wish Pierce protected you honestly.



Wow, I just thought it was poor play on your part when I found out you were a serial killer... though I would've killed every night, it's so hard being a serial killer.


So, you get killed, your kill doesn't go through?


Wow, BS, as if Serial killer doesn't have enough problems.
 

EdreesesPieces

Smash Bros Before Hos
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Also note that I would rather have town win because it's harder, so my plan was to eliminate mafia first even if it meant I would lose. lol, what a noble ninja ^_^

Yeah, i tried to kill someone every night. I just had bad luck that i chose the same guy as mafia every time.

i didn't kill the first night because i forgot to get my post restriction out of the way. check out the clever way i got it out - with a phoenix wright avatar, so nobody would notice it's an FF6 quote. LOL.

I still think it's unfair that I sent my PM to Overswarm first (night action) but Mafia's came first. Any logic on that? =P

Either way GG's too fun!
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
^The above are the role PMs to the best of my knowledge. I had to switch work computers for the week and it has all my stuff on it... so... that's all I've got.

As far as "actions" go, I don't have them all memorized and I don't have access to my PC, but here's a few important notes:

Edrees- Didn't NKill day 1, then picked the same target as mafia for every Night save for one. The final Night, he chose to kill .Joel. Mafia kills had priority in this game with one exception: if Shadow and a Mafia member used their abilities on each other, they'd occur simultaneously. The last night, mafia sent Marc instead of .Joel for the kill. If they had sent .Joel, Edrees and .Joel would have both died together, leaving Marc vs. a doctor, vote canceler, and a (now vanilla) townie. Would have been GG, I think. Very close.

Pierce/Fiction/DarkMusician- protected Bardull every night until the last one, where he protected Chibo. If he had protected Edrees, .Joel would have died and Edrees would have survived.

Posting Restrictions- .Joel's doing, and they were pretty hilarious. When he used it on ShadowLink, SL actually learned that ability and they could have spammed two posting restrictions a night for the rest of the game had SL used his ability! But, he did not. Big backfire for mafia! I felt bad killing SL on the posting restriction technicality, but I had already lumped a few posting restrictions together so that was too big of a freebie anyway. My rules for posting restrictions were to stop giving warnings after D1 and to "lump" posting restriction mistakes posted within a minute or two of each other (in case of accidental double post, things like that). I also would never "go back in time" to punish someone after a day had ended. If I didn't catch it or wasn't notified, it wouldn't count. I think I missed one on adumbrodeus at one point.

Hilt was targetted by both Edrees and the mafia... but Hilt used LoJ on Edrees. The order of operations had Kefka in front of everyone but Relm (Relm was #1!), so Edrees' ability wouldn't have worked. If the mafia hadn't targetted Hilt, Hilt would have survived that night despite being targetted.

Adumbrodeus- used scan/helping hand on Scamp.

Scamp was targetting by EVERYONE. He used his role blocking ability on Omni, but Reflex used Sketch on him... meaning Scamp effectively role blocked himself. He was then killed by Mafia, but was also targetted by Edrees. Heavy.

If there are any other questions in particular, let me know. My thoughts come next!
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
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Location
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If they had gone for anybody but you, assuming I survived, I would've figured it out I think, I recently did a ****-ton of reading on that situation.


If both kills when through it was guaranteed town victory which REALLY sucks.


Shenanigans on that one OS.



Ah well, good game all.


*has morphed into intelligent mafia player*
 

BarDulL

Town Vampire
Joined
Mar 17, 2008
Messages
5,211
Location
Austin, Texas
Oh wow, that sucks. There was a number of things that could have gone wrong for Mafia last Night, it sounds like. XD

Thinking back now, I loved how Edrees starting talking about himself. "Maybe shadow got his ability after relm died?!" LOL! Haha.
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
I still think it's unfair that I sent my PM to Overswarm first (night action) but Mafia's came first. Any logic on that? =P
Night actions don't occur based on the time sent; they go with an "order of operations". Relm was first, then Kefka, then Locke. After that it doesn't particularly matter except that Mafia Night Kills come before Shadow Night Kills.

If Shadow's night kill and mafia's night kill "clashed", they'd both die... but only if the mafia member sent was the one targetted by Shadow. They had sent SL every night,a nd then sent .Joel.... except for the last night, where they sent Marc. Luuuuuuuucky.
 

EdreesesPieces

Smash Bros Before Hos
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Oh wow, that sucks. There was a number of things that could have gone wrong for Mafia last Night, it sounds like. XD

Thinking back now, I loved how Edrees starting talking about himself. "Maybe shadow got his ability after relm died?!" LOL! Haha.
LOL yeah, I think that helped throw people off because it's so believable. The second Relm died shadow got a kill, so it made sense. hahaha :) By the way, what was the last cup of coffee you had for me?

I targeted joel because he was the last one to vote for Bardull. Marc could have just been pressuring Bardul, POSSIBLY, but I was 100% certain, rather than 95% certain on Marc, that Joel was mafia, so I went for him.
 

EdreesesPieces

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Well you have to realize I am independent as well - I had to make myself look like the town Vig so if i ever had to claim myself as Shadow town would think i'm on their side. Marc's posts looked way more pro town than Joel's so I had to make myself appear as a town vig as much as possible.
 

BarDulL

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LOL yeah, I think that helped throw people off because it's so believable. The second Relm died shadow got a kill, so it made sense. hahaha :) By the way, what was the last cup of coffee you had for me?
http://www.youtube.com/watch?v=wGcyKEZtWuE



That last bit of coffee...was poisoned, and it was my undoing. I didn't die, but I got to see and feel hell itself. That was the worst cup of coffee I've ever had, Trite. The worst.

LOL!!!!! :laugh::laugh:

Truth is, I wasn't really sure whether or not you were actually scum, but I was going to make a case at you to see how everyone responded to it. I was going to use your seeming connections with Shadow Link, among other things (activity throughout the game, likelihood, ect.)

It was a shame that I wasn't able to do it, though, as I was IN CLASS as I got lynched. XD
 

Marc

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Adumbrodeus: There typically is an order for Night actions and you also have to take into account balance for the Mafia (or Town!) side. A Serial Killer loses the moment he dies, so he has nothing to gain from his kill happening at that point.

I really enjoyed playing this game. As I anticipated, this pool of players often takes a different approach to scum hunting and I’m glad a BBR game finally happened (Mafia is all over SWF). A clinical approach isn’t always better since gut feelings can definitely work out, but it’s admittedly easy to talk from my position as I’m more experienced than even Omni or Scamp hinted at. For the record, I’ve regularly been playing and hosting games since I was around 15. I’ve taken more of an interest in the balance side of the game and designing/hosting set-ups, but this was a good playing experience.

Mafia’s abilities were:
-Blue Magic - Gain the ability of someone who targets you at Night (ShadowLink):
Never happened where it mattered, he only got Joel's ability. He also was Hated, which means it took one less vote for him to get lynched.
-Give someone a post restriction (Joel):
Backfired. Still funny.
-Doublevote once every two Days at the cost of revealing my character (me):
Saved till the end, though I would have used it as a way to clear myself if the heat ever came on. Mafia typically doesn’t have vote manipulating abilities because it can be somewhat imbalanced (like how we ended the game), but at the same time it was nerfed and I had to survive till endgame for it to really make an impact.

Set-up: I liked the theme and rule-set and I think Overswarm did a good job moderating the game. No lynch when there’s no majority is the only choice I don’t typically make (simply lynch whoever has the most votes upon deadline), but I can’t say it’s necessarily bad. I also liked most of the individual roles, there were several minor twists to standard roles that made them more interesting and there weren’t too many random elements that could severely impact the game.

I do think Town was too stacked in terms of power roles (Cop/Doc combo by itself is very powerful already) and a Serial Killer obviously can be bad news for Mafia as well, especially if they side with Town despite having a better shot siding with Mafia(!). Basically every Townie had a power of some sort and we got “lucky” in that not all of it was used to its full potential and we hit the right people at the right times. Town players who are sore about losing really need to realize that a typical set-up has far less power roles and intricacies and they gave away way too much information. It might have been too complex for newer players, but at the same time Town really was packed with trump cards and there were many instances where we could have died without being able to do much about it. I did enjoy how essential Day play was for our survival, we had to waste time and keep a large pool of innocent suspects around to keep the power roles busy. Luckily Town itself was more than willing to help with that. :p Near the end we just wanted to end it in one fell swoop and took the gamble with the BarDulL hammer and quicklynch. That was admittedly risky play, but it was fun.

Mafia’s powers weren’t too impressive, with this many power roles I would’ve given us an investigative ability to search for the biggest threats, though we didn’t really need it after all. We ended up having a pretty good image of the power roles from how people played and several role claims. A lot of what I said about premature claiming I would have said as a Townie as well! Basically our night kill pool was very solid and while we did get lucky a few times, we were on the right track a lot. Besides power roles we simply killed players who were/went quiet, because that doesn’t leave much to work with for Town and confuses people. We also took into account a Doctor, so we went with less obvious targets. I also was wary of people who wondered about me not being dead yet, so we got them early too. It really is true that I tend to be a lightning-rod for early night actions when I play with people who know me.

As a side-note, I personally don’t like throwing independents in the mix too much, because their winning condition (survive till the end) is very hard for the individual player and they might take away from the pure Town vs. Mafia fight. Added to that, as Mafia I usually like to clean up the independents and will deny them their win if possible. I don’t like sharing. I feel kind of bad for Edreese, we really thought he was a Town Vigilante because he mixed in well with Town and there wasn’t a kill every Night. Hilt as independent wasn’t too surprising for us.

Also, Europe > USA in not just smash.;)

Thanks, Overswarm, .joel and ShadowLink84!
 

adumbrodeus

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Also, argh chibo.


Well you have to realize I am independent as well - I had to make myself look like the town Vig so if i ever had to claim myself as Shadow town would think i'm on their side. Marc's posts looked way more pro town than Joel's so I had to make myself appear as a town vig as much as possible.
You caught scum that night, you'd have a perfect vig claim.


Though at that point, thinking about it an endgame win for you didn't look very likely.
 

Overswarm

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Thoughts on roles, gameplay, players, etc.:


The game was basically balanced as thus:

10 town, 2 indies, 3 mafia.

Town was stacked, but nearly all of their stronger abilities were pretty scummy looking. More importantly, Umaro and Mog were two built-in red herrings to distract town early game if town play wasn't careful. Many of town's stronger abilities were also hard to use... Celes' Runic nullfies the doctor (her mason partner), and still allows for a mafia kill, so it'd have to be used very carefully. Setzer's 7-Flush (unfortunately not used) was the most complex ability in the game and would result in some serious WIFOM as well as being difficult to pull off. The town cop was probably the most useful role later in the game, seeing as how he could sniff out the baddies pretty fast... with a 1/3 chance of finding a non-town at the beginning, that's HUGE when the numbers get better. Difficult to use though, as the cop couldn't vote if he wanted to use his ability. Unfortunately, Dastrn died FAST.

Despite having the possibility of three town-town masonries, I think town was fairly balanced. They were designed to be powerful, but chaotic early game, weak mid game, and powerful, but difficult to be played well, late game.

Indies were meant to be fairly consistent all game, with the exception of Kefka who became more powerful in lylo (or near lylo) situations. Kefka was my favorite role from this game as he was probably the hardest to play. I love indie roles in general. Shadow's serial killer role was hard to play and was primarily meant to speed the game up a bit and to add some chaos to an otherwise orderly game.

Mafia were meant to be weak early game, but if played well be ridiculously powerful late game and to have a one-shot win in lylo (which they pulled off) if they had played a strong game prior to that.


1. Dastrn (Gau, town cop)

:( at cop dying so early. Huge disadvantage for town. Lucky guess, scum!

2. Swordgard (Umaro, town raging sasquatch)

Swordgard's death was actually kind of intentional. He had told me in advance he wanted to kill himself to let Chibo survive, since Chibo was more useful. It worked, sicne Chibo got endgamed!

3. Scamp (Cyan, town roleblocker)

Scamp got destroooooyed N2. Just destroyed. EVERYONE targetted him. He even roleblocked himself due to Reflex's sketch. o_o

4. Reflex Relm, Town Ability-Copier

Inactivity abound from this guy! I even prodded him IRL at MLG Orlando, lol. Relm was one of the most influential roles in this game but it wasn't played strongly at all. This game could be incredibly different depending on how Relm plays. (Night kills count as an ability, so if she managed to sketch the mafia member being sent to do the night kill, they'd die before their kill occurred!)

5. Omni Setzer, Town Gambler

The most chaotic town role. The ability became more useful, but more chaotic and dangerous, as the game went on. Unfortunately, it wasn't used. :\ Kudos to Omni for getting his posting restriction out of the way so fast.

6. Shaya Kappa, Town Knowledgeable Miller

A boring role, but a useful one... except everything Shaya knew was thrown out into the open pretty fast, making his unique knowledge useless. I threw in a red herring with "Shadow is not mafia", meant as a boon to Shadow should Kappa survive and want to claim that information. Not mafia != town

7. ShadowLink Strago, Mafia Hated Blue Mage

I thought this role would be much more powerful than it was, but no one targetted him and no one used their mass abilities while he was alive.

8. Hilt Kefka, Independent Manipulator

My favorite role in the game. LoJ makes Kefka a super cop (doesn't show allegiance), and slave crown makes him an incredible manipulator since no one knows where the slave crown came from. Unless Kefka is night killed, it'd be near impossible to sneak something on him. He's a one-man wagon starter late game if anyone decides to vote for him.

9. BarDull Celes, Town Mason & Mass Roleblocker

An incredibly risky role for town, but can do serious damage to Independents and slows the game down a bit. Never got used.

10. Edrees Shadow, Independent Serial Killer

Serial killers are just FUN. Poor Edrees didn't get his kills to go through very often. :(

11. Adumbrodeus Sabin, Town Selective Mason

This was meant to be sort of a later-game masonry. Sabin could Scan one player to determine whether he could trust them, and then Mason with them if he wanted. Or, he could scan one and mason with another and try to guess. Depending on if Sabin deliberately masons with mafia or note can change the course of this game pretty heavily... but unfortunately for Adumbrodeus, Scamp died almost immediately after they were masoned.

12. ChiboSempai Mog, Town Vote-Canceler (endgamed)

Can be confirmed-town via mod upon Umaro's death, making him a prime target for Mafia (and a potential waste for the doctor) AND has a vote-canceling ability. That's a powerful role in the right hands... but Chibo was pretty inactive.

13 Pierce7D Locke, Town Mason Doctor (endgamed)

This role hopped around a lot, but Pierce did an excellent job catching up so late. GJ Pierce.

SURVIVORS:

14. .Joel Edgar, Mafia Debilitator

Tee hee. Posting restrictions are fun. D1 resulted in warnings, and after that it was -1 vote tl lynch for each mess up.

15. Marc Terra, Mafia Double Voter

Double vote, but shows your ability and character name out in the open. It kinda puts a big target on you. Great for lylo situations, not so much anywhere else.


--------------


I'm definitely going to run another Mafia game in the BBR soon (maybe Chrono Trigger?), definitely a smaller one that's not quite as complex. I prefer unique roles and the like to boring "you're vanilla townie" roles. I always remembered hating getting "vanilla" in real life games and having the time of my life when I was doctor, cop, or mafia, so my own personal rule is to have as few plain-vanilla roles as possible. Even roles that are detrimental, and thus worse than vanilla, like Umaro are more fun... and that's what it's about.


What'd you guys think of the game?

Anything you'd change?

Roles you felt were too powerful?
Roles you felt were too weak?
Roles that weren't included that you think would have been awesome?




Also, pop quiz:

This game was originally for 13 players. Can you guess which characters were altered and which characters were added to the game to make it 15?
 

Overswarm

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Also, a request:

Keep the detail-specific talk of this game in the BBR :)

I'll probably run this game in the public if I don't create another one. I might make a few tweaks to this here and there.


edit:

And yes.... Ally and M2K randomly got paired up as Masons.
 

Red Arremer

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I'm going to say that Kappa was added, and possibly Umaro or Kefka. Though it would be like you to have Kefka be in there since the first version.

Also, I'm posting my thoughts later, but quickly:
I was suspecting Edrees to be the Vig/SK because he seemed to know quite a lot about the role, so I actually thought him to slip up. I thought he was going to aim for me, that's why I wanted to send Marc - just in case I was going to be killed that the kill was going through.

And I was suspecting Hilt being indy all along.
 

Overswarm

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I'm going to say that Kappa was added, and possibly Umaro or Kefka. Though it would be like you to have Kefka be in there since the first version.
Kappa and Kefka, good guesses!

Well, technically not Kefka.

Originally Kefka's "Light of Judgement" just killed a player and Shadow wasn't a serial killer independent, and was a town tracker.

I had them all created but wasn't sure which one I wanted to use, ended up making a 15 man game and could use all of 'em.
 

adumbrodeus

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It would've been balanced... if chibo and reflex hadn't basically flaked.


Shadow was added I think, he seemed like an afterthought role to balance the game, one of the indies had to be, and Kefka had too much love put into him.

Kappa too, a lot less work into him.


I'm guessing my scan too.


Argh, I knew I should've done it on omni.




ninja'd me with your reveal OS.
 

EdreesesPieces

Smash Bros Before Hos
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Overall I thought it was a really, really fun game. I don't have any real complaints considering this is my first game of BBS mafia. I would still play my role exactly the same way if I had to do it all over again, I think I just ran into some unlucky coincidences. I like the balance of the game - honestly, with the flip of a dice or something rolling the other way, any part could have won the game. Independents are really tough to win with, but working alone, personally I feel that's how it should be.

I'm going to guess Kappa was one of the characters added last minute. Seriously dude, Kappa? The guy who explains to you how to use your characters abilities? ;) I think Cid would have been a cool character and his post restriction would be to mention that wearing a raincoat when you do work is a great way to live.

Edit: I got Ninja'd too.

Joel: Wow nice read dude.
 
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