You seem to be missing the point here...Her frame data isn't as bad as you're making it sound. And of the examples I gave, I really don't think they have "very bad" frame data either. I mean we've seen Lucario's and Ike's at the top of state PR boards. I'm trying to figure out exactly what you consider good frame data at this point because it seems like anything that is worse than Bayonetta is strictly horrible. Having you actually back-up your claims of "lackluster" frame data instead of just repeating it over and over would be appreciated. I'm not saying her frame data is great, but it certainly is better than the majority of the cast.
Good framedata is like Mario, Sheik, Luigi, Pikachu, etc.
http://kuroganehammer.com/Smash4/Bayonetta
Bayonetta's only move that is faster than frame 7 is UpB, which is not very useful in the neutral. She also only has 4 frame 7 moves (Utilt, Dtilt, Fair, ABK), and the speed of her quick moves are only average compared to their own kind.
Bayonetta's FSmash is a little weaker than Mario's FSmash and has more startup and endlag.
Are you kidding? People wait for others to attack first all the time. That's kind of what the neutral is. Either way, Bayonetta players shouldn't be complaining about hard approaching is as she gets the most off of winning the neutral. If Bayonetta had faster frame data, do you even know how good she would be?
You must misunderstood. When I said wait, I meant do nothing, no even shield or move.
Bayonetta players doesn't complain about how hard it is to approach.
Perhaps run up and upB wasn't the best example (though I've seen players utilize it on various streams and get away with it). Up B however is still a great tool. Whether it's OoS or just out of no where, it's one of the least punishable moves. Hitboxes come out frame 4 and go away 3 frames before the move ends. I can hardly see where you got this comparison from as Mac's dash attack has over 8x the amount of endlag (25 frames) and usually doesn't link into anything else if it connects.
My point was the idea of "run up and UpB" is a good approach is stupid, I wasn't comparing 100%.
I spoke without checking my sources on Bayonetta's gravity/fall speed, so you're right about that. However, saying Bat Within doesn't help when it comes to being juggled is a lie. That extra frame means a ton. It's the difference between a move connecting and a move whiffing. I'm not claiming that it beats all combos but it certainly beats mis-inputs. I've seen [Falcon's] uair > knee whiff, I've seen [Fox's] falling nair > usmash whiff, I've seen throw combos whiff all because of Bat Within. It's a very useful tool. It would seem as though you don't consider Bat Within a part of the dodge, and rather it's own animation. Would that be safe to assume, or do you consider them the same thing? Because I see them as one in the same. But if you see it another way, it would be nice to know.
Maybe you should read my comment again, where did I type "Bat Within doesn't help against juggling"?
All I said was, that is only one frame, it doesn't suddenly cause 50% of the combos to stop working. Plus, her dodges has a ton of endlag.
You have mention you seen combos whiff because of Bat Within, but are you sure it was a frame 1 Bat Within? Bat within has 4 active frames, you could have seen a frame 2 or frame 3 Bat Within.
Again you're missing the point. I'm not resorting to double standards, I'm utilizing logic. Sheik's weaknesses are stuck with her always. No matter what, killing will always be difficult for Sheik. Her neutral game and frame data are godlike, but when it comes to killing, there is nothing she can do. Bayonetta on the other hand, she can control her weakness. Bayonetta's major weakness is her endlag, yes? If a Bayonetta player opts to not go for wild combos, she won't suffer the endlag. If the Bayonetta goes for a combo and then ends on the ledge, she doesn't suffer the endlag. Bayonetta has tools to help her get around her weakness. No other character has that.
If Bayonetta doesn't go for wild combos she won't suffer endlag?
????
Landing lag is a part of her weakness, but certainly not her only weakness. Without combo specials, her damage racking ability is below average. Her other weaknesses are bad approach, lackluster framedata, fairly light, being tall, not many reliable KO moves, and maybe more (or less) as time goes on.
Going for the ledge has a special risk attached to it, she is unable to defend herself. If her opponents goes for a meteor smash, she can't dodge it or she will miss the ledge. Plus, Bayonetta's air speed is below average and her fall speed is very high, she might not even be able to reach the ledge. Heck, they don't even have to wait for her landing.
Getting around weaknesses is part of what makes fighting game interesting, Sheik can get around her weakness by using her godlike speed and framedata.
It is impossible to make a weakness vanish completely. But there are more, often than not, ways to get around it.
You also fail to recognize that Bayonetta has been out for a fraction of the time the other characters have been out. Her meta isn't nearly as developed as other characters, and yet she has more results than so many characters who have had more time to develop their metas.
Maybe you should complain about Cloud first. He is also fairly new yet has the most results counting from his release.
You fail to recognize Bayonetta simply doesn't have overwhelming results, even if her results are among the top 5.
Maybe I should mention since her release, Bayonetta won 46 tournaments. 46 first place in 3 month. Not 100, not 50, 46.
Cloud, the most successful character in this three month, won 74 tournaments. 74 first place in the exact same amount of times.
So often people say "Oh he's an awesome [insert character here] player!" yet they fail to realize that he isn't an awesome [insert character] player, but rather an awesome player who happens to use said character. None of the good players out there use Bayonetta. THAT is why she doesn't have results.
Komorikiri is among the Top 10 ZeRo listed, he uses Bayonetta. 9B is also considered one of Japan's best players.
Despite being the third most used character, the reason she doesn't have results is because no good players play her? Did you really think all of Sheik and Diddy's results came from ZeRo, Void, and Mr. R? Top players only make up a low % of average results.
Sorry, but she, in the end, doesn't have overwhelming results.