Dinoman96
Smash Master
- Joined
- Sep 22, 2013
- Messages
- 3,340
This forward thinking approach is what got us Banjo-Kazooie in the first place, as Gregg and his team previously worked on DKC 1 & 2, before deciding that they wanted to move on to a new IP, hence why DKC was handed off to a new development team at Rare who created DKC3 and DK64. They then conceived "Project Dream", went ended up transforming into Banjo-Kazooie as we know it by the end.So, Gregg Mayles did indeed comment on the situation, a little less than a year ago:
Gregg strikes me as a forward thinking creative type who doesn't think much of projects he's completed (on the 'come back in a decade' joke in N&B, he said he 'expected Banjo to have been long forgotten by now'). I can only imagine he was dejected by the response to N&B; judging by old interviews from the game's release there were a lot more ideas spring-boarded off of the vehicle concept that he wanted to implement in a "Banjo-Fourie", and well, fans wanted a modern take on old material. So it goes...
It was kind of the same thing with Banjo. After Tooie was wrapped up, the Banjo team was already planning to move on to a new IP for Gamecube...Grabbed by the Ghoulies. Threeie was never actually planned.
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