How I would build BD myself
Bandana Dee
Size:1/5
Weight:2.5/5
Ground Speed:2.5/5
Air Speed:4/5
Fall Speed:1/5
Cannot Crawl, Wall Cling, Wall Jump, Glide
Has 3 Jumps. 3rd jump works like a mini version of his spear copter
Idle or Crouch does not have any weapon out
Jab: Triple Spear Strike: 3%/4%/5% (14%)
Bandana Dee starts by hitting with the back end of his spear shortly in front of him, followed by an upward slice with the back end. At the end one of two things can happen
95%-Spins his spear quickly above him, slamming the tip downward. Low knockback
5%-Spins his spear above him for a second longer, slamming it into the ground, getting the spear stuck in the ground for a second. Medium knockback
Ftilt: Parasoul Front: 7% (3 hit attack 2%/2%/3%)
Bandana Dee extends a parasoul infront of him, spining it infront of him. Low knockback
Dtilt: Slide: 6%
Bandana Dee does a Dtilt similar to Kirby or DDD but slides forward 2 character lengths. Bounces off the opponent on hit and become airborne. Low knockback
Utilt: Apple Toss: 8%
95%-Throws an apple upwards (about ground level to first level BF platforms) that explodes on contact. Can move when it would return back downwards, does not hurt BD
5%-Same thing, but will bounce off any character or surface it hits. Can be picked up and eaten to heal health
FSmash: Spear Lunge: 20% (26%)
Quickly (or holds it if charging) spins it over head.
95%-Plunges the spear straight ahead. Medium knockback
5%-Goes to plunge the spear ahead, but trips forward holding the spear extended, tripping forward one character space, the entire body becoming a hitbox. High knockback
DSmash: Parasoul Spin (Down): 17% (5 hit attack 3%/3%/3%/3%/5%), 5% (Stars)
Spins the parasoul in hand,, then when unleashed will ride the Parasoul like a top. Can control how you move while spinning. At the end the Parasoul snaps shut and shoots two stars to each of his sides. High Knockback from the stars
USmash: Parasoul Spin (Up):15% (One lingering hitbox)
Spins the parasoul in hand, then spinning it above his head. Medium Knockback
Dash Attack: Trip 6% (14%)
Borrowing from DDD, BD will trip forward in an attack
95%-Trips right away, just sliding along the ground. Low Knockback
5%-Hops on one foot, then trips forward, not sliding along the ground and just falling on his face. High knockback
Grab
Stretches his hand out, grabbing with his short reach
Pummel: 2%
Whacks them with his other hand
Up Throw: 5%
Bends down, then chucks them upwards, arms extended to his side. Low Knockback
Down Throw: 8%
Jumps up, then preforms a Megaton Punch, then kicking them away (while also attending his now hurt arm, yowch)
Forward Throw: 5%
Steps forward, then flips them forward. Low Knockback
Back Throw: 5%
Same as forward, just backwards
Nair: Hurt Pose: 15%
Waddle takes on the pose of a Waddle Dee being hurt from his series, his whole body becoming a hurtbox. Lasts 2 seconds. High knockback
Fair: Rope Swing: 8% (12%)
Swings a rope to a Star block (can't be interacted with)
95%-Swings forward, until he reaches the end of the swing, everyone disappearing and the attack ending. Swings forward 3 character lengths. Medium Knockback
5%-The rope snaps mid swing, sending Waddle Dee hurling down for a second, dealing high damage to anyone in his way
Bair: Crescent Spear: 8%
Swipes backwards with his spear covering angles above and below him. Spins him around after the move is done (like Marth's Bair). Medium Knockback
Uair: Spear Lunge: 5%
Extends his spear above him, covering a large area above him. Low Knockback
Dair: Parasoul Plunge: 10%
Like PM Meta Knights Dair, Waddle Dee grabs his parasoul and rides it downwards. Can be angled. Lasts 4 seconds. High Knockback
Get up attack: 5%
BD springs up, jumping up, knocking anyone around him. Low knockback
Ledge attack: 6%
Flips up the ledge, kicking infront of him. Low knockback
Neutral B: Spear Toss 8%
BD will pull out a spear and hold it. The longer you hold the button, the farther he throws it. Can be thrown up to a 45 degree up or down arcing shot. Low Knockback
Up B: Updraft Parasoul Glide: 6%
BD grabs his parasoul, getting ready to use it, when a gust of wind causes it to turn inside out as he gets shot up 8 character heights above him, plowing anyone out of his way. When he reaches the top he fixes his parasoul and can float downwards. Can attack out of it however after the attack you use you will enter free fall. Medium Knockback
Side B: Flash Whip: Whip (3% multi hit), Channeled Beam (12%), Grab (18%)
Two versions can be used
Press B: BD borrows his cousins ability (thanks to the Flash Wand Kirby uses) and whips slowly infront of him. Can multihit as long as the opponent is caught in it. Low Knockback
Hold B: BD will hold the beam out (like Kirby could with it's advanced scroll). One stronger hit. Medium Knockback. If used at point blank range, will grab the opponent, then fling them out with the beam. High Knockback. This version can tether if used to the edge
Down B: Waddle Dee Helper
What's better than one Waddle Dee? Why more of course. When Down B is pressed, can be held for 3 seconds, during which time BD can still move and attack (B has to be pressed, stick can be let go). When let go or after 3 seconds, BD will jump up and do a quick happy pose, during which time you can input up to 3 inputs. A Waddle Dee is then summoned.
Not held: Attacks immediately
1 second: Attacks after moving for a second
2 second: Attacks after moving for three seconds
3 second: Attacks after moving for 5 seconds.
They follow a similar AI to King Dedede's old Waddle Dee toss. After the amount of time expires, they'll then do up to three inputs you inputed. All attacks can be inputed except Dash attack. Jump is it's own input and must be inputed to use air attacks. If no inputs are inputed they'll simply do the jump up attack they did in Brawl. The Waddle Dee's are much differently colored and will change colors for different palletes.
Final Smash: Waddle Dee Army: 5% Waddle Dee, 8% Waddle Doo
Like DDD's old Final Smash, BD summons an army of Waddle Dee's (and the occasional Waddle Doo) to storm the field.
Taunt 1: Jumps up and fist pumps the sky
Taunt 2: Sits down and sleeps for a second or two
Taunt 3: Pulls out a random weapon and poses with it
Basically I tried to incorporate more than just Spear, since the Waddle Dee family are also known for Parasoul Use. Uncommon things like using apples, swinging with ropes are only used once, and even Waddle Doo gets his ability in on the fun.