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Chandeelure
you had nice Kirby characters and Rosalina, and Peach was pretty decent as well. What characters of mine did you think were best? Obviously Bowser because of that Z-Drop Turnip confirm to Fsmash, or the Fsmash over PK Fire since Bowser jumps over it.
Go make a Magolor support thread. I love Magolor and he would be very unique, and I support him. I just like Bandana Dee more. You won't persuade people to support Magolor instead of Bandana Dee, but in your own support thread, you could persuade people to support both. The movesets (including yours) that I've seen for him are very unique and got me from the "meh" train to the hype train for Magolor, but Bandana Dee is just my preference.Dear God, people. When did I once say Bandanna Dee lacked potential? I even made a point of him having plenty of potential. Just not as much as Mags IMO. I happen to be quite the dedicated Kirby fanboy and I'm well aware of all those potential moves. They just don't seem super ground-breaking to me. I could think of a million super cool things for Magolor to have in his moveset.
For example, he could have a neutral-B where he flings out a couple of those balls like the ones he shoots in his boss battle. I know it seems like just another random projectile, but I'm sure they could make it unique. I've really got nothing else to say about this. I'm sure Sakuri could figure this one out.
As a side-B, he could shoot a weird energy ball thing that he can control just like Din's Fire (Zelda's side-B). When it hits somebody, or when the move times out, Magolor will teleport to the current position of the energy ball. If the attack lands, he will teleport behind the struck opponent and strike. It could work similarly to Greninja's Shadow Sneak (side-B). It could also be used for recovery.
For a down-B, he could put his hands in front of him and cause a portal to appear. The portal would stay there for as long as he holds the button, but he wouldn't be able to move. The portal would have some very unique properties. If a player goes in, they will come out facing the opposite direction. If a projectile enters, it will reappear behind the player who shot it. This move, once activated, can also be tilted in a similar fashion to Palutena's Bow (Pit's Neutral-B. Yeah. Pit's). This could give that one single move a TON of diversity in terms of usefulness.
His up-B could be a simple Teleportation move, only with a few unique properties. Maybe it could meteor smash when Magolor passes through a player while teleporting upward. This could make it an extremely dangerous and unpredictable move, like Meta Knights Dimensional Cape (his down-B).
As a neutral attack, he could force his palms in front of him and emit some weird spacial energy to damage his opponent. The first press of the button causes him to hit with his right palm and the second press his left. The combo could have two finishers, like Greninja or Robin's neutral combos. One would be where he hit's with both palms at once to give the opponent a decent launch, the other where he rapidly hit's with both palms alternating between to trap his opponent in a combo that deals decent damage.
For his side attack, he could wave his hand swiftly, leaving a trail of magic energy that acts like like a whip, giving good range. It could also deal good knockback, more so than his neutral combo finishers, giving him a good counter to close-quarters combatants, such as Little Mac or Meta Knight.
His up attack could be similar to his side attack, only done above his head, waving his hand two or three times, and dishing out more damage than knockback. This could give him good range to prevent aerial counters. (I'm looking at you, Ganondorf.)
His dash attack could be his whirling dash attack he uses when you race him in Kirby's Dream Collection. It could deal a considerable amount of damage if the opponent is caught during an early stage of the attack, as well as give decent enough knockback at the end.
His neutral aerial could be where he forces his palms in opposite directions, one in front of him, and the other behind him, causing an explosion of magic energy in front of his palms. This would give decent knockback and allow for him to have a good aerial recovery, good for the floaty character I envision him as being.
His down aerial could be where he releases a ring of energy from underneath himself to attack from above. It would obviously disappear after a couple of seconds. It would also meteor smash if it were to hit right when it comes out of Magolor's body. This gives him even more recovery for when he's launched overhead.
For his forward aerial, he could wave his hand downward and a magic beam would trail out, dealing decent damage and knockback. This, along with his neutral aerial, would be his most prominent/overused aerial moves.
For his back aerial, he could do something similar to his neutral aerial, only behind him and a slightly larger explosion. This attack would be slightly confined by comparison, but more powerful, being able to KO a tad more easily.
His up aerial could be where he positions his palms above his head to create a small magic pulse that does reasonably low damage, and less knockback than his other aerials.
And his smash attacks? Don't even get me started on those. It's quite simple. He could cause one (two for his down smash) of those star-shaped portals to appear when he flings out a palm or two and immediately bend into a spike like in his boss fight.
Obviously, they wouldn't have anywhere near as much range as they have during the boss fight. They would give fairly low knockback (for a smash attack) when the opponent is hit at the tip of the spike, but INSANELY high knockback when the opponent is caught in the actual portal segment of the spike. This is noteworthy, as my speculation for a potential moveset thus far has put emphasis on his good range, while these attacks dull down his range significantly as the portal segments of the spike would be right on top of his palm, bringing the attack sweetspot very close to himself, encouraging him to get really close to his opponent when going for the kill. This would be a good balancing factor, as he is otherwise a tad-bit OP in terms of range and knockback.
A Final Smash is actually kinda hard to figure out, as he probably has more potential in this area than any other. He could simply transform into the form he takes during the boss fight, or he could do that as well as use any of the stronger moves from the battle. The blackhole attack or the giant laser beam are both candidates. He could do both, but then his FS would be to much like Palutena's. I think the blackhole attack is the best bet out of any, as assuming most of you recall, Marx had both attacks, but he used the giant beam during the first stage of the battle; he didn't use the blackhole attack until the latter. The same can be said of Magolor Soul. Although those attacks are about on par in terms of actual damage output, I think the blackhole would be MUCH harder to avoid. So I think for his Final Smash, he would simply create a giant blackhole-like star-shaped portal where he is standing at the time the attack triggers. I honestly don't think he'll transform at all. The opponents ensnared will then be teleported to a hell-like dimension of pain and suffering just like in the boss fight. At the end of the attack, the blackhole will spit them out and immediately close, as well as launch them off the screen.
That's all I got right now. I'm sure there's more than can be said at the moment, but I'll just leave it at that.
Any other ideas for a moveset for him or Bandanna Dee?
... or Knuckle-Joe?
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