Hope you don't mind, but I've created my own moveset for Dream Land's fiercest warrior!
Gimmick - Sweet Spot: Every move involving Bandana Dee's spear can hit a 'sweet spot', similar to Ridley's down special with less fatal results. Damage increases and knockback decreases. Play your cards wisely!
Entrance: A Puppet Waddle Dee starts waddling in from the background. After a few steps, A spear slices the façade in half, revealing that Bandana Dee was behind the curtain all along. He then takes fighter stance.
Idle 1: Nonchalantly looks around the environment.
Idle 2: Twirls his spear around in his tiny stub of a hand.
A: Swings his spear forward in an axe-like motion (2-3% DMG)
A Combo: Swings his spear forward, slices it downward, kicks forward his feet. Launches foes forward a good bit (6-8% DMG)
Rapid A: Similar to Meta Knight's, launches a series of spear slashes at lightning speed, damaging anyone in your radius (4-9% DMG)
Forward Tilt: Jabs his spear forward, doing decent damage but poor knockback (7-9% DMG)
Up Tilt: Swings his feet upwards and kicks two times. The first kick is more of a setup, while the second knocks opponents upwards (6-7% DMG)
Down Tilt: Performs a sweeping kick. Is equal in both knockback and damage but excels in neither (5-8% DMG)
Dash Attack: Performs the same sliding kick you can perform in Star Allies and acts like Mega Man's down tilt, with a longer startup, longer distance but slightly more damage input (5-9% DMG)
Edge Attack: Stabs his spear into the ground, flipping forward afterwards. The spear deals most of the damage, with the flip forwards causes weak knockback (6-9% DMG)
Forward Smash: Pulls out a Beam Wand, than releases a Beam Whip that does repetitious damage if you're caught in the snare. The charge not only increases the damage input, but the length as well (6-11% DMG)
Up Smash: Spins his spear upwards in the vein of Waddle Copter from RTDL, deals multiple hits and decent knockback but below-average damage (4-9% DMG)
Down Smash: Performs a Megaton Punch, the effect of which causes two shockwave flares to sprout on both sides of Bandana Dee. Does good knockback and damage at full charge (5-12% DMG)
Standard Aerial: Spins his spear around. Knocks opponents diagonally but does poor damage (1-3% DMG)
Forward Aerial: Kicks forward. Does fair damage and knocks opponents forward (2-4% DMG)
Back Aerial: Jabs his spear behind him. Does alright damage and knocks opponents downwards (3-6% DMG)
Up Aerial: Flip kick upwards. Does below-average damage and knocks opponents upwards (2-4% DMG)
Down Aerial: Pulls a reverse Waddle Copter and spins his spear downwards. Does alright damage and has a meteor effect on opponents (5-8% DMG)
Grab: Ensnares opponents in his bandana, functioning as a whip.
Pummel: Squeezes opponents trapped in the bandana (3% DMG)
Forward Throw: Spins opponent around before releasing them, launching them a 2/4 of Final Destination's worth of distance (4% DMG)
Back Throw: Unravels opponent behind him, then unleashes a roundhouse kick upon said opponent. Decent damage but poor distance (6% DMG)
Up Throw: Tosses the opponent up in the air, before jabbing them with the spearhead. Does decent damage and fair knockback if you hit the sweet spot (3% DMG)
Down Throw: Tackles opponents into the ground, unleashing multiple rapid stabs of the spear onto the foe. Strong damage but the knockback leaves something to be desired (12% DMG)
Neutral Special - Bomb Block: Bandana Dee summons a Bomb Block, which leads to a variety of options. Firstly, the Bomb Block can stay where you summoned it first, due to the factor it detonates after five seconds of being spawned. Secondly, BD can attack the Bomb Block, sending it forward to find someone to collapse (and eventually detonate, since time is still a factor) into. Thirdly, BD can dash into the Bomb Block to pick it up. He can from there throw the Bomb Block into someone, granting freer control. Finally, you can summon up to two more blocks (three total) to unleash more havoc. Used mostly as a trapping tool (6-20% DMG apiece)
Custom Neutral A - Star Block: Has most of the same functions as the Bomb Block, without the detonation factor. The key difference is you can place it in midair as a platform and as a tool to block people from recovering. Block stays in midair for five seconds (4-8% DMG apiece)
Custom Neutral B - Remote Bomb: Loses most of the aforementioned properties, but instead explodes when you press the button again.
Side Special - Spear Thrust: Bandana Dee lobs a miniature recreation of his spear forward (two if you hold the button). Acts as a projectile to keep opponents on their toes. Has an arc to it, so it's heavily encouraged to be used in midair. (4-10% DMG)
Custom Side A - Flaming Spear: The longer time it's in midair, the more the spear starts catching fire. If hit by the spear, the opponent gains a fire statis effect. Multiple cannot be used at a time, however. (5-12% DMG)
Custom Side B - Multi-Thrust: Throws forward multiple smaller spears at the same time. Longer build-up and BD is put in a fall state if used in midair.
(6-10% DMG)
Up Special - Lift Cannon: Bandana Dee summons a cannon to get that sweet recovery. Long start-up time but launches BD to about the same height of Rosalina's Launch Star.
Custom Up A - Turbo Cannon: Longer vertical distance, but no horizontal control.
Custom Up B - Shotzo Cannon: Shorter vertical distance, but it damages anyone in BD's path (2-4% DMG)
Down Special - Megaton Punch: Bandana Dee begins to charge a Megaton Punch for starters. The level of charge not only insinuates the level of damage, but also different status effects.
Lvl. I: The same properties as a uncharged Down Smash (6% DMG)
Lvl. 2: The same properties as a fully charged Down Smash (12% DMG)
Lvl. 3: Decent damage, but insane knockback (15% DMG)
Lvl. 4: Extreme damage, with a pitfall effect affecting anyone grounded within radius (19% DMG)
Custom Down A - Bouncehouse Punch: Less damage, with crazy vertical knockback (2-14% DMG)
Custom Down B - Shockwave Punch: Decent damage on all cylinders, and zero to no knockback, but at Lvl. 3/4 you release a paralysis effect on anyone within radius (4-16% DMG)
Final Smash: Dynablade's Fury: Bandana Dee holds up a piece of fruit, which acts as a crosshair for a familiar silhouette in the background. When the A button is pressed, BD will throw the fruit in the air, revealing Dynablade to be the mysterious shadow to swoop in from the background and inflict serious damage upon the opponent, almost an instant K.O. at higher percentages. Acts as a larger, more fatal Dragoon.
Well, hope you enjoy!
(P.S. Another concept I had for the grab was BD throwing a Friend Heart at the opponent, immobilizing them, but that seemed a little too convoluted.)