The Cape
Smash Master
SS Tier
Meta Knight 15.00
S Tier
Snake 13.91
A Tier
Falco 13.03
King Dedede 12.94
Mr. Game & Watch 12.50
Marth 12.09
Diddy Kong 11.94
B Tier
Wario 11.47
R.O.B. 11.38
Lucario 10.94
Olimar 10.94
C Tier
Pikachu 10.34
Kirby 10.16
Donkey Kong 10.06
Ice Climbers 9.59
D Tier
Zero Suit Samus 8.88
Toon Link 8.47
Pit 8.44
Peach 8.16
Wolf 7.91
E Tier
Luigi 7.41
Zelda 7.03
Bowser 6.91
Fox 6.66
Sheik 6.44
Ike 5.91
F Tier
Mario 4.56
Lucas 4.50
Ness 4.50
Samus 4.41
Sonic 4.16
Pokémon Trainer 3.94
Yoshi 3.66
G Tier
Link 2.28
Jigglypuff 2.03
Ganondorf 1.88
Captain Falcon 1.63
This as some of you are aware is the vBrawl Tier List. The theory behind Brawl+ is to make this list basically disappear. What I would like to see done (and I hope you are on the same page with me here) is to bring the people at the bottom of the list to about the A tier range, and soften up the SS and S tier a bit to bring them down on the same level.
The maximum buff, minimum nerf theory.
Now as we all know, this list is now HORRIBLY innacurate for Brawl+. Ganon and CF have up a few tiers, Sonic has moved up LOTS of tiers, and Kirby is reaching for the top. What I would like to suggest, is that we take a look at this list, consider the reasons why the characters are where they are. Once we have done that, you add in the codes that we have been developing and rethink the list. Who moved, who is better, who didnt go up much. The reconsider why again. Does this character's moves stink, does his recovery blow, does he have a bad approach game?
The original Brawl tiers are mainly based around approach options and the ability to control your opponent as vBrawl was a very defense based game. Now that the game has regained control of the offense, who has gained power and who has not changed much? By looking at the vBrawl list, we can see what character's moves are better than others and who has more options. With these codes it has opened more options for all of the characters, but those who already had excellent options have at the very least only gained a few more. By using this list in conjuction with what we have been experiencing in our personal trials of the game we can definetly begin to see what moves need to be changed.
We should be asking ourselves questions like:
Why is this character so good?
Why is this character so bad?
What does this character have that this one doesnt?
What can I do to close the gap between this character and that character?
This is my personal approach to the balancing theory (to reiterate) maximum buffs and minimum nerfs and the use of vBrawl as a starting point for looking at moves in particular.
What do you all think?
Meta Knight 15.00
S Tier
Snake 13.91
A Tier
Falco 13.03
King Dedede 12.94
Mr. Game & Watch 12.50
Marth 12.09
Diddy Kong 11.94
B Tier
Wario 11.47
R.O.B. 11.38
Lucario 10.94
Olimar 10.94
C Tier
Pikachu 10.34
Kirby 10.16
Donkey Kong 10.06
Ice Climbers 9.59
D Tier
Zero Suit Samus 8.88
Toon Link 8.47
Pit 8.44
Peach 8.16
Wolf 7.91
E Tier
Luigi 7.41
Zelda 7.03
Bowser 6.91
Fox 6.66
Sheik 6.44
Ike 5.91
F Tier
Mario 4.56
Lucas 4.50
Ness 4.50
Samus 4.41
Sonic 4.16
Pokémon Trainer 3.94
Yoshi 3.66
G Tier
Link 2.28
Jigglypuff 2.03
Ganondorf 1.88
Captain Falcon 1.63
This as some of you are aware is the vBrawl Tier List. The theory behind Brawl+ is to make this list basically disappear. What I would like to see done (and I hope you are on the same page with me here) is to bring the people at the bottom of the list to about the A tier range, and soften up the SS and S tier a bit to bring them down on the same level.
The maximum buff, minimum nerf theory.
Now as we all know, this list is now HORRIBLY innacurate for Brawl+. Ganon and CF have up a few tiers, Sonic has moved up LOTS of tiers, and Kirby is reaching for the top. What I would like to suggest, is that we take a look at this list, consider the reasons why the characters are where they are. Once we have done that, you add in the codes that we have been developing and rethink the list. Who moved, who is better, who didnt go up much. The reconsider why again. Does this character's moves stink, does his recovery blow, does he have a bad approach game?
The original Brawl tiers are mainly based around approach options and the ability to control your opponent as vBrawl was a very defense based game. Now that the game has regained control of the offense, who has gained power and who has not changed much? By looking at the vBrawl list, we can see what character's moves are better than others and who has more options. With these codes it has opened more options for all of the characters, but those who already had excellent options have at the very least only gained a few more. By using this list in conjuction with what we have been experiencing in our personal trials of the game we can definetly begin to see what moves need to be changed.
We should be asking ourselves questions like:
Why is this character so good?
Why is this character so bad?
What does this character have that this one doesnt?
What can I do to close the gap between this character and that character?
This is my personal approach to the balancing theory (to reiterate) maximum buffs and minimum nerfs and the use of vBrawl as a starting point for looking at moves in particular.
What do you all think?