Link to original post: [drupal=600]Balancing Meta Knight[/drupal]
Meta Knight seeks to obtain victory by harassing the opponent off the stage with rapid, fast attacks, while not dying himself due to excellent recovery.
Meta Knight has trouble killing characters with un-gimpable recovery. His slow aerial movement and long-lasting attacks leave him vulnerable to all attacks that outrange him, and he is easy to kill vertically.
*B is unpunishable.
*Up-B and Glide Attack are far too rewarding and offer little risk.
*D-Smash is a very powerful attack for its speed.
- Remove all horizontal mobility from B. Possibly increase the damage to compensate.
- Significantly reduce knockback from Up-B.
- Do not allow glide attack after up-B.
- Reduce damage and knockback on d-smash.
This would result in Meta Knight being more limited to his original art of gimp kills, though significantly more difficult without up-B. He will have a much harder time dealing with characters that cannot easily be gimped, who will now require vertical (and higher %) kills through u-tilt or u-throw. MK will no longer be able to avoid punishment from B and Up-B, leaving him with a merely reasonable approach. The jabs, f-tilt combo, damaging throws, and still crazy-fast d-smash still leave him with a respectable ground game. Playing Meta Knight would be less stacked, but still a stressful battle against an adaptable opponent.
Meta Knight seeks to obtain victory by harassing the opponent off the stage with rapid, fast attacks, while not dying himself due to excellent recovery.
Meta Knight has trouble killing characters with un-gimpable recovery. His slow aerial movement and long-lasting attacks leave him vulnerable to all attacks that outrange him, and he is easy to kill vertically.
*B is unpunishable.
*Up-B and Glide Attack are far too rewarding and offer little risk.
*D-Smash is a very powerful attack for its speed.
- Remove all horizontal mobility from B. Possibly increase the damage to compensate.
- Significantly reduce knockback from Up-B.
- Do not allow glide attack after up-B.
- Reduce damage and knockback on d-smash.
This would result in Meta Knight being more limited to his original art of gimp kills, though significantly more difficult without up-B. He will have a much harder time dealing with characters that cannot easily be gimped, who will now require vertical (and higher %) kills through u-tilt or u-throw. MK will no longer be able to avoid punishment from B and Up-B, leaving him with a merely reasonable approach. The jabs, f-tilt combo, damaging throws, and still crazy-fast d-smash still leave him with a respectable ground game. Playing Meta Knight would be less stacked, but still a stressful battle against an adaptable opponent.