http://www.smashboards.com/showthread.php?t=200495
As it would seem the SBR wishes to create a 'patch' for Brawl which balances characters. This does not indicate Melee 2.0; it shows the progression of the metagame of brawl it is now is not balanced like *cough* it was seen to be before releasement in the beginning of the year.
There is a topic for this for 'opinions' and other things in the General Discussion section. This topic should be about what actually would make Marth balanced.
Okay, let's start.
Marth is for a potentially top tier character, seemingly well 'balanced'. The idea of no hard matchups, while the majority of his good matchups are NOT '****' is obviously some idea for balance. i.e. Most characters go even with eachother or there is an equal spread of equal ability between characters.
So does this mean Marth should stay the same in a Brawl hack? Seemingly not.
If other characters were to be 'balanced up', how would Marth maintain his reasonably equal match up spread?
Of course the idea of equal equality is absurd, you can either make Marth suck so he sucks agaisnt everyone, or good so he ***** everyone; there can't be a Marth that is equal to everybody perfectly, most likely ever.
So, if other characters are to supposibly get boosts in their attack range, speed, power or their other individual traits and abilities, what should Marth have changed? Should Marth get less? Or should he be some staple as some believe?
Marth has weaknesses.
He has weak throws, no spammable killing moves, average or worse recovery, to name a few.
Marth's strengths are his 'tip' hurr, aerial attacks that auto cancel, dancing blade, dolphin slash and reasonably good range and start up on many of his attacks.
What makes Marth ****? Dolphin Slash and Dancing Blade. Perhaps fair too, and on some characters his general good range.
What really brings Marth down? A generally 'useless' counter, lag on dair, lag on DS landstun, huge lag on all of his smash attacks.
So, Marth boards, what in your opinion would a Brawl Patched Marth have changed? Is it actually reasonable for Marth to be the staple (i.e all those above him get weakened, all those below him get up'd?).
Let's think if Meta Knight was the staple, well, that's a lot to think about considering -how- good he is. How could Marth ever compete with the recovery? Yes the lag of attacks could be toned down, and the strength could be moved up multiple times, but at what point is it even?
I think it would be cool to see a 50:50 matchup Marth-Meta. But the Marth would have to have Snake attack power with Snake attack cooldown/time. LULZ.
HOW PEOPLE ARE 'DISCUSSING' MOVES:
As it would seem the SBR wishes to create a 'patch' for Brawl which balances characters. This does not indicate Melee 2.0; it shows the progression of the metagame of brawl it is now is not balanced like *cough* it was seen to be before releasement in the beginning of the year.
There is a topic for this for 'opinions' and other things in the General Discussion section. This topic should be about what actually would make Marth balanced.
Okay, let's start.
Marth is for a potentially top tier character, seemingly well 'balanced'. The idea of no hard matchups, while the majority of his good matchups are NOT '****' is obviously some idea for balance. i.e. Most characters go even with eachother or there is an equal spread of equal ability between characters.
So does this mean Marth should stay the same in a Brawl hack? Seemingly not.
If other characters were to be 'balanced up', how would Marth maintain his reasonably equal match up spread?
Of course the idea of equal equality is absurd, you can either make Marth suck so he sucks agaisnt everyone, or good so he ***** everyone; there can't be a Marth that is equal to everybody perfectly, most likely ever.
So, if other characters are to supposibly get boosts in their attack range, speed, power or their other individual traits and abilities, what should Marth have changed? Should Marth get less? Or should he be some staple as some believe?
Marth has weaknesses.
He has weak throws, no spammable killing moves, average or worse recovery, to name a few.
Marth's strengths are his 'tip' hurr, aerial attacks that auto cancel, dancing blade, dolphin slash and reasonably good range and start up on many of his attacks.
What makes Marth ****? Dolphin Slash and Dancing Blade. Perhaps fair too, and on some characters his general good range.
What really brings Marth down? A generally 'useless' counter, lag on dair, lag on DS landstun, huge lag on all of his smash attacks.
So, Marth boards, what in your opinion would a Brawl Patched Marth have changed? Is it actually reasonable for Marth to be the staple (i.e all those above him get weakened, all those below him get up'd?).
Let's think if Meta Knight was the staple, well, that's a lot to think about considering -how- good he is. How could Marth ever compete with the recovery? Yes the lag of attacks could be toned down, and the strength could be moved up multiple times, but at what point is it even?
I think it would be cool to see a 50:50 matchup Marth-Meta. But the Marth would have to have Snake attack power with Snake attack cooldown/time. LULZ.
HOW PEOPLE ARE 'DISCUSSING' MOVES:
- Move Name:
- Start up: Higher/Lower [in frames...]
- Cool Down: Higher/Lower [in frames...]
- Damage: Higher/Lower [as base percentages]
- Power: Higher/Lower [people are saying like '10% less powerful', so if the attack kills at 100% normally it would kill at 90%, but if it kills normally at 110% it would change to 99%].
- Range: Longer/Shorter EH.
- Properties: Auto cancelled? Invincibility frames? etc