The_Altrox
Smash Lord
So delete the old one? okay.You need to only have the one with file replacement on.
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So delete the old one? okay.You need to only have the one with file replacement on.
Ok, cool thanks.I'd like to mention Falco.
His d-throw was changed as everyone knows to be more constant, but no longer having a guaranteed chaingrab is only one side of the coin. Falco can realistically read opponents and land DACUS or similar at much higher %s, giving him a bit more accessible KO power. (Which has always been a problem with Falco...)
Im pretty sure you should only have one RSBE01.gct file. and make sure all the files are in the right folders.Oh lord...
I entered some costume files, but now my game is in a state of unending loading. I think having two RSEB files (old and new) could be causing issues, or I loaded something wrong. If I can't fix this, I'm just gonna delete the frills
Thats like how I feel about DDD. While his grab game is still beast. Now when you start the match you dont have to think "GOTTA GET THAT GRAB". Also love the D-tilt followup from the Dthrow Now.Falco is actually kind of fun to play again, considering you don't have to rely on dthrow chain grabs.
And bthrow is nice now, sets up almost perfectly for bair.
Honestly, having one viable kill move is not good. In fact I can't think of any other character in BBrawl who doesn't have more than one viable kill move. Hell, even Sonic has f-smash and b-air (still pretty horrible in start up though). Lucas has f-smash and nothing until 160.I think you're seriously underrating just how good Lucas's pivot grab is. If you are positioning yourself right with it, you will not be punished. The range is really huge, obviously way more than Marth has, I'm not sure where you were getting that. Lucas also has some KO potential with dthrow. With no DI on Final Destination, it kills Mario at 141% which is honestly not that bad.
Which doesn't kill until 160 with DI, which is still a problem for Lucas
Avoiding fsmash is easier said than done. Maybe it's because I used Ness so much in melee, but I find it pretty easy to find the openings to hit with it. Just wait for your opponent to do something Lucas can beat with fsmash (this is a lot of stuff) and then abuse the disjoint to smack them. It's not like you just spam it, and it's not like the opponent is always or even that frequently in a neutral position when you hit then with it in the first place. They aren't going to be able to just counter it on reaction; sometimes it's literally not possible (you have them in a "checkmate" situation), and in many other circumstances, it's just unreasonable and not even good people can do it. If the opponent is being super conservative and not giving you any windows, it means they aren't going for any opportunities either so you can probably easily just rack the damage up until something like dthrow kills. Lucas's other two smashes kill anyway (even though they're generally pretty hard to land) so maybe if they're working too hard to avoid fsmash they're setting themselves up perfectly for the other smashes. I've seen people do such a good job of jumping way over fsmash that they make the far worse mistake of jumping right into usmash... Really though, in practice, they just aren't going to be able to avoid fsmash without making sacrifices worse than the reward. Lucas's kill situation is hardly optimal, but it's really not that bad either, especially given the way he's a high damage character all around.
F-smash's range is not huge. It's an average range f-smash in the game. This can be said about any f-smash, but people still find their way around other people's f-smash. Lucas' f-smash is not special and is as likely to hit as other people's f-smash. But Lucas has to rely only on f-smash. It is practical to play conserativly if you either have a sword or projectiles. You honestly overrate Lucas' pivot grab. All of Lucas' grabs are horrible on whiff in a Lucas ditto a Lucas could litterally d-smash a whiffed pivot grab
The issue with Lucas's dair in standard Brawl is that it's a great move until you fight someone who can SDI. It's not hard to SDI out of it, and then Lucas is in trouble since that was one of his few good tools that is just being countered like that. That was why we changed it in the first place; the new version is more useful for general application if you don't hit with all of it, and stacking the damage on multi-hit moves to be more focused toward the last hit is one way to make them harder to SDI and thus more likely to do more damage in the long run.
Lack of d-tilt lock still makes this move... meh...
Lucas's bair is now general purpose kinda useful. It was a pretty awful move in standard Brawl. There's not much to say about it, but that's the story.
I assume this was Thinkaman's idea.
About Pk Freeze, yeah it's not something you can land very often in singles (I never use it at all). However, it's actually somewhat passable in doubles. I wasn't talking about it since I wasn't talking about doubles, but you do have to keep that in mind if you want to talk about Pk Freeze.
I'm not seeing increased viability in doubles. It's still air dodgeable. You make it seem like dodgeing is banned.
As per Marth, here's the thing. Marth is going to outrange you because he's Marth and he outranges almost everyone. However, do notice that if you are in his face, Marth has almost no options against Lucas. I mean, let's say Lucas is standing right on top of Marth practically. What does Marth do? He either blocks, grabs, or uses Dolphin Slash. None of his other attacks are really useful here. Grabbing loses to jab, blocking is fairly sketchy since it puts him more at your mercy, and Marth will be terrified to use Dolphin Slash since if you predict that and block/spotdodge it, you get a free usmash (notice Lucas specific positive #1 in this matchup: Lucas has one of the best punishments in the game for whiffed Dolphin Slash, greatly increasing the risk of that move). Marth can win handily if he just keeps you out and abuses his range, but as is the case with most characters, you aren't going to let him do that uncontested. You're going to punish Marth for whiffing stuff (and Lucas, like everyone, has tons of stuff he can do to Marth in a non-neutral position), and you are going to fight to get in Marth's face where his options suck and all of his moves do less damage anyway (because up close they can't tipper!). Meanwhile, Marth is going to have a more annoying time than usual approaching Lucas because of Lucas's grab range. A lot of spacings on aerials that are safe on block against most of the cast are not safe on block against Lucas. Jumping at him with aerials in general is a pain because of that pivot grab that has almost no drawbacks to just throwing out. I can't give a deep assessment of this matchup, but I can say pretty easily that Lucas has plenty going for him in it, and the good things Marth has against Lucas are things he has going for him in most matchups. Lucas has good mobility and decent range; it's hard to see why Marth would be worse for him than for most others.
The problem about Marth being in your face is that, sure he doesn't have many good options, and it may be an advantage for Lucas, but that scenario barely happens. Most of the time Marth will be hardcore zoning Lucas not letting Lucas use PK Fire or jab. If Lucas tries to use any of his ground game Marth can just use d-tilt and our range ANYTHING Lucas has. A smart Marth isn't going to be spamming Dancing Blade. Dancing Blade is going to be used to punish any attempt of an attack Lucas tries to attack with. Marth's sword also has more range than Lucas' grab and nearly all his moves are faster than Lucas' 13 frame grab. Lucas can't punish any of his approaches with grab. Period. Lucas has nearly nothing going in his favor for this MU because he can't use PK Fire because Marth is too close and Lucas appearently has to scream "PK FIRE!" and Marth is never going to land close enough for a jab. Also, good luck killing a Marth with f-smash. Nearly all his ground moves and aerials have more range than Lucas' f-smash. PIVOT GRAB HAS NO DRAW BACKS!!! WTF ARE YOU SMOKING?
As per jab locks and whatnot, I'm skeptical of how often Lucas is really going to land jab locks against opponents who know Lucas's tricks and such in the first place. Even if it was actually a generally applicable part of Lucas's game, it would just be turning Lucas into a gimmick character and is pretty horrible design. Jab locks are pretty high on the list of "this really had to go" from standard Brawl, and I doubt Lucas is really that much worse for it.
Yes, yes he is that much worse for it.
To directly answer the inquiry of why Lucas is suddenly no longer so bad (and he was pretty bad), well, there's a lot to consider. The biggest thing is grab release; contrary to what some Lucas mains believe, everything that works on Ness also works on Lucas out of this (I've tested it fairly thoroughly, and Ness and Lucas has essentially identical ground breaks). Worse, Lucas has a pretty bad jump break too (unlike Ness). So, in random matchups where opponents have some follow up to a ground break, they also probably have some follow up to a jump break (such as regrab!). This was never explored too deeply in standard Brawl since Lucas wasn't really good enough to justify the effort, but I have a feeling if Lucas ever became a serious threat in the mainstream metagame you'd start seeing Lucas get destroyed out of grabs in some pretty novel and ugly ways. What we already know is the main reason Lucas has a nearly unwinnable matchup with Marth (no, Lucas is not going to wiggle out of that chaingrab against a competent Marth); this whole ugly business is just gone in Balanced Brawl. That is a really big buff, and given the nature of this abuse that is so effective against Lucas (demoralizing, frustrating, generally ridiculous), it should be pretty exciting to not have to worry about it.
Yes, it's nice to have the abuse gone.
Now for the way the buffs really matter. Lucas's extra damage on jab matters a lot. With as much as Lucas can get away with using jab, that damage will translate to pretty big totals over the course of a match. That faster spotdodge matters a lot; it just makes it easier and safer for him to bait and punish which is a game winner. Pk Fire is still not the best projectile, but it hurts enough to be worth it. A fresh Pk Fire does 12% in Bbrawl. That's a big hit; whatever the opponent is doing to avoid it had better be really consistent if they want to come out ahead with that strategy. If you sneak it in at tricky times (which is definitely possible), it's suddenly a lot better as well. The buffs to Lucas's other moves just give him a bit of a more well-rounded game; none of them are particularly big, but taken as a whole they're pretty helpful. Meta Knight and Snake coming down a bit certainly doesn't upset Lucas either.
Lucas litteraly shouts PK FIRE before it comes out. Making it sneaky does not work. The jab buff is pretty meaningful, but it's not that Lucas had a hard time getting the damage. Lucas already has some pretty safe pokes, he just can't get the kill after getting the damage up until 160 which is when some of his moves start killing (Unless it's Snake where you have to get him up to like, 180)
I mean, I can only talk from my own experiences in the end. I've seen Lucas used a fair amount, and he tends to do quite well for himself. He reminds me a bit of Bowser in the sense that I don't think his game was ever really that bad. His main problem was assorted abuse just ending his fun before he could even get started, and then once he got past that he just wasn't quite rewarding enough so it's not like there was much incentive to even try to counter the abuse. Once the abuse is gone and he starts giving a bit higher payout for doing basically the same things, I think Lucas really starts to shine (I also think Bowser shines, but I seem to be in a fairly small minority of people who think Bbrawl Bowser is a force). I don't mean to just try to shut down anyone disagreeing, but I do think Lucas is being sold way short here. It's not like he's some trash character who can't answer simple disjoint zoning; that sort of claim is just 100% contradictory to all play I've seen as well as intuition (if Lucas actually couldn't do anything to Marth, it would probably be the case that a lot of characters would have basically nothing they could do to Marth as well which we know not to be the case).
Lucas is like Bowser in only one sense, they got random assortment of abuses. However, in every other way they are not similar. Lucas has problems killing. Bowser had problems getting the damage to get his opponets to kill percent. Totally different.
Depending on getting those grabs is the mark of a bad IC player,It might be difficult to get the IC mains to BBrawl seeing as their so feared infinities are now gone, similar to the other chaingrabbers and the nerfed characters. However the incentive of a vastly more diverse playstyle may win them over. Instead of ALWAYS focusing on getting that grab which I gives the ICs the impression of a one trick pony. While Id rather hear something like "man that Ice Shot is annoying" or "gotta learn to manuver around that Blizzard". "Not dear GOD IF I GET GRABBED ITS OVER AND OVER AND OVER AGAIN." but yeah we'll see how the mains react to the changes.
Whoa whoa whoa, back it up everybody.It might be difficult to get the IC mains to BBrawl seeing as their so feared infinities are now gone
His frame advantages in general are somewhat underwhelming, and his approach is really limited, otherwise he's a good example of a balanced heavyweight.Ive alawys felt DK was the better of the heavy characters. He has great pokes, relatively fast, great range and killing potenial. Has a few assortment of neat tricks to add to his experience eg: Cargo, Headbutt, Giant PAWNCH!! Only thing that sucks really was this verical recovery and in vBrawl he was basically Screwed by the gayness that occupied the metagame.
I still maintain that Ganondorf must be given a means to either deal with poking, or to safely scout spotdodge on reaction.In BBrawl I want to see other Heavies rise to the occasion as they are the victims in many a fighter while the fast and furious always had the upper hand. This applies to Ganon and Bowser in particular.
.....Because the textures are on the card, therefore, if the card is out, it has no textures to load.werid.
I got texture hacks to work, but it all reverts back to normal if I take the card out. I'm just gonna have to leave it in, I guess. BBrawl is still normal, but the textures stop when the card is out.
hmm...
My sarcasm button isn't working today, so I'll cut to the chase: B-throw?But I realize that Ness isn't exactly stellar at killing.
The yo-yo fix was just a minor adjustment to make them not worthless in some matchups. PK Flash buff was frankly kind of a "meh, why not" buff, sort of the like the buff to Peach Bomber. The PK Fire buff is kinda nice, but it's still unsafe and doesn't redefine Ness to focus on it.Honestly I appreciate the buffs: (yo-yo's aren't useless anymore, if you land PK flash your ****** and PK fire is WAY better)
Did you know what with the f-smash buff, a fulled charged Ness f-smash tipper is now the single most damaging hitbox of the standard character movesets?His Fsmash (unlike Game and Watch) really is bad. I'd rather have it KO weaker AND tone down it's damage just to have it have a way better release. But yeah Ness and he doesn't exactly NEED the fsmash (change) but it would be more helpful.
Point taken.My sarcasm button isn't working today, so I'll cut to the chase: B-throw?
I get maybe 6/10 kills as Ness with b-throw, and 3/10 with uair because they were obsessively avoiding grabs. (The remaining 10% is misc bairs, dairs, nairs)
I don't know, he's okay at it.I seriously consider Ness one of the most reliable killers in the game, comparable to Fox.
The downthrow buff does make damage building easier.The yo-yo fix was just a minor adjustment to make them not worthless in some matchups. PK Flash buff was frankly kind of a "meh, why not" buff, sort of the like the buff to Peach Bomber. The PK Fire buff is kinda nice, but it's still unsafe and doesn't redefine Ness to focus on it.
Honestly, all that is just icing on the 14% d-throw cake.
Have I mentioned how awesome throws are?
I concede that damage buff makes it a move to not **** with. However, I'd love to have it as a viable move. GaW is a character who's Fsmash is definition of GET HIT AND YOU DIE.Did you know what with the f-smash buff, a fulled charged Ness f-smash tipper is now the single most damaging hitbox of the standard character movesets?
Think of Ness f-smash like Lucas u-smash, or a reflector. It isn't that the move is good, it's the fact that it makes people too scared to do certain risky things to you because you can punish them very, very well.
The problem with this is that:Think of Ness f-smash like Lucas u-smash
I don't say everyone has bad approaches or options. Or actually, I could argue that approaching generally is hard in Brawl due to it being defensive.2)A2, you keep saying everyone and their mom has bad approaches and options, who would you say has the ideal options (as of now) in BBrawl just from frame data/etc alone?