So yeah.
I want banana tricks.
Help.
Apparently I really suck with items.
It's kinda funny because I "discovered" jump-cancelled throws last night.
Throws and slides
- Running toss:
[Run in a direction you want to throw the banana] > [C-stick (smash input/"direction+A") in direction you want to throw)]
Effect: You slow down as the banana gets thrown forward.
- Glide toss: You slide in the direction of the roll
[Roll in the direction of slide] + [C-stick in direction you want to throw]
Effect: You slide in the direction of your roll input while throwing the banana in the direction you C-stick. Considerably long slide, but can be shorter if you C-stick early enough.
- Jump-cancelled toss:
(While running) [Jump]+[C-stick in direction you want to throw]
Effect: You slide in the direction you're running, very similar to a glide toss. Note that if you do this at the beginning of your run (like, the part that'd probably end you in initial dash state), you'll get a shorter slide.
With all of these, if you just press A instead of C-stick, you'll probably just throw/slide forward.
-------
Kill setups:
- Forward JC/Glide Toss > F-smash
- Forward JC/Glide Toss > D-smash
- [while holding A] > C-stick left/right (F-smash while holding banana) [10/27]
Grab setups:
- Forward JC/Glide Toss (at max range of throw) > Grab
- SH/FH > Z- drop > (fastfall) Grab
- (grab) Pummel release (into a banana) > regrab [10/27]
Misc damage:
- SH > D-throw (banana hits opponent) > D-air (recatches banana) [10/27]
- SH > D-throw (banana hits opponent) > Z-catch [10/27]
Movement ??:
- Forward JC/Glide Toss > Instant Dash Attack forward (C-stick down as soon as you input a run)
- Run forward > Retreating Glide Toss down (roll back+C-stick down) > Instant Dash Attack forward
- Forward JC toss > neutral A (picks it up while you're sliding) > repeat [10/27]
atm I have only a little idea of what can be done with the ones in the "movement ??" section. So far, they will recatch the banana, but only if it doesn't hit anything.
I wanna see if you people, preferrably Diddy secondaries/ Sonic-Diddy dual mainers, have any banana tricks with Sonic that include using at least one banana, and keeps you in control of it.
I want banana tricks.
Help.
Apparently I really suck with items.
It's kinda funny because I "discovered" jump-cancelled throws last night.
Throws and slides
- Running toss:
[Run in a direction you want to throw the banana] > [C-stick (smash input/"direction+A") in direction you want to throw)]
Effect: You slow down as the banana gets thrown forward.
- Glide toss: You slide in the direction of the roll
[Roll in the direction of slide] + [C-stick in direction you want to throw]
Effect: You slide in the direction of your roll input while throwing the banana in the direction you C-stick. Considerably long slide, but can be shorter if you C-stick early enough.
- Jump-cancelled toss:
(While running) [Jump]+[C-stick in direction you want to throw]
Effect: You slide in the direction you're running, very similar to a glide toss. Note that if you do this at the beginning of your run (like, the part that'd probably end you in initial dash state), you'll get a shorter slide.
With all of these, if you just press A instead of C-stick, you'll probably just throw/slide forward.
-------
Kill setups:
- Forward JC/Glide Toss > F-smash
- Forward JC/Glide Toss > D-smash
- [while holding A] > C-stick left/right (F-smash while holding banana) [10/27]
Grab setups:
- Forward JC/Glide Toss (at max range of throw) > Grab
- SH/FH > Z- drop > (fastfall) Grab
- (grab) Pummel release (into a banana) > regrab [10/27]
Misc damage:
- SH > D-throw (banana hits opponent) > D-air (recatches banana) [10/27]
- SH > D-throw (banana hits opponent) > Z-catch [10/27]
Movement ??:
- Forward JC/Glide Toss > Instant Dash Attack forward (C-stick down as soon as you input a run)
- Run forward > Retreating Glide Toss down (roll back+C-stick down) > Instant Dash Attack forward
- Forward JC toss > neutral A (picks it up while you're sliding) > repeat [10/27]
atm I have only a little idea of what can be done with the ones in the "movement ??" section. So far, they will recatch the banana, but only if it doesn't hit anything.
I wanna see if you people, preferrably Diddy secondaries/ Sonic-Diddy dual mainers, have any banana tricks with Sonic that include using at least one banana, and keeps you in control of it.