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bahnurnurrrr

MdrnDayMercutio

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Z-Catching might be the best thing ever... says the Diddy player.

And Sonic can Double Dribble... if you have the distance and space to do it... it looks silly... really silly.
 

Tenki

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Double dribble?

btw, I'm requesting moves with banana that hit the opponent and lead to you recatching the banana at one point in the movement.

Like I saw this one on the Diddy forum:
Z-drop (banana bounces on opponent's head) > [D-air] (recatches banana)

or something else like that.
 

Camalange

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btw, I'm requesting moves with banana that hit the opponent and lead to you recatching the banana at one point in the movement.
QUOTE]
Okay so I fought a good Diddy the other day and I decided to test out Sonic+nannerz tricks.

Recatch trick-
Tenki, try this out. Sonic can do a glide toss, but instead of throwing it forward, c-stick down. This worked when I dodged to avoid an attack, I rolled, glide tossed down and threw the nanna right into him, and from there you can either attack, grab, or throw the nanner. So it doesn't really work so well from a distance, but it's good to keep in mind.

Also it's funny to wait for the Diddy to approach, roll backwards glide toss forward, and dash attack.
 

MdrnDayMercutio

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I don't know if I had time do it in our matches. But, a Dribble(Single or Double) is really just glide tossing down and quickly regrabing the banana as you move. You can double dribble between two bananas for a quick dash dance or move in one direction with a single Banana... It's a Diddy thing. If you watch NinjaLink's Diddy vids you'll see it. He does it a good bit.

As for recatching theirs the down throw follow I posted. SH > Hold Down > Tap Z Repeatedly(following their trip).

You should throw it, catch it's bounce and get a second it in, or just catch it.

The nice thing about Sonic's glide toss is how close it is to his full throw. So anytime you can hit their feet you'll be able to Fsmash/Ftilt/Dtilt/Anything you want and pick up before they can react. Other than that you can try fast falling arials so you can catch it on the bounce. Nair would probably work best and potentially chain.

In theory, you could do that move as a semi lock, if the landing lag is short enough to throw while they're still just barely in hitstun.

...

This should be tried out.
 

MdrnDayMercutio

Smash Champion
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Messages
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btw, I'm requesting moves with banana that hit the opponent and lead to you recatching the banana at one point in the movement.
QUOTE]
Okay so I fought a good Diddy the other day and I decided to test out Sonic+nannerz tricks.

Recatch trick-
Tenki, try this out. Sonic can do a glide toss, but instead of throwing it forward, c-stick down. This worked when I dodged to avoid an attack, I rolled, glide tossed down and threw the nanna right into him, and from there you can either attack, grab, or throw the nanner. So it doesn't really work so well from a distance, but it's good to keep in mind.

Also it's funny to wait for the Diddy to approach, roll backwards glide toss forward, and dash attack.
And than eat a barrel...

...

Just saying. I'm not the only one that Dash's to UpB when people wait with bananas. You need to be tricksy with them. An item in your hands is a free approach, don't waste it by being predictable.
 

Tenki

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I don't know if I had time do it in our matches. But, a Dribble(Single or Double) is really just glide tossing down and quickly regrabing the banana as you move. You can double dribble between two bananas for a quick dash dance or move in one direction with a single Banana... It's a Diddy thing. If you watch NinjaLink's Diddy vids you'll see it. He does it a good bit.

As for recatching theirs the down throw follow I posted. SH > Hold Down > Tap Z Repeatedly(following their trip).

You should throw it, catch it's bounce and get a second it in, or just catch it.

The nice thing about Sonic's glide toss is how close it is to his full throw. So anytime you can hit their feet you'll be able to Fsmash/Ftilt/Dtilt/Anything you want and pick up before they can react. Other than that you can try fast falling arials so you can catch it on the bounce. Nair would probably work best and potentially chain.

In theory, you could do that move as a semi lock, if the landing lag is short enough to throw while they're still just barely in hitstun.

...

This should be tried out.
I haven't tried that lock thing, but Z-catching/dropping is so good. :O

PS: New moves added.

- [while holding A] > C-stick left/right (F-smash while holding banana) [10/27]

Grab setups:
- (grab) Pummel release (into a banana) > regrab [10/27]

Misc damage:
- SH > D-throw (banana hits opponent) > D-air (recatches banana) [10/27]
- SH > D-throw (banana hits opponent) > Z-catch [10/27]

Movement ??:
- Forward JC toss > neutral A (picks it up while you're sliding) > repeat [10/27]
I had some really weird stuff in training mode that probably wouldn't work on real people, like FH+Z-drop > B-air opponent into banana > grab facing banana + pummel release/D-throw (depends on distance) into the banana > IDA (catch the banana+ hit)...

so I left it out lol.
 

MdrnDayMercutio

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I forgot to mention the Pummel/Grab Release set up. That's one of Diddy's tricks that gets really underused. I can't get the Nair Recatch to work at all... it was just a theory. But Glide Toss, Bthrow, Glide Toss, Bthrow is a good one at low percents they range out very close, with in DI chase range. It's a very Diddy Kong esque set up too.

Playing like Diddy is kinda key in the match up I think. Get the bananas, and try to control the momentum. Once you have it DO NOT let Diddy regain it till his stock is gone or longer.
 

MdrnDayMercutio

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Well I wasn't really trying to give an in depth guide to the match up. As I don't have it from both sides. I play both characters, but untill I can split off and play them against each other I don't have it all... sadly.

...

I need to work on that.
 

Tenki

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It's more like learning how to handle the banana.

I really used to look at the matchup in a shallow way thinking that oh, it's all in glide toss or whatever. Silly Diddy banana tricks.

But after taking a step back, alot of what Diddy does with banana followups can be done with alot of characters - glide tossing and 'character-specific' movements based on it weren't really the majority of his game, unless you count the spacing for his dribbles, but people don't put as much practice learning how to handle them as Diddy mains do.

This is basically just taking a part of it and adapting it to Sonic.
 

memphis_chains

Smash Apprentice
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Oct 29, 2008
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its more about using diddy tactics as sonic, which is different than just playing like a diddy / or a diddy player.

diddy players generally like to item slide > grab or dash attack or upsmash
they use diddy approach ideas

sooooo.. when you have a banana, use sonic approaches.

slide > grab
slide > spin shot > aerial
slide > spin dash > aerial
slide > ASC
slide > DAC / Hypen Smash

also, its not really about HAVING HOLD of the bananas, its more about keeping them AWAY from diddy.
dribble with them or whatever, throw them up, but don't really hold on to them. the idea is to punish the slip. diddy players also usually don't know how gay the nanas are. if you play diddy at all the matchup isn't a huge deal.
 

MdrnDayMercutio

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::shrug::

Yeah. That's putting what I meant to say into alot more of a "making sense" way. Good job people. I wish my brain worked correctly.

EDIT: For clarification, when I say keep control I do mean just have them under your control. In the air is great, on the stage is alright cause alot of Diddy's will always go to the banana.

I've gotten alot of easy kills just Fsmashing Dash Attacks to pick up bananas right in front of me. Heh.
 

Tenki

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Hello Social Thread. discuss JC throw and item shenanigans here.

>_>;
 

Camalange

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Tenki beats everyone to everything.

:/

But I'm cooler for making people actually care about it, and making fun names.

:093:
 

JayBee

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ideas:

A: SBD edgegaurd.

Near ledge:

1) Jump and Throw banana upwards
2) Up B and upair to catch as you rise
3) throw banana downwards
4) Follow with dair.


result: you create wall of two items against the recovering opponent, followed finally by an attack, which if done right can auto cancel for another attack, or if you aim it, dair and grab the ledge.

Alternate method:
1)grab a banana and grab the ledge.
2) tap back to release and immediately throw the banana upwards.
3)Spring upwards to catch banana.
4) ASAP, drop the naner, fast fall to follow naner
5) attack (bair for example), regrabbing naner at the same time.

you can do something similar on stage as well, you can also add a naner to other setups like Cith combo, something i call Naner-Assisted Setups (NAS)

Cith combo:

1)grab naner, then spinshot
2) quickly as you spinshot, Z drop the naner, because you can't airdodge in the first half of the spinshot, this should be made easier.
3) Spring, facing the direction of the naner.
4) Dair towards the naner

so not only does the opponent have to deal with a falling spring, they have to look at the potentially more dangerous naner falling near by as well, followed by your lagless dair. In some scenarios/ heights, you may be able to recatch the naner as you fall, with an attack

I plan to have a small vid of me doing tricks as I try to make stuff up basically :laugh: but this is an idea of what i thought of and what im practicing in my free time.
 

Espy Rose

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I played a Diddy player online who knew some crazy naner games.

I haven't really tried Z-catching before then, but as that happened, I started implementing naner tactics myself.

And then realized that many of the setups I did back to the Diddy were posted by Kojin in here.

It's legit. I can't wait to play more Diddys.
 

JayBee

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many people believe the Sonic / Diddy matchup is pretty even in theory, but if we can develop this well enough, then have someone implement it seriously, at best we can make this matchup in sonic's favor lol. we already knew sonic was a beast with items, and its funny how we are most likely about to make him even better.

just checking, but everyone knows that you can jump wit a naner, z-drop, then aerial right after to catch it before it hits the floor right?
 

Umby

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I'm just your problem~
Too lazy to if these have already been listed:

1) Can run and press down + Z near a Banana to pick it up without having to stop.
2) Pick up a Banana and hold the Attack button, and you'll still be able to do smashes (forgot what this AT was called). They'll be charged until you let go of the Attack button.
 

Chis

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Yep, only a F smash.

Some random nonsence:

JC > recatch with A > hold A > F smash with bahnurnur
 

Camalange

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So...I hope to be getting a JCT + Camaldash (lol) video up soon. It'll just include some basic things you can do with the JCT.

:093:
 
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