Angrycuban
Smash Journeyman
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The MU is not that bad, that being said I haven't played it enough to give super specific advice, just don't get caught above him, approach with float cancelled nairs and grabs, but try to force him to approach as much as possible because he shuts down Peach's approach options pretty effectively. If you really want to try to CP characters, I'd recommend Sheik, Marth, or Roy.I'm serious, what can I do as a peach to defeat a decent Mewtwo? And if the matchup is THAT bad, what characters are good against Mewtwo?
How is Sheik a CP to Mewtwo??The MU is not that bad, that being said I haven't played it enough to give super specific advice, just don't get caught above him, approach with float cancelled nairs and grabs, but try to force him to approach as much as possible because he shuts down Peach's approach options pretty effectively. If you really want to try to CP characters, I'd recommend Sheik, Marth, or Roy.
The better movement you have the easier this match up is. Learn to quickly pull a turnip, throw it at Zelda and follow behind it with a forward air. Dont approach from regular float without a turnip covering you because you'll eat a forward air which kills peach very early. Zelda isn't fast so peach can actually out maneuver her. Try to float in with a turnip then float out to evade the forward air neutral air neutral b forward smash etc that Zelda will inevitably throw out then punish. Once you do get in, stay in and keep the pressure up. You can punish neutral b if you shield it with a grab or an nair. Also learn how to edge guard her cause its pretty easy. Just grab the edge and learn the distance she teleports and punish with a down smash or whatever you want. Make it so every time you get her off stage you at least tack on a bit of % or get the kill.Any tips to play against Zelda? She is really annoying to fight against, especially with Peach. It just seems like an 8 minute patience match to me
I really appreciate the notes on Zelda; one of my friend mains her and he outcamps me/ times perfect counters to my approaches. I am going to work on baiting a Nayru's Love and then hitting him in the face with mah crown.I feel breaking up her spacing is so easy with Dash Attack, Well, as long as you have good spacing. lol. Changing your play-style is needed unfortunately, due to you not being able to get much followups on her cause she has a Nayru. So just focus on getting hits on her till she's dead~
P.S. Getting around Din camping is easy. You got a float :3
First off, im by no means a Vanz or silly kyle caliber peach player, but I go to all my locals and most regionals and i do alright using her and ive been in love with this character since melee so i know a little bit, here's some basic bread and butters i do with peachy, i'm going to keep this as general and basic as possible because this is smash and everything is dependent on DI and character weight/ floatieness etc.I really appreciate the notes on Zelda; one of my friend mains her and he outcamps me/ times perfect counters to my approaches. I am going to work on baiting a Nayru's Love and then hitting him in the face with mah crown.
Anyone have any good/basic combos you use regularly? I don't utilize uptilt normally and I am finally adding more throwing and shielding. I tend to approach the same way and it's getting me killed WAY too much.
First of all, I appreciate the modesty. We all have things we can improve on, and the skies the limit - especially with Peach IMO. I think there is a lot that can be added about her meta game. (footstools seem pretty legit if you can learn them, for one)First off, im by no means a Vanz or silly kyle caliber peach player, but I go to all my locals and most regionals and i do alright using her and ive been in love with this character since melee so i know a little bit, here's some basic bread and butters i do with peachy, i'm going to keep this as general and basic as possible because this is smash and everything is dependent on DI and character weight/ floatieness etc.
Dair > down smash or nair sometimes uair
Dtilt > uair > nair
Dtilt > ftilt nair
Dtilt > jab > grab ( i love this against spacies)
low Bair > grab (you have to turn around and dash grab pretty fast for this and only works at lower %
Bair > Bair (repeat as much as possible, you can sometimes get 2 or 3 of these in a row on floatier characters spam bair a lot)
Nair > dash attack (this is pretty situational)
turnip > dash attack
turnip > Fair or Nair
Fair > dash attack (pretty situational again)
Fair > Nair (same as above)
dash attack > nair or Uair > nair
Jab > downsmash or grab
Downthrow (this is for most characters excluding fast fallers like fox falco wolf and captain falcon) Bair, ftilt Nair or dash attack. Learn to read the Di and use the correct follow up, against players with good DI its usually a Bair or dash attack, against players with horrible Di ftilt or even downsmash if they have NO di or tech but dont ever rely on your opponent beng bad
Up throw (for those fast fallers) Uair>Nair or a chain grab (you should never feel ashamed to chain grab the hell out of a spacie). You can also uptilt if they have bad Di and follow up with a nair or bair.
Try to end most of your combos with nair (or substitute Bair if they happen to Di behind you) learn how to sweet spot her Nair and it becomes a reliable kill move. The sweet spot is located on her hand at the very start of the move. It comes out extremly fast (frame 3 or 4 i think) so this is a super spammable move, mash nair while your being comboed and mash nair when you end combos.
Not sure if you know this but this is a sequence all newer peach player struggling in their approaches should learn and live by which goes like this. Get to a distance where its safe to pull a turnip then, pull turnip> dash forawrd> jump> throw turnip>float and move forward following the turnip> fast fall forward air. If the other person shields the turnip follow up by jabbing once as soon as you hit the ground then crouching (to cancel the second hit of the jab) and using downsmash. If they roll away chase and punish with a dash attack. If the turnip hits them its a free forward air. This is a super bread and butter peach approach and its very helpful to know and then you can learn to mix it up after by doing things like floating with a turnip in hand and grabbing after the forwad air. Also a great easy to use approach against a lot of campy characters who hide behind projectiles is multiple low floating Bairs. She can use her booty to ram through most projectiles and hit the player hiding behind them and Bair is just one of her best moves to throw out in general. Hope this helped a bit :]
Yoshi: Yoshi gets destroyed by peach if you get him in his shield. just force him on the ground and into his shield with turnips and Fairs once hes in his shield the rest is free, down smash or grab and read rolls with dash attack. this match up revolves around turnips a lot and also its not always a wise idea to go air to air against yoshi.First of all, I appreciate the modesty. We all have things we can improve on, and the skies the limit - especially with Peach IMO. I think there is a lot that can be added about her meta game. (footstools seem pretty legit if you can learn them, for one)
I have never been a very technical fighter, and I have played Peach consistently for about 5-7 years. I did pretty well, but against my techy friends... not so much. I more recently added the FC approach to my game and I have a habit of always having a turnip in hand (this is good against some matchups, but bad against the faster characters I realize!)
I tend to approach with a float and Dair to either Nair or Dsmash - my friends now just shield and grab me which.... is totes not koo. I am going to try to AGT a turnip and approach as you suggested.
Great stuff here- looks like I have a TON of revamping to do. I tend to be super aggro, but I realize that being campy is a lil better against certain matchups.
Matchups I play the most:
Yoshi - Okay, is it me or does he just have CRAY priority?! I get hit in the face with his big *** head WAY too much. Suggestions?
Mario - I have learned to be more patient with my approach and read fireballs (since my friend spams). I may use too many turnips, and I am not sure how to edgeguard; sometimes I sweetspot Nair, but other times I just get hit with his UpB
Sheik - This one.... I do okay against her, but it is hard to come back on stage. Adding Bairs seems to be the consensus on what to do. That and Dsmash.
ZSS - She is RUL hard to approach for some reason and her little electric shots are super annoying. My friend gets me in insane combos and I can't do much, HALP?
Zelda - I get baited into approaching with Din's and then I get impatient and get hit in the face with her crystal kick. I am gonna work on spacing and baiting nayru's with a Turnip.
Sonic - I think I am just too aggro and not good at timing her Nair; he rolls around a lot and it's hard to chase him down.
Jiggs - I do alright against Jiggs; lots of turnips and Dsmash works against the way my friend plays, but I know I can do a lot better.
More recent matchups:
Young Link: SO. MANY. PROJECTILES. I guess timing Bair through them is the best option? My friend isn't the best, but I want to get better at this matchup still.
Ike: Uhhhh.. Killed at 40% WHA?! My aggro peach gets killed easily against my friend who can read my pretty habitual approaches and punish. I don't know how to chaingrab, but would that work?
Thanks!!!!
You might be right, the Ike player I play is one of the best players in my state so he's probably just beating me so bad cause he is so much better than me hahaIke is definitely in Peach's favor, Ike's moves are slow and punishable and turnips shut down QD shenanigans. Also pretty sure you can dthrow cg him.
agreed marth and Roy are two of her worst matchups, I still argue marth is just as bad as fox in melee for herZoners like Roy and Marth...are so hard to beat in my opinion. They just wont let you in...and aggressive style overpowers Peach's general defense play in my opinion. It's pretty much a hit and run, kind of thing.
How do I grab him out of it since he's so small? And how do I hit him out of it when I'm floating? It might be a timing thing, but if I float at the wrong time he seems like he can just side-b during my animation and combo me.Squirtle is definitely not invincible during Withdraw, it has light armor, so you can knock him out of it with strong moves, or you can just grab him out of it. To aerial glide toss you just air dodge in any direction then immediately throw an item in any direction with the c-stick. You can't choose which fsmash to use, it's sequential, it goes frying pan, tennis racket, golf club, and yes Falcon is a hard MU it was bad for Peach in Melee and it's even worse in PM because she can't cg him.
Never float in neutral or you're going to eat a projectile. Other than that you kind of just have to throw turnips and bait and punish Link's laggy moves.Holy crud the Link match-up is extremely hard for Peach. Any good solid tips for approaching or overall strategies besides picking Fountain of Dreams as a counter or switching characters? I prefer to get it right with this character instead of switching.
Personally, I think Peach destroys Lucas, he's a fast faller, so she can combo him really hard, and her projectile is better than his so she can control neutral more effectively. She can also apply insane pressure which is something Lucas doesn't handle too well.My friend plays Peach and I play Lucas. I personally feel like Lucas has a massive advantage in the matchup until Peach can get Lucas far off stage and gimp him. Any thoughts on what else Peach can do to even the playing field a bit?
Huh. I am definitely a better player than he is, so that really doesn't help. He doesn't put in any practice, I put in a few hours a day. The skill gap increases constantly. Still, I feel like Lucas is pretty solid in the MU, he can combo Peach pretty well and follow up his combos, which a lot of characters can't do with Peach.Personally, I think Peach destroys Lucas, he's a fast faller, so she can combo him really hard, and her projectile is better than his so she can control neutral more effectively. She can also apply insane pressure which is something Lucas doesn't handle too well.
Never float in neutral or you're going to eat a projectile. Other than that you kind of just have to throw turnips and bait and punish Link's laggy moves.