Has anyone labbed precisely what Cloud's passive Limit Break buffs do?
Pretty sure it buffs Cloud's run speed, aerial speed and fall speed. Also pretty sure it does not buff weight.
I was able to survice 5% longer from vertical knockback but died at the exact same % from horizontal knockback, so that would mean a fall speed buff but no weight buff.
Which would explain this:
* Bair has increased landing lag when limit is fully charged.
* U-Air has lag once it connects
Since you fall faster you don't fall on the auto cancel frames and thus get more lag.
Run Speed and Aerial Speed are noticeable by just playing Cloud.
I also did a side by side comparison just to be sure.
I don't know if he gets anything else such as acceleration/aerial acceleration or better frame data. Someone else more adept at doing this could please check it out.
Edit: Jump speed and jump height for both first and double jump remain exactly the same.
Frame data, as far as grounded attacks go, stays exactly the same
Also I am pretty sure the spike has to do with the timing you hit the opponent, not the location. The last portion of the attack when the blade is moving towards downwards in a diagonal angle towards Cloud, that's what spikes I believe.
I also tested against a PC with jump on. Same distance from the CPU, same %. Only thing that mattered was how high the CPU was (first time above me, second in front, 3rd very slightly below). Only 3rd spiked.