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I'm pretty sure they can jump out of it, at least my opponent did when I was doing dthrow foward tilt.Was experimenting and found a possible "chaingrab" that works at 0%.
Down throw > first 2 hits of side b > regrab and dthrow > 2 hits of side b > regrab dthrow > finish.
Not sure if this is completely true, but seems to work for me.
Just by looking at the first 2 hits of side b it seems like it can be a great setup for smashes at higher percentages depending on the opponent's reactions.
You can, but it only works at low percents since you need to get above your opponent. If you want to spike someone after a late dair landing the sweetspot of forward air is much easier. Interestingly enough, Cloud can actually reverse Ken Combo (late hit dair, double jump, sweetspot fair) if he doesn't land on the ground before he has the chance to double jump.Wait....could auto cancel D-air connect into a spike D-air? Has anyone pulled it off?