X-FACTOR
Smash Journeyman
Make a really campy snake! Grenades all over the place, and make him grenade counter a lot too.
Grenade strip?
C4?
Mines?
Grenade strip?
C4?
Mines?
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Most defiantlyPretty cool
>_> Dammit why'd you bump this?what ever happened to this? did DD ever make a PAL pac?
Sorry to bump an old thread but it truly is useful and I never noticed it.
Ill try the ntsc files on it soon then ._.>_> Dammit why'd you bump this?
But uh...no, I didn't make a PAL pack...but I would think you can just use NTSC .pac files no problem.
I'm workin' on stuff outside of smash atm, so anything smash-related got put on hold or handed off.
These only take a few minutes to produce though, so all I really need was frame data, which was all that kept me from making stuff like a Falco SHDL.pac.
-DD
Since this thread has been bumped.All characters, NPC or player controlled, are circuits. You give them a command at point A, button command tells them to go to point B, finish at point C, and return to point A to await further instructions. I cut out the middle man and make the circuit automatic, so the characters act outside of any control.
They're basically having seizures.
The only thing I don't believe is possible in my system is the "Mashing" for NPCs. That is definitely an AI thing. Although I'm pretty sure Level 9 NPCs are pretty good with mashing.Ill try the ntsc files on it soon then ._.
and I bumped it because I know you wanted me to
And I understand- Life is mad important.
My personal requests: (take your time)
How hard would it be to make a Marth grab release -> dair/fair
Marth side B
MK nado spam
Falco jab spam
Diddy fsmash spam
Ike jab spam
Also it would be cool if we could get the ZSS to dsmash and then bair you (practice that japanese teching stuff)
And for characters w. CGs like ICs get the comps to do proper mashing, and Pika get them to do footstools ect
Which ones are already done in the upload?
Brawl's AI is almost a complete mystery. I've messed with it a little before, when I first had the idea for this thread, and got some strange results. What I do is I edit the properties of the moves themselves to force a change in action at a certain frame.Since this thread has been bumped.
You know how to make a computer spam something. Do you know how to make a computer spam two things? Three? You could recreate the entire AI ground-up... and if the AI has pre-recorded "combos" as you said, then you could create your own actions (which is basically what you're doing here, yes?)... which means AI that knows ATs... which means you're very close to doing what originally got me interested in Brawl's AI (not that I'm very knowledgeable on it...)
tl;dr teach somebody how to do this so they can take over?
1) Make it so Marth's Grab INSTANTLY releases you.[Edit the grab to break on Frame 1 of the Grab]How hard would it be to make a Marth grab release -> dair/fair
What you do for this is you tell the NPC to crouch at the end of the jab, and when the crouch begins you tell the NPC to Jab. :DThe way DD described it, it seems like he's only been able to loop one action. I don't know that jabs would work because you have to press down to cancel the jab. Perhaps you could modify the AI to always cancel a jab in this way?