got bored, felt like doing this
now for my stage analysis
i dont know why, but i want to do this lol
ill say what i think of each stage in a competitive setting, ill just say if i think its good or bad
Battlefield
of course this one is a random neutral, no need to explain
Final Destination
same here
Delfino Plaza
Really cool and fun stage, nothing that interferes with fights or randomly damages, very neutral set out, doesnt heavily
favor any characters ive seen so far
my opinion: really good, should be a random neutral imo
Luigi's Mansion
pretty neutral set out, symmetrical, not too huge, nothing ive seen can hit players or anything, the stage can be broken
but that isn't a huge thing
my opinion: maybe not neutral, seems like it could favour a few characters, but it should at least be a counter-pick
Mushroomy Kingdom
dont get me started, scrolling stage along with the bricks/? mark blocks interferes alot, could land an fsmash on a
lightweight with ike at 150% and they could still live by bouncing off all the random blocks
my opinion: counter pick or ban
Mario Circuit
there may be the cars but theres fair warning for the cars coming, they come the same way each time, and they cant even
kill light weights at 80% or such, symmetrical set-out and isnt too big
my opinion: counter pick stage
Rumble Falls
instant kill spikes? moving stage where some characters can barely keep up?
my opinion: ban
Bridge of Eldin
big plain and flat, like FD but it keeps going, only thing is the random enemy/blowing up of the middle part, the bomb can
kill at low%
my opinion: counterpick
Great Sea
random bombs that can kill at low %, the cyclone parts mess up the gravity, gets kinda funky
my opinion: counterpick, but leaning to ban
Norfair
not so random lava moving around, neutral kind of setup along with the easyness to dodge the lava
my opinion: counterpick
Frigate Orpheon
seems pretty good, apart from the flip around (theres fair warning, a siren goes off along with flashing) the flip around
doesnt even gimp from what ive seen, so it should be cool
my opinion: counterpick, maybe even neutral random
Yoshi's Island
the only random thing is 2 platforms that appear, its a very neutral symmetrical map, perfect for a neutral random
my opinion: neutral random
Battleship Halberd
generally neutral set out even though it changes from time to time, there is a lazer that comes at a point that can kill,
but it doesnt kill to easily, and the claw cant really kill either, but i dont know about the bomb, will check it out later
my opinion: counterpick, maybe ban
Lylat Cruise
wow the stage tips over a little bit, that its, the rest it just stays neutral
my opinion: neutral random
Pokemon Stadium 2
the stages are a bit more wacky this time around, it has a neutral set out but the stages, ice one makes you slip, wind you
can practically fly, its not too bad but still a tad weird
my opinion: counterpick, maybe ban
Spear Pillar
the stage has an awesome set out, but **** the pokemon interfere TONS
huge lazer that kills at low % that covers half the map, random wind blades that target people, flipping over stage,
slow motion, anything you can think of its here, i like it for friendlies but jesus theres alot of interference
my opinion: ban
Port Town
feels just like mute city, just a different look, doesnt kill at low % with the track and is usually symmetrical
EDIT: the cars, not the track, kill heavyweights at like 50%, ban imo
my opinion: ban
Castle Seige
the stage change can gimp, but the 3 different lay outs are pretty neutral, not to big or small
my opinion: counterpick
Distant Planet
the changing weather and the guy that comes on the left can gimp, but thats only if your not careful at all, good layout
and isnt too big imo
my opinion: counterpick
Smashville
another very neutral stage, its just FD with a moving platform in the middle
my opinion: random neutral
New Pork City
WAAAYYY to big, instant 200% damage, usually instant kill monters.
my opinion: ban
The Summit
the layout doesnt change but the slipping effect could be bad, but the part thats bad is the random insta kill fish in the
water, along with the low grav part when sliding down
my opinion: counterpick or ban, leaning to ban
Skyworld
pretty cool stage, the platforms may change due to breaking but the cloud replacements add to it
my opinion: neutral random or counterpick, leaning to neutral random
75m
huge, platforms can save at high %, the 2d donkey kong can deal huge damage and is lame with his barrels or that stuff
my opinion: ban
Mario Bros.
the turtle shells can be lame, and can almost never die due to teching + the roofs, it may have a symmetrical set out but the
features make it bad
my opinion: ban or counterpick, heavily leaning towards ban
Flat Zone 2
bit bigger than the old flat zone, but still has random interference that can kill at low %
my opinion: ban
Pictochat
the random interference can dead some huge damage, but ive never seen it kill, the main problem is that toon links downsmash
can HUGELY gimp on this stage due to the slanted edges, some characters (cfalcon for example) CANNOT make it back after being
hit with dsmash at the edge even at 0% with di
my opinion: ban due to toon link
Electroplankton
the platforms may move, and its a really annoying set out for me, but there isnt anything actually wrong with it, just cant swim
in what looks like water
my opinion: counterpick
Shadow Moses Island
the walls are destroyable but with how fox/others can infinite against the wall can really wreck it
my opinion: ban due to infinites
Green Hill Zone
pretty neutral, the checkpoint pillar in the middle that you can hit people with is a bit lame, but its pretty cool in general,
not to big or small
my opinion: counterpick
Melee Stages
Hyrule Temple
same thing as in melee, you can run with fox/others again after gettng a little %
my opinion: still ban
Yoshi's Island
with how brawl characters feel bigger on melee stages now, this one feels really small, its not to bad in general though
my opinion: counterpick
Jungle Japes
same as last time, just that you can swim now, too bad you get swept away still
my opinion: counterpick
Fourside
really easy infinites for alot of characters, feels a bit too small along with the random car
my opinion: counterpick or ban, leaning to ban
Corneria
same old same old, cant really infinite due to the slant of the wall on the right
my opinion: counterpick
Rainbow Ride
same thing as last time
my opinion: counterpick
Green Greens
same yet again
my opinion: counterpick
Big Blue
with floatier characters and the way the stage is, i think it should be a counterpick personally
my opinion: counterpick or ban, leaning to counterpick
Planet Brinstar
same old
my opinion: counterpick
Pokemon Stadium
yet again, same old
my opinion: random neutral
feel free to criticize me for anything ive said, plus tell me what you think
EDIT: changed port city details