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pk stadium in melee = low ceiling too, yes it does have the somewhat random ships, but that stuff is like blatently obvious when it comes"Corneria
I think: Counterpick
Low ceiling advantages characters with strong up smashes like Lucas, Fox etc...."
too many characters can easily escape dedede chain, along with IC chain"Bridge of Eldin, Mario Circuit, Yoshi's Island (Melee), Shadow Moses Island, Green Hill Zone
I think: Banned
Walk off edges encourage back throw camping, prolonging match time and changing the game play. Advantage to characters with large grab range."
if you cant dodge that stuff, then you probably should quit"Battle Ship Halberd
I think: Banned
Hazards are hard to avoid and extremely damaging."
try spot dodge, and the side lava/bottom lava is obvious"Norfair
I think: Banned
Ahhh.... Huge waves of lava consume the stage, the only way to survive is to seek protection in a box. Ridiculous"
this is only in rambo because its such an awesome stage, yeah its a tad ********, i wanna talk to cats/shaz about that"Spear Pillar
I think: Banned
Hazards are extremely damaging. The slow mo effect can be activated."
half of the time the cars give no indication, can kill some characters at less than 20%"Port Town
I think: Counter
Cars are avoidable. Stage moves in a set pattern."
As far as I am aware and endured, if dedede does his CG perfectly you can't escape it. If the player screws up the timing, it is easy to get out of.too many characters can easily escape dedede chain, along with IC chain
Umm insightful. I am not sure what you mean by research. This is just my opinion.not to be brutally harsh or anything, just to be honest
scrubs: you seem to have like.... barely done any research on half of this stuff, and havent even looked back on melee's neutrals
Pokemon Stadium dpes not have a low ceiling. It is on par or maybe slightly lower than Final Destination. Corneria's ceiling is much much lower.pk stadium in melee = low ceiling too, yes it does have the somewhat random ships, but that stuff is like blatently obvious when it comes
I'd like to draw attention to the first line. Too many characters...... not ALL but too many. A stage that forces the opponent to change characters should not be allowed.too many characters can easily escape dedede chain, along with IC chain
if you walk into a back throw camp, you deserve to lose the stock early
we have a 6 minute limit, its not even as long as melee, and peach v peach matches were legal in melee too
advantage to characters with bigger grab range? when was a neutral stage every truly neutral, everyone knows here that not a single one of melee's neutrals were actually neutral, some characters best stages WERE neutrals
Personal attacks aren't appropriate lines of argument. Please stick to facts about the stage.if you cant dodge that stuff, then you probably should quit
XDSecondly Melee's neutral stages have nothing to do with this at all. This is Brawl not Melee.
Pokemon Stadium in Melee didn't have a low ceiling. It was lower than Dreamland 64 but it was on par with Final Destination. Corneria's ceiling is much much lower.
Your like a living contradiction.Ummm personal attacks aren't really suitable lines of argument.
I will refrain from commenting on your Melee ability because flaming is wrong.
The game isn't about dodging giant laser beams and bombs being shot at you. It distracts from the basics of the game.
Huh?XD
Your like a living contradiction.
This is partially incorrect. Neutral does mean little to no advantage, it cuts down anything random, it gives ledges to hold on to, neutral stages are generally designed to negate camping - negative walk off edges - thus bringing the closet thing to balance as possible.the concept of a neutral is not that theres nothing random to interfere, or else there would be alot more stages allowed in melee as neutrals
neutral means = theres little to no advantage for some characters
but then again, we saw how un-true that was in melee, marth story, fox stadium, falco destination, so on so forth
I can't believe I have to discuss melee here. Try to refrute what I just said otherwise just take-note. Good characters would be good on most stages regardless.Sloth said:The fact is the top-tiers were so good they would murder on most stages in the game - regardless.
I'll just quote the end bit since the rest is pretty much meaningless. Scrubs isn't trying talking about stalling as a concept, he is rather debating that characters can camp the edges, and use the walk-off's for a very distinct and over-powered advantage. Why didn't we see more walk-off stages neutral in melee? because of that reason.Redact said:so even if some dodgey tactic still prolongs a match, the slowest brawl match would still be faster than the slowest melee matches
And scrubs could beat Cats in melee. He isn't a random. The point isn't so much about knowledge of the game, it is the good players knowing what creates a fare an even rule set to accommodate the most balance possible in competitive play. I don't see any reason to bring up this point.Redact said:just to let you know scrubs, melee ability =/= knowledge of the game
Sorry to make you sad, but I've found versing Scrubs a lot in Ike vrs Dedede, when done perfectly you can't escape the CG. If you mess it up even by the tiniest little bit, then you can. Infact that was the first matchup Scrubs CG me 0-to-death on Bride of Eldin.undead_moose said:Ike and zsuit cant be chaingrabed by dedede so im all good
That is just brilliant. Simply brilliant. Couldn't put it better myself. Eldin for BAN. YET TO SEE EVIDENCE OF WHY IT SHOULD NOT BE. We need to start making some of these changes!King Kong said:Redact: As a DK player I have no way to escape Dedede's chain throw on Eldin, if its kept as a counterpick then any Dedede player has basically a free win on me on that level unless I change character, and a stage that FORCES you to change characters should be banned.
Of course a few people will hang onto their simplistic idealizations because they cannot fathom intellectual debate changing their own point of view.This'll just be like items, I bet. Where 1 or 2 people go for a stage and hold onto small details to keep it alive.
Kthx, just let it go and take it like a man.
Ban the ghey stages.
I lol'd so hardSyke is right - stage discussion is pointless - hes only going to rig brackets in his favour and still lose to Tristan again anyway.
Your forgetting that FD's static starting setting is two edges. While Eldin's starting setting is just flat with no edges.Sloth - FD = 2 edges, Eldin = 2 edges + Boar-rider...therefore Edlin is even more fair.
Good, then we can get over melee + fairness of neutrals. Unless you want to read back and debate against what I've explained.Hi. I am Shaz said:As for repeating Redact - it didn't happen.
I'd say Corneria is best followed under this guideline. Give it a try in a few minor tournaments. It has the attributes of a counter-stage. I.E it can favor heavier characters against light ones, especially characters better at vertical kills. Also it has random elements, but the ships aren't exactly game-changing.Cats.. sorta said:Lastly Ill say what I said to Cats when discussing stages. If a stage is banned from the start without good reason, it will never get a chance to be explored and prove itself good or bad.
The zero-to-death opinion in comparison to Eldin and FD is just ridiculous. I've had Scrubs zero-to-death me on Battlefield due to CG + good edge guarding - but I don't want to ban that. As there is a chance I can survive. Eldin's only chance is they screw up. There is nothing you can do. No DI, nothing.Redact said:but as shaz said, theres 0-death in melee
Look, its all well to say 'Hey lets try out everything at a tournament and turn on hyrule temple etc.. so we can get a universal taste' but a tournament has money on the line, you don't want something gimp to allow the worse player to win. I'm not saying lets get a full list done right now, but if we at least express opinions on all fronts and argue, we can get a better indication to make the future tournament meta-game a better experience.Mic_128 said:Actually don't ban ANYTHING until some actual "tournaments" are held. With the exception of stages that have no argument about being good (DK falls, I'm lookin at you) stick all stages on
Who said anything about money? I said "tournaments". As in a casual competition, not a huge Book out a hotel for all the interstate challengers. All I'm saying is the stages that everyone agrees on being banned, ban em, the rest, leave on. As has been said many times, it's better to leave something on for a while then ban it, than to ban something without giving it a decent chance to find potential counter stratagies and have a hasted opertunity, because generally if something's banned, there's no going back.Look, its all well to say 'Hey lets try out everything at a tournament and turn on hyrule temple etc.. so we can get a universal taste' but a tournament has money on the line, you don't want something gimp to allow the worse player to win. I'm not saying lets get a full list done right now, but if we at least express opinions on all fronts and argue, we can get a better indication to make the future tournament meta-game a better experience.
There definitely where set spawn points in Melee, you could even make them visible with an action replay. Spawn times and order of which places they spawn I don't know though.
I
If Dedede turns out a huge problem for you, choose a character that falls over from his grab.
kthxbai. 10 charactersKing Kong said:Redact: As a DK player I have no way to escape Dedede's chain throw on Eldin, if its kept as a counterpick then any Dedede player has basically a free win on me on that level unless I change character, and a stage that FORCES you to change characters should be banned.