ATTN fox players

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
#1
STOP ASKING ABOUT THE CHAIN GRAB PERCENT AND FOLLOWS IN THE QNA THREAD

Just post here with your stuff / questions / suggestions / cool **** that might be worth using or trying

Percents
Fox: 0 - 50
Falco: 0 - 55

This assumes no DI / slight DI

If they DI away it works up to like 80 for both of them

What do you do to finish CG?
Short answer is, U-tilt combo.

At 50ish you can U-tilt --> U-tilt --> U-tilt --> aerial

What M2K sometimes does is U-tilt --> U-tilt --> SHFFL Uair (1st hit only) --> move

You can also go for something like U-tilt --> Uair --> Uair if you just want to rack damage; Bair can replace the second Uair, as can most aerials

U-smashing at 50 is a waste unless you're facing the edge and are relatively close to it (or similar situations) and U-tilt is better in every way

U-tilt is good at 50-65 (not exact percents) because if they DI it away you can combo regrab or (if you're really technical) you can dash --> dash cancel --> U-tilt. So you have an easy, obvious counter for their DI away. You can sometimes SHFFL Uair on the DI away from U-tilt, which is also good. You CANNOT do that if they DI away from your U-smash. After about 55 you have to start delaying the U-tilt somewhat after the throw

You can obviously do more like try to U-tilt --> weak Bair --> F-smash or whatever and it sometimes will work but these are just the EASY things you can do

And none of it has changed in like 3 years
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,824
Location
Mos Eisley
#7
i wanna see fox's start using fair at some point arund 55-80ish when the actual chaingrab stops working.

but nobody has balls so its up to meeeeee
 

Vincent46

Smash Cadet
Joined
Oct 22, 2008
Messages
54
#18
Are you sure it starts from 0%? I spent some time in training mode and I seem to have problems regrabbing Falco (dunno about Fox) if he DIs away below like 20%, mainly because dashing backwards and then grabbing seems slower than dashing forward and then grabbing, for some reason.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
#22
U-tilt is good at 50-65 (not exact percents) because if they DI it away you can combo regrab or (if you're really technical) you can dash --> dash cancel --> U-tilt. So you have an easy, obvious counter for their DI away. You can sometimes SHFFL Uair on the DI away from U-tilt, which is also good. You CANNOT do that if they DI away from your U-smash. After about 55 you have to start delaying the U-tilt somewhat after the throw

I will thank you for reading the OP
 
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