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ATTN fox players

Discussion in 'Fox' started by KirbyKaze, Nov 24, 2010.

  1. KirbyKaze

    KirbyKaze
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    Smash Legend

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    STOP ASKING ABOUT THE CHAIN GRAB PERCENT AND FOLLOWS IN THE QNA THREAD

    Just post here with your stuff / questions / suggestions / cool **** that might be worth using or trying

    Percents
    Fox: 0 - 50
    Falco: 0 - 55

    This assumes no DI / slight DI

    If they DI away it works up to like 80 for both of them

    What do you do to finish CG?
    Short answer is, U-tilt combo.

    At 50ish you can U-tilt --> U-tilt --> U-tilt --> aerial

    What M2K sometimes does is U-tilt --> U-tilt --> SHFFL Uair (1st hit only) --> move

    You can also go for something like U-tilt --> Uair --> Uair if you just want to rack damage; Bair can replace the second Uair, as can most aerials

    U-smashing at 50 is a waste unless you're facing the edge and are relatively close to it (or similar situations) and U-tilt is better in every way

    U-tilt is good at 50-65 (not exact percents) because if they DI it away you can combo regrab or (if you're really technical) you can dash --> dash cancel --> U-tilt. So you have an easy, obvious counter for their DI away. You can sometimes SHFFL Uair on the DI away from U-tilt, which is also good. You CANNOT do that if they DI away from your U-smash. After about 55 you have to start delaying the U-tilt somewhat after the throw

    You can obviously do more like try to U-tilt --> weak Bair --> F-smash or whatever and it sometimes will work but these are just the EASY things you can do

    And none of it has changed in like 3 years
     
    Kidney Thief likes this.
  2. Brookman

    Brookman
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    This is it.



    /MJ reference
     
  3. Metal Reeper

    Metal Reeper
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    Good to know, also I read that entire post as if you were shouting for some reason.

    10cruisecontrols
     
    Kidney Thief likes this.
  4. SpaceFalcon

    SpaceFalcon
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    Screw working with %

    GO WITH DA FLOW YO
     
  5. KirbyKaze

    KirbyKaze
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    ur dumb do what works
     
  6. SpaceFalcon

    SpaceFalcon
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    well ur dumber and possibly dumbest

    so yeah wasaup

    SNAP

    [​IMG][​IMG][​IMG][​IMG]
     
  7. JPOBS

    JPOBS
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    i wanna see fox's start using fair at some point arund 55-80ish when the actual chaingrab stops working.

    but nobody has balls so its up to meeeeee
     
  8. SpaceFalcon

    SpaceFalcon
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    whats so great about f-air? you just kick them and lcancel i think thats a little to intense bro!
     
  9. KirbyKaze

    KirbyKaze
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    money match?
     
  10. SpaceFalcon

    SpaceFalcon
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    Smash Lord

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    lol if you come to vancouver again hhaha
     
  11. None Shall Pass

    None Shall Pass
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    The connecting hitbox points are garbage.

    If the knockback wasn't so extensive, I'd use it fairly often. Great damage input.
     
  12. KirbyKaze

    KirbyKaze
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  13. Metal Reeper

    Metal Reeper
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    Fair rapes M2 and Ganon.
     
  14. Palpi

    Palpi
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    weonx has a cool fox.
     
  15. KirbyKaze

    KirbyKaze
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    Fox rapes M2 and Ganon.
     
  16. Mew2King

    Mew2King
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    more like 50 for fox and 55 for falco

    and its up tilt once or twice (i forget) then shuffle Uair first hit only, then something else... you said regrab how the **** do you do that you can't noob

    if they keep DIing fully you can CG to about 80 though, bit less for fox bit more for falco
     
    SamSun likes this.
  17. KirbyKaze

    KirbyKaze
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    what is "something else" then?

    just more u-tilt?
     
  18. Vincent46

    Vincent46
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    Are you sure it starts from 0%? I spent some time in training mode and I seem to have problems regrabbing Falco (dunno about Fox) if he DIs away below like 20%, mainly because dashing backwards and then grabbing seems slower than dashing forward and then grabbing, for some reason.
     
  19. Brookman

    Brookman
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    You're just slow. Make sure you JC grab.
     
  20. KirbyKaze

    KirbyKaze
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    u-throw to 50 utilt utilt shffl-1st-hit-uair utilt move
     
  21. 4 Aces

    4 Aces
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    For these combos, does it matter if they DI away/in front of your versus DI'ing behind you?
     
  22. KirbyKaze

    KirbyKaze
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    U-tilt is good at 50-65 (not exact percents) because if they DI it away you can combo regrab or (if you're really technical) you can dash --> dash cancel --> U-tilt. So you have an easy, obvious counter for their DI away. You can sometimes SHFFL Uair on the DI away from U-tilt, which is also good. You CANNOT do that if they DI away from your U-smash. After about 55 you have to start delaying the U-tilt somewhat after the throw

    I will thank you for reading the OP
     
  23. 4 Aces

    4 Aces
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    *sigh* No, you misread my post. When you say DI away, does it matter if they DI forward or behind you? You never specified, so I wasn't sure of what exactly you meant.

    Sorry for the misunderstanding. :/
     
  24. KirbyKaze

    KirbyKaze
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    no it doesn't matter

    behind, in front... makes no difference here
     
  25. 4 Aces

    4 Aces
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    Cool, thanks. :)
     
  26. takieddine

    takieddine
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    I just back throw shine spike and avoid having to think about percents.
     
  27. Brookman

    Brookman
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    well said.
     
  28. KirbyKaze

    KirbyKaze
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    If you're always at the edge you're probably losing.

    Unless you're M2K.
     

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