KirbyKaze
Smash Legend
STOP ASKING ABOUT THE CHAIN GRAB PERCENT AND FOLLOWS IN THE QNA THREAD
Just post here with your stuff / questions / suggestions / cool **** that might be worth using or trying
Percents
Fox: 0 - 50
Falco: 0 - 55
This assumes no DI / slight DI
If they DI away it works up to like 80 for both of them
What do you do to finish CG?
Short answer is, U-tilt combo.
At 50ish you can U-tilt --> U-tilt --> U-tilt --> aerial
What M2K sometimes does is U-tilt --> U-tilt --> SHFFL Uair (1st hit only) --> move
You can also go for something like U-tilt --> Uair --> Uair if you just want to rack damage; Bair can replace the second Uair, as can most aerials
U-smashing at 50 is a waste unless you're facing the edge and are relatively close to it (or similar situations) and U-tilt is better in every way
U-tilt is good at 50-65 (not exact percents) because if they DI it away you can combo regrab or (if you're really technical) you can dash --> dash cancel --> U-tilt. So you have an easy, obvious counter for their DI away. You can sometimes SHFFL Uair on the DI away from U-tilt, which is also good. You CANNOT do that if they DI away from your U-smash. After about 55 you have to start delaying the U-tilt somewhat after the throw
You can obviously do more like try to U-tilt --> weak Bair --> F-smash or whatever and it sometimes will work but these are just the EASY things you can do
And none of it has changed in like 3 years
Just post here with your stuff / questions / suggestions / cool **** that might be worth using or trying
Percents
Fox: 0 - 50
Falco: 0 - 55
This assumes no DI / slight DI
If they DI away it works up to like 80 for both of them
What do you do to finish CG?
Short answer is, U-tilt combo.
At 50ish you can U-tilt --> U-tilt --> U-tilt --> aerial
What M2K sometimes does is U-tilt --> U-tilt --> SHFFL Uair (1st hit only) --> move
You can also go for something like U-tilt --> Uair --> Uair if you just want to rack damage; Bair can replace the second Uair, as can most aerials
U-smashing at 50 is a waste unless you're facing the edge and are relatively close to it (or similar situations) and U-tilt is better in every way
U-tilt is good at 50-65 (not exact percents) because if they DI it away you can combo regrab or (if you're really technical) you can dash --> dash cancel --> U-tilt. So you have an easy, obvious counter for their DI away. You can sometimes SHFFL Uair on the DI away from U-tilt, which is also good. You CANNOT do that if they DI away from your U-smash. After about 55 you have to start delaying the U-tilt somewhat after the throw
You can obviously do more like try to U-tilt --> weak Bair --> F-smash or whatever and it sometimes will work but these are just the EASY things you can do
And none of it has changed in like 3 years