Lately I've been talking to BBR members - namely Pierce7d and DMG - in the BBR chat. The main subject we were talking about was the time out rule, which I believe to be extremely unhealthy for the Brawl Metagame. At that time I wasn't able to put it in words too well mainly because English is not my mother tongue so I couldn't explain my thoughts so easily ad hoc.
Before a mod tries to close this thread - I've been trying to make my points in the official ruleset discussion already, where I was met with deaf ears. Please don't lock or move this thread.
Here are the reasons why the current time out rules is bad:
It rewards certain aspects of the battle [and thus certain characters] more than others. The weight of a character is a major factor in the outcome of a match or even a whole set yet the time-out rule does not take this attribute into consideration at all. Weight, percent and knockback infliction are ultimately the three factors that make the game what it is: A game, where the primary aim is to knock the opponent over the death line of a stage.
Currently, the only facet of this trinity that the BBR rule covers is percent. As a result characters, whose main strength is to deal percent are given an unfair, unwarranted and arbitrary advantage.
A major consequence is the occurrence of stalling tactics such as planking or scrooging, which exploit the flaw of the current time-out rule - the tactics themselves are not broken; neither planking nor scrooging puts the user in a better position or allows him to safely deal damage. These tactics are only broken because the current rules allow them to. Because the factor of percent is the only one that is being taken into consideration in case of a time out, while the equally vital factors of knockback infliction and weight are not.
The other problem with the rule is that it's not even logical. How does it make sense to award the win of the whole match in its entirety to the player who has fulfilled the condition at only one specific time of the battle, which just randomly happens to be after 8 minutes because - well - the BBR has decided that it has to be so? The one moment after 8 minutes [for whatever reason they chose 8] does not represent the entirety of the whole fight but at the same time it decides the outcome of it? If you're already so close minded that you only take percent into account [which is still nonsense] then at least take the damage output of the whole match as the factor, not the one after 8 minutes.
As you see, the current rule is neither logical, nor does it give us a balanced way to handle time outs. I firmly believe that in a balanced ruleset, that takes all factors into account in case of a time-out, stalling tactics are ineffective [or much less so] and need no individual rules for each of them.
Now I've been asked by Pierce to come up with a better idea - after some thinking, this looks like the best solution:
"In case of a time-out, the win will be awarded to the player with more stocks. If there's a tie in stocks the win goes to the player with less overall launch distance."
Why is this a better idea? Because the lauch distance is the direct result of the three factors of percent, weight and knockback and it's the only measurable parameter [you can check it in the result screen after a battle] that takes all three factors into account. Additionally it adds the overall launch distance of the whole battle so it's not based on one particular, arbitrary moment but it considers everything that happened in battle, no matter if it's 8 minutes, 10 or 25.
Now a percent lead no longer is enough to guarantee a win for a time-out - with this rule there are other conditions you have to fulfill at the same time; Conditions, that are the same as the primary goal for the win.
This is not an attempt to alter the ruleset in order to arbitrarily re-balance the game; this is an attempt to remove a flawed rule that makes the game as unbalanced as it is right now and to replace it with a rule, that does not arbitrarily favor characters, attributes or tactics. Please try to support and promote this rule if you are interested in a healthy, non-broken Brawl metagame.
Before a mod tries to close this thread - I've been trying to make my points in the official ruleset discussion already, where I was met with deaf ears. Please don't lock or move this thread.
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Here are the reasons why the current time out rules is bad:
It rewards certain aspects of the battle [and thus certain characters] more than others. The weight of a character is a major factor in the outcome of a match or even a whole set yet the time-out rule does not take this attribute into consideration at all. Weight, percent and knockback infliction are ultimately the three factors that make the game what it is: A game, where the primary aim is to knock the opponent over the death line of a stage.
Currently, the only facet of this trinity that the BBR rule covers is percent. As a result characters, whose main strength is to deal percent are given an unfair, unwarranted and arbitrary advantage.
A major consequence is the occurrence of stalling tactics such as planking or scrooging, which exploit the flaw of the current time-out rule - the tactics themselves are not broken; neither planking nor scrooging puts the user in a better position or allows him to safely deal damage. These tactics are only broken because the current rules allow them to. Because the factor of percent is the only one that is being taken into consideration in case of a time out, while the equally vital factors of knockback infliction and weight are not.
The other problem with the rule is that it's not even logical. How does it make sense to award the win of the whole match in its entirety to the player who has fulfilled the condition at only one specific time of the battle, which just randomly happens to be after 8 minutes because - well - the BBR has decided that it has to be so? The one moment after 8 minutes [for whatever reason they chose 8] does not represent the entirety of the whole fight but at the same time it decides the outcome of it? If you're already so close minded that you only take percent into account [which is still nonsense] then at least take the damage output of the whole match as the factor, not the one after 8 minutes.
As you see, the current rule is neither logical, nor does it give us a balanced way to handle time outs. I firmly believe that in a balanced ruleset, that takes all factors into account in case of a time-out, stalling tactics are ineffective [or much less so] and need no individual rules for each of them.
---
Now I've been asked by Pierce to come up with a better idea - after some thinking, this looks like the best solution:
"In case of a time-out, the win will be awarded to the player with more stocks. If there's a tie in stocks the win goes to the player with less overall launch distance."
---
Why is this a better idea? Because the lauch distance is the direct result of the three factors of percent, weight and knockback and it's the only measurable parameter [you can check it in the result screen after a battle] that takes all three factors into account. Additionally it adds the overall launch distance of the whole battle so it's not based on one particular, arbitrary moment but it considers everything that happened in battle, no matter if it's 8 minutes, 10 or 25.
Now a percent lead no longer is enough to guarantee a win for a time-out - with this rule there are other conditions you have to fulfill at the same time; Conditions, that are the same as the primary goal for the win.
This is not an attempt to alter the ruleset in order to arbitrarily re-balance the game; this is an attempt to remove a flawed rule that makes the game as unbalanced as it is right now and to replace it with a rule, that does not arbitrarily favor characters, attributes or tactics. Please try to support and promote this rule if you are interested in a healthy, non-broken Brawl metagame.